User:Temia Eszteri/Reyvateil (base class)

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While the Reyvateil prestige class functions suitably under Pathfinder RPG's rules and works well enough for Cutefinder's campaign setting, I feel like it doesn't quite accurately portray the powers of Song Magic as it should. Thus, I am writing a separate set of rules and working from the ground up, basing more of its design on the Ar Tonelico games proper and incorporating mechanical aspects from a class exclusive to the third edition of everyone's favourite roleplaying game. Commentary accepted on the talk page.

This description is a stub. Please expand it if you have extra, relevant information.

Overview

Alignment: Any

Requirements: Female; Install Port racial trait. A Reyvateil's power comes from her connection to the tower, and the activation of Reyvateil genes is suppressed by the presence of a Y chromosome.

Hit Die: d6

Starting Wealth: ?

Class Skills: The Reyvateil's class skills (and key ability for each skill) are Bluff (Cha), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (Engineering) (Int), Linguistics (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks at Each Level: 2 + Int modifier.

Table: Reyvateil
Level BAB Fort Ref Will Special Songs Known
1st +0 +0 +0 +2 Song Magic, Primal Word, Green Magic 1
2nd +1 +0 +0 +3 Cosmosphere Lv.1 2
3rd +1 +1 +1 +3 Costume 2
4th +2 +1 +1 +4 Cosmosphere Lv.2 3
5th +2 +1 +1 +4 Bonus Feat, Harmonic Display 3
6th +3 +2 +2 +5 Cosmosphere Lv.3 4
7th +3 +2 +2 +5 Install 4
8th +4 +2 +2 +6 Cosmosphere Lv.4 5
9th +4 +3 +3 +6 5
10th +5 +3 +3 +7 Cosmosphere Lv.5, Bonus Feat 6
11th +5 +3 +3 +7 6
12th +6/+1 +4 +4 +8 Cosmosphere Lv.6 7
13th +6/+1 +4 +4 +8 Harmonic Linguist 7
14th +7/+2 +4 +4 +9 Cosmosphere Lv.7 8
15th +7/+2 +5 +5 +9 Bonus Feat 8
16th +8/+3 +5 +5 +10 Cosmosphere Lv.8 9
17th +8/+3 +5 +5 +10 9
18th +9/+4 +6 +6 +11 Cosmosphere Lv.9 10
19th +9/+4 +6 +6 +11 Tower Connection 10
20th +10/+5 +6 +6 +12 Bonus Feat 11

Class Features

The following are class features of the Reyvateil class.

Weapon and Armour Proficiency: Reyvateils are proficient with the club, dagger, light crossbow, and quarterstaff, but not with any type of armour or shield.

Song Magic (Sp): A Reyvateil's core ability is the ability to use the Perform skill to compose and invoke Song Magic by channeling the energy of her associated tower. She has a pool of Song Points per encounter equal to 4 + her Charisma modifier. At each level after 1st, a Reyvateil's gains 2 additional Song Points. These Song Points are used to invoke and maintain a chosen ability or known song, increasingly empowering it by spending its maintenance cost each round. If a Reyvateil's Song Points are reduced to below half, she is fatigued for the remainder of the encounter; if they reach 0, she is exhausted for the remainder of the encounter, and fatigued thereafter.

Invoking Song Magic is a standard action that provokes attacks of opportunity, but it can be maintained each round as a free action. For every round she is singing (including the round she activated the song), she accumulates Burst to a maximum of her total Song Points. Changing to another ability or song requires the Reyvateil to stop the previous previous song and start a new one as a standard action, resetting the Burst to 0. Song Magic can be disrupted partially by any situation that requires Concentration to maintain a spell, using the Reyvateil's Perform (sing) check instead or else losing 1 maintained round, plus 1 for every 5 she fails her check by. Song Magic ends immediately if she runs out of Song Points, her Burst is reduced below 0, or if she is killed, paralysed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A deaf Reyvateil has a 20% chance of losing Burst for every round she's singing, though this cannot reduce her Burst below 0.

Song Magic is treated as Bardic Performance for the purposes of feats, abilities, effects, and the like that affect Bardic Performance. Like Bardic Performance, it cannot be maintained at the same time as other performance abilities. Using Song Points for anything outside of invoking a song or class ability reduces the total available number of Song Points for the remainder of the day.

Songs Known: A Reyvateil's song magic draws from a set of known spells or innate abilities. She can invoke any song she knows without preparing it ahead of time. Every song has a verbal component and a maintenance cost; this maintenance cost also its effective spell level (rounded up) for the sake of save DCs and caster level checks to overcome spell resistance.

To learn or invoke a song, a Reyvateil must have a level equal to double the effective spell level - 1, and a Charisma score equal to 10 + the effective spell level. The Difficulty Class for a saving throw against a Reyvateil's song is 10 + the effective spell level + the Reyvateil's Charisma modifier.

The Reyvateil's selection of songs is extremely limited. A Reyvateil begins play knowing 1 song of her choice. At 2nd level and every two levels thereafter, she gains another song, as indicated on table: Reyvateil. Upon reaching 4th level and at every four levels after that, a Reyvateil can choose to learn a new song in place of one she already knows. She must meet the prerequisites for this new song. A Reyvateil can only swap a single song at any given level and must choose whether or not to swap the song at the same time that she gains a new song known.

A Reyvateil can later learn bonus songs through her Cosmosphere.

Primal Word (Sp): Common to every Reyvateil is the ability invoke and eventually throw a ball of pure accumulated energy as the simplest form of Song Magic.

A Primal Word is prepared as part of Song Magic and costs 1 Song Point to maintain. When released, a Primal Word is a 5-ft. radius burst with a range of 60 feet, dealing 1d4 points of untyped energy damage per Burst (Reflex negates); this energy damage is affected by any form of energy resistance. Primal Word is equivalent to a 1st level spell for the sake of save DCs and caster level checks to overcome spell resistance, though Grathnode installations may alter this per Song rules.

When the burst reaches every multiple of the Reyvateil's charisma modifier, the radius increases by 5 ft. to a maximum of 20 ft. At 5th level, this spell's damage dice increases to d6.

Green Magic (Sp): A Reyvateil has the ability to learn Green Magic, small utilitarian spells. At 1st level, she has 2 such songs; these can be any cantrip or orison that does not require an attack roll, and are usable at will. By unlocking additional levels in her Cosmosphere, she can additionally learn 1 more for every such Cosmosphere level.

Cosmosphere (Ex): please wait warmly

Costume (Su): please wait warmly

Bonus Feat: please wait warmly

Harmonic Display (Su): please wait warmly

Install (Su): please wait warmly

Harmonic Linguist (Su): please wait warmly

Tower Connection (Sp): please wait warmly

Bonus Language: A Reyvateil automatically has the ability to read and write in Hymmnos.

Tower

This section is a stub. Please expand it if you have extra, relevant information.

Songs

A Reyvateil's Song Magic is divided into three categories: Red Magic, Blue Magic, and Green Magic. Red Magic is often used offensively, by charging it gradually and releasing it with deadly force. Blue Magic provides various support abilities which gradually improve while maintained. Green Magic is more utilitarian.

This section is a stub. Please expand it if you have extra, relevant information.