Zinnia Alchancer
| Aliases | Aya Jin (仁安椰) |
| Campaign | Beast Bind Trinity |
| Age | Unknown |
| Birthday | Unknown |
| Birthplace | Dominion of Nature |
| Current Location | Ikebukuro, Earth |
| Occupation | Student |
| Race | Fairy (disguised as human) |
| Gender | Female |
| Height | Unknown |
| Weight | Unknown |
| Hair Color | Black |
| Eye Color | Violet (brown) |
| Relatives | None |
| Player | Temia |
Zinnia Alchancer is a character from the Beast Bind Trinity campaign.
This article is a stub. Please expand it if you have extra, relevant information.
Game Information
Overview
- Blood: Spirit (Fairy) / Stranger (Witch)
- Style: Supporter
- Type: Spirit, Visitor
Life Path
- Origin: Interest
- Relationship: Aspiration (Prof. Seika Taniguchi)
- Ego: I want to eat tasty things
- Cover: College Student (subject to change)
- Mutation (40): Eyes revert to violet
- Mutation (20): Body becomes light as a feather
- Mutation (0): Grow translucent wings
Bonds/Egos
- Bond: Curiosity towards the human world
- Bond: Aspiration towards Seika Taniguchi
- Ego: Wants to eat tasty things
Statistics
Ability Scores
|
Body |
Tech |
Emotion |
Blessing |
Society
|
| Score
|
4 |
4 |
7 |
8 |
4
|
| Bonus
|
+2 |
+2 |
+3 |
+4 |
+2
|
| Armor
|
5 |
5 |
6 |
7 |
5
|
Combat Statistics
|
Melee |
Ranged |
Evade |
Initiative
|
| Base
|
5 |
5 |
6 |
13
|
| Adj.
|
5 |
5 |
7 |
13
|
Equipment
Weapons & Armour
| Name |
Type |
Check |
Attack |
Dodge |
Guard |
Armour |
Initiative |
Range |
Notes
|
| Bare Hands |
Weapon |
Melee |
Body + 1d6 |
|
3 |
|
0 |
0 |
Close |
|
| Sonic Wave |
Weapon (Ranged/Magic) |
Ranged |
Emotion + 1d6 + 2 |
|
2 |
|
0 |
Long |
Requires 7 or more Emotion to equip. Deals an additional +5 damage to flying targets.
|
| Spellcloth |
Armor |
|
|
0 |
|
3 |
0 |
|
Requires 6 or more Emotion or Blessing to equip.
|
Common Gear
| Name |
Type |
Timing |
Target |
Range |
Effect
|
| Communicator |
Other |
See Effect |
Self |
None |
A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic.
|
| Medical Kit |
Healing |
Major Action |
Single |
Close |
Restore 2d6+10 FP to one target, once per scene.
|
| Memento |
Healing |
Initiative Process |
Self |
None |
Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.
|
| Protective Charm |
Other |
Passive |
Self |
None |
Evade +1 when equipped.
|
Arts
| Name |
Type |
LV |
Timing |
Check |
Target |
Range |
Cost |
Effect
|
| Beast Form |
Auto |
1/1 |
Minor Action |
Automatic |
Self |
None |
3 |
Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.
|
| Create Arena |
Auto |
1/1 |
Major Action |
Automatic |
Area |
Scene |
0 |
All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.
|
| Support Form |
Auto, Beast |
1/1 |
Passive |
Automatic |
Self |
None |
0 |
When in Beast form, add your highest stat bonus to the effect of any Type: Recovery or Type: Support Arts you use. You may use Beast Form as a Timing: Initiative Process ability.
|
| Savior of Bonds |
Auto, Recovery |
1/1 |
See Effect |
Automatic |
Single |
Scene |
Love |
Use immediately after the target suffers True Death. The target escapes True Death and recovers all their FP, even if they're in a Released state. This Art may only be used once per scenario, and the number of targets cannot be increased by any means.
|
| One More Chance |
Auto |
1/1 |
After Check |
Automatic |
Single |
Scene |
2 |
Allow the target to reroll a dice check. May be used once per round.
|
| Air Category |
Choice, Beast |
1/1 |
Passive |
Automatic |
Self |
None |
0 |
When in Beast form, you are considered to be flying, and add your Blessing Bonus to Initiative. You are immune to Restrained.
|
| Kind Magic |
Auto, Magic |
1/1 |
Before Check |
Automatic |
Single |
Scene |
2 |
Add +3 to the target's roll. However, you cannot use this Art on an accuracy check. May be used once per round.
|
| Otherworldly Base |
Item |
1/1 |
See Effect |
Automatic |
See Effect |
None |
2 |
Used backstage. Fully restore your own FP and that of any allies you choose. May be used once per scenario.
|
| Witch's Atelier |
None |
1/1 |
Major Action |
Automatic |
Self |
None |
3 |
Choose one Type: Consumable piece of common gear. You gain 1d6 of the chosen item. May be used three times per scenario. Items gained with this Art are lost at the end of the scenario.
|
| Over Here! |
Beast |
1/1 |
Reaction |
Blessing |
Self |
None |
3 |
Make a Dodge roll using Blessing. If successful, inflict Confusion on the attacker. May be used once per round.
|
| Cute Beast |
Beast |
1/1 |
Passive |
Automatic |
Self |
None |
0 |
Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.
|
| Bestow Spiritual Power |
Support |
1/3 |
Before Damage Roll |
Automatic |
Single |
Scene |
1 |
Convert the element of a willing targets damage to Emotion, and add +2d6. May be used (LV) times per round.
|
Description
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History