Inferia
| Campaign | Wrath of the Righteous |
| Age | 19 |
| Birthday | Unknown |
| Birthplace | ??? |
| Occupation | Pilgrim |
| Race | Human (Chelaxian) |
| Gender | Female |
| Height | 5'8" (173 cm.) |
| Weight | 155 lbs. (70 kg.) |
| Hair Color | Scarlet |
| Eye Color | Crimson |
| Relatives | None |
| Player | Temia |
Inferia is a player character from the Wrath of the Righteous campaign. She is a pilgrim of Irori who arrived in the city of Kenabres to observe the local celebrations on the day of its fall and wound up part of the counteroffensive against the demonic hordes of the Worldwound as one of the few still fit to perform the task.
Description
Inferia is a woman of fair skin, scarlet hair and crimson eyes, standing at a height of 5'8" with a lean and wiry frame weighing 155 pounds. While she has the telltale sharp features denoting Chelish descent, she also maintains a calm composure and a serene expression unlike her broodier kinsmen.
Her clothes hardly stand out, being the dull blue fabrics of an Iroran pilgrim's habit. Underneath them however, her body is lined with extensive diabolic brands in what appears to have been ritual scarification, though her right hand stands out in being clean of these marks, instead bearing a tattoo of the Master's Rebus on the back.
Relationships
- Nathair
- A fellow survivor and a paladin of Iomedae; Inferia has seen amazing feats of strength and force of will out of the crusader, the kind bards would tell tales of.
- Rin
- A fellow survivor and faithful to Shelyn; her kindness and personable demeanour has mended relations in times of stress, earning Inferia's respect.
History
This section is a stub. Please expand it if you have extra, relevant information.
Game Information
Under the hood of a pilgrim's habit stands a serene-faced woman with scarlet bangs and a braid laid over her shoulder.
Female human cleric (Irori's Palm) of Irori 1
LG medium humanoid (human)
Init +3; Senses perception +6
AC 13,
touch 13,
flat-footed 10
(+3 Dex)
hp 10 (1d8+2)
Fort +4 Reflex +3 Will +7
Speed 30 ft.
Melee unarmed strike +5 (1d3+2)
Special Attacks channel positive energy 1d6 5/day (DC 12), wooden fist +1 8/day
Spell-Like Abilities (CL 1st, concentration +3)
1/day—enlarge person
Cleric Spells prepared (CL 1st, concentration +6)
1st (DC16)—burning disarm, detect evil, divine favour, protection from chaosD
0 (DC15, at will)—detect magic, light, stabilize
D domain spell; Primary Domain Strength (Fist); Secondary Domain Tactics inquisition
Str 14 Dex 16 Con 15 Int 13 Wis 20 Cha 14
Base Atk +0 CMB +2 CMD 15
Feats Channel Smite, Guided Hand, Improved Unarmed StrikeB
Skills Diplomacy +6. Knowledge (Religion) +5, Perception +6, Sense Motive +9, Spellcraft +5
Traits Magical Knack, Touched by Divinity, Wisdom in the Flesh
Drawbacks Claimed by Asmodeus
Languages Common, Infernal
SQ Aura of Law, Blessing of the Faithful, Ecclesitheurge's Vow, Inquisitor's direction 8/day
Combat Gear potion of cure light wounds, smelling salts; Other Gear blanket, cleric's kit, monk's outfit; 128 gp and 5 sp
Archetype: Inferia is a devotee of Irori's Palm, a variant of the Ecclesitheurge cleric archetype. A devotee of Irori's Palm is proficient in unarmed strikes only and gains Improved Unarmed Strike as a bonus feat.
Claimed by Asmodeus: Much of Inferia's body save for her face and right hand has been ritualistically scarred by the cultists of Asmodeus. She is treated as an evil creature by magic and effects such as detect evil or holy smite.
Fist Subdomain: Inferia draws upon the tenets of the open hand in Irori's philosophy. Her 1st level domain power is replaced by Wooden Fist from the Plant domain, and her domain spells are changed as follows: 1st—true strike, 3rd—greater magic fang, 4th—force punch.[1]
Iroran Magic: As a cleric of Irori, Inferia can prepare the following spells: 1st—stone fist, 4th—haste, 6th—legend lore and transformation, 8th—astral projection and moment of prescience.[2]
Touched by Divinity (Sp): Inferia's right hand stands apart from her body by being cleansed and tattooed with various symbols of Irori's faith. The tattoo counts as a holy symbol, and she can cast enlarge person as a spell-like ability once per day (CL equal to her character level).
Wisdom in the Flesh: Inferia's connection with Irori allows her to unlock the potential within her body when performing acts of physical prowess. She uses Wisdom for her Acrobatics checks instead of Dexterity.