Red Mage (archetype)

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A red mage is a master of not just skill at arms, but combining arcane and divine magic with theurgic flair. While this leaves them less time to focus on their swordplay, they remain invaluable for both support and combat, and are seeing a resurgence throughout Eorzea.

Red Mages are an archetype of the Pathfinder RPG magus, based on the job from the Final Fantasy series and Final Fantasy XIV in particular, written for use with Pathfinder with EPIC and Friends.

Class Features[edit]

Dualcast (Su): After casting a spell, the red mage can spend a point from her arcane pool to accelerate the magic flowing through a manufactured weapon that she is wielding as a move action, treating the next spell she casts on her turn as if it had the Quicken Spell metamagic. This does not alter the level of the spell.

This feature replaces Spell Combat.

Magus Theurgy (Su): At 4th level, the red mage adds two spells from the cleric/oracle spell list that she can cast to her spell list and spellbook, which must be of a level that she can cast. Every 3 levels thereafter, the red mage can add another cleric/oracle spell to her spell list, adding it to her spellbook alongside one magus spell instead of the regular two magus spells added for free that level. When taking the Spell Blending magus arcana, she can also take spells from the cleric/oracle spell list.

This feature replaces Spell Recall and Improved Spell Recall.

Improved Theurgy (Su): At 7th level, the red mage can prepare cleric/oracle spells as well as magus spells with Knowledge Pool. She cannot, however, add them to her spellbook unless she already has them on her spell list through Magus Theurgy.

This feature alters Knowledge Pool.

Nimble (Ex): At 7th level, the red mage gains a +1 dodge bonus to AC while wearing light or no armour. Anything that causes the red mage to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. The bonus increases by 1 for every 4 levels beyond 7th (to a maximum of +4 at 19th level).

This feature replaces Medium Armour and Heavy Armour.

Delayed Spell Combat (Su): The red mage gains the Spell Combat magus class feature at 8th level. At 14th level, she gains the Improved Spell Combat feature.

This feature replaces Improved Spell Combat and Greater Spell Combat.

Greater Theurgy (Su): At 19th level, the red mage can select from both the cleric/oracle and sorcerer/wizard spell lists when gaining spells from Greater Spell Access.

This feature alters Greater Spell Access.

Magus Arcana: The following magus arcana complement the red mage archetype: arcane deed, close range, flamboyant arcana, spell blending