Red Mage (archetype)

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A red mage is a master of not just skill at arms, but combining arcane and divine magic with theurgic flair. While this leaves them less time to focus on their swordplay, they remain invaluable for both support and combat, and are seeing a resurgence throughout Eorzea.

Red Mages are an archetype of the Pathfinder RPG magus, based on the job from the Final Fantasy series and Final Fantasy XIV in particular.

Class Features

Improved Cantrips (Su): A red mage adds her intelligence modifier to damage rolls made with cantrips, and multiplies the number of damage dice for her cantrips by the highest level of spell she can cast.

This feature alter's the magus's spellcasting.

Dualcast (Su): After casting a cantrip, the red mage can spend a move action to accelerate the magic flowing through her weapon and channel it into her next spell, treating the next spell she casts on her turn as if it had the Quicken Spell metamagic. This does not alter the level of the spell.

This feature replaces Spell Combat.

Magus Theurgy (Su): At 4th level, the red mage adds two spells from the cleric/oracle spell list that she can cast to her spell list and spellbook, which must be of a level that she can cast. Every 3 levels thereafter, the red mage can add another cleric/oracle spell to her spell list, adding it to her spellbook alongside one magus spell instead of the regular two magus spells added for free that level. When taking the Spell Blending magus arcana, she can also take spells from the cleric/oracle spell list.

This feature replaces Spell Recall and Greater Spell Recall.

Delayed Spell Combat (Su): The red mage gains the Spell Combat magus class feature at 7th level.

This feature replaces Knowledge Pool.

Nimble (Ex): At 7th level, the red mage gains a +1 dodge bonus to AC while wearing light or no armour. Anything that causes the red mage to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. The bonus increases by 1 for every 4 levels beyond 7th (to a maximum of +4 at 19th level).

This feature replaces Medium Armour and Heavy Armour.

Greater Theurgy (Su): At 19th level, the red mage can select from both the cleric/oracle and sorcerer/wizard spell lists when gaining spells from Greater Spell Access.

This feature alters Greater Spell Access.

Magus Arcana: The following magus arcana complement the red mage archetype: arcane deed, close range, flamboyant arcana, spell blending