Anohito

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Hitoshi Ano
AliasesHito Ano (阿野他人, anohito)
CampaignCutefinder
Age22
BirthdayUnknown
BirthplaceLingshen, Golarion
OccupationRonin
RaceTengu
GenderMale
Height4'9" (145cm)
Weight92 lbs. (42kg)
Hair ColorBlack (feathers)
Eye ColorBlack
RelativesNone
PlayerTemia

Displaced, drunken and destitute

Hito Ano—formerly Hitoshi Ano (阿野等, ano hitoshi)—is a player character in Cutefinder. A former samurai of the far-off nation of Lingshen, after failing to fall honourably in battle he came to Kova in self-imposed exile with nothing but his swords, armour and a pocket dictionary, and now spends his days doing odd jobs for shelter, gradually pickling himself, and picking fights.

Character sheet available here.

Game Information

Anohito

Tengu ranger (spirit ranger) 6
N neutral humanoid (tengu)
Init +5; Senses low-light vision; perception +15

Defense

AC 20, touch 14, flat-footed 16 (+6 Armor, +4 Dex)
hp 70 (6d10+10)
Fort +6 Reflex +9 Will +6

Offense

Speed 20 ft.
Melee +1 katana +9/+4 (1d8+5/18-20) and
+1 wakizashi +9/+4 (1d6+5/18-20) or
+1 katana +11/+6 (1d8+7/18-20) or
quarterstaff +8/+8/+3/+3 (1d6+4) or
bite +10 (1d3+4)

Spell-Like Abilities (CL 6th, concentration +10) 1/day—augury (in favoured terrain only) Ranger Spells prepared (CL 4th, concentration +8) 1st (DC15)—entangle, longstrider

Statistics

Str 18 Dex 18 Con 12 Int 13 Wis 18 Cha 12
Base Atk +6 CMB +10 CMD 24
Feats Double Slice, EnduranceB, Improved Two-Weapon Fighting, Learn Ranger Trap, Quick Draw, Two-Weapon Fighting
Skills Acrobatics +8, Climb +8, Heal +10, Knowledge (geography) +10, Knowledge (nature) +10, Linguistics +7, Perception +15, Spellcraft +7, Stealth +10, Survival +13
Traits Faith's Hunter, Tactician, UnaffiliatedB, Wandering OutsiderB
Languages Common, Goblin, Tengu, Tien
SQ Favoured Terrain (plains +2), Spirit Bond, Spontaneous Casting, Track +3, Wild Empathy +7
Gear +1 katana, +1 wakizashi, +1 kikko armour, belt of giant strength +2, smelling salts, nogp

Special Abilities

Spontaneous Casting Once per day, Anohito can call upon the spirits to cast any one Ranger spell that he is capable of casting, without having to prepare the spell.

This article is a stub. Please expand it if you have extra, relevant information.