Zinnia Alchancer

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Zinnia Alchancer
AliasesAya Jin (仁安椰)
CampaignBeast Bind Trinity
AgeUnknown
BirthdayUnknown
BirthplaceDominion of Nature
Current LocationIkebukuro, Earth
OccupationStudent
RaceFairy (disguised as human)
GenderFemale
HeightUnknown
WeightUnknown
Hair ColorBlack
Eye ColorViolet (brown)
RelativesNone
PlayerTemia

Zinnia Alchancer is a character from the Beast Bind Trinity campaign.

This article is a stub. Please expand it if you have extra, relevant information.

Game Information

Overview

  • Blood: Spirit (Fairy) / Stranger (Witch)
  • Style: Supporter
  • Type: Spirit, Visitor

Life Path

  • Origin: Interest
  • Relationship: Aspiration (Prof. Seika Taniguchi)
  • Ego: I want to eat tasty things
  • Cover: College Student (subject to change)
  • Mutation (40): Eyes revert to violet
  • Mutation (20): Body becomes light as a feather
  • Mutation (0): Grow translucent wings

Bonds/Egos

  • Bond: Curiosity towards the human world
  • Bond: Aspiration towards Seika Taniguchi
  • Ego: Wants to eat tasty things

Statistics

  • FP: 35
  • Humanity: 55
Ability Scores
Body Tech Emotion Blessing Society
Score 4 4 7 8 4
Bonus +2 +2 +3 +4 +2
Armor 5 5 6 7 5
Combat Statistics
Melee Ranged Evade Initiative
Base 5 5 6 13
Adj. 5 5 7 13

Equipment

Weapons & Armour
Name Type Check Attack Dodge Guard Armour Initiative Range Notes
Bare Hands Melee Body + 1d6 3 0 0 Close
Sonic Wave Weapon (Ranged/Magic) Ranged Emotion + 1d6 + 2 2 0 Long Requires 7 or more Emotion to equip. Deals an additional +5 damage to flying targets.
Spellcloth Armor 0 3 0 Requires 6 or more Emotion or Blessing to equip.
Common Gear
Name Type Timing Target Range Effect
Communicator Other See Effect Self None A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic.
Medical Kit Healing Major Action Single Close Restore 2d6+10 FP to one target, once per scene.
Memento Healing Initiative Process Self None Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.
Protective Charm Other Passive Self None Evade +1 when equipped.

Arts

Name Type LV Timing Check Target Range Cost Effect
Beast Form Auto 1/1 Minor Action Automatic Self None 3 Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.
Create Arena Auto 1/1 Major Action Automatic Area Scene 0 All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.
Support Form Auto, Beast 1/1 Passive Automatic Self None 0 When in Beast form, add your highest stat bonus to the effect of any Type: Recovery or Type: Support Arts you use. You may use Beast Form as a Timing: Initiative Process ability.
Savior of Bonds Auto, Recovery 1/1 See Effect Automatic Single Scene Love Use immediately after the target suffers True Death. The target escapes True Death and recovers all their FP, even if they're in a Released state. This Art may only be used once per scenario, and the number of targets cannot be increased by any means.
One More Chance Auto 1/1 After Check Automatic Single Scene 2 Allow the target to reroll a dice check. May be used once per round.
Air Category Choice, Beast 1/1 Passive Automatic Self None 0 When in Beast form, you are considered to be flying, and add your Blessing Bonus to Initiative. You are immune to Restrained.
Kind Magic Auto, Magic 1/1 Before Check Automatic Single Scene 2 Add +3 to the target's roll. However, you cannot use this Art on an accuracy check. May be used once per round.
Otherworldly Base Item 1/1 See Effect Automatic See Effect None 2 Used backstage. Fully restore your own FP and that of any allies you choose. May be used once per scenario.
Witch's Atelier None 1/1 Major Action Automatic Self None 3 Choose one Type: Consumable piece of common gear. You gain 1d6 of the chosen item. May be used three times per scenario. Items gained with this Art are lost at the end of the scenario.
Over Here! Beast 1/1 Reaction Blessing Self None 3 Make a Dodge roll using Blessing. If successful, inflict Confusion on the attacker. May be used once per round.
Cute Beast Beast 1/1 Passive Automatic Self None 0 Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.
Bestow Spiritual Power Support 1/3 Before Damage Roll Automatic Single Scene 1 Convert the element of a willing targets damage to Emotion, and add +2d6. May be used (LV) times per round.

Description

Relationships

History