Difference between revisions of "Inferia"

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'''Touched by Divinity (Sp):''' Inferia's right hand stands apart from her body by being cleansed and tattooed with various symbols of Irori's faith. The tattoo counts as a holy symbol, and she can cast ''enlarge person'' as a spell-like ability once per day (CL equal to her character level).
 
'''Touched by Divinity (Sp):''' Inferia's right hand stands apart from her body by being cleansed and tattooed with various symbols of Irori's faith. The tattoo counts as a holy symbol, and she can cast ''enlarge person'' as a spell-like ability once per day (CL equal to her character level).
  
'''Wisdom in the Flesh:''' Inferia's connection with Irori allows her to unlock the potential within her body when performing acts of physical prowess. She uses Wisdom for her Acrobatics checks instead of Dexterity.[http://archivesofnethys.com/TraitDisplay.aspx?ItemName=Wisdom%20in%20the%20Flesh]
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'''Wisdom in the Flesh:''' Inferia's connection with Irori allows her to unlock the potential within her body when performing acts of physical prowess. She uses Wisdom for her Acrobatics checks instead of Dexterity.
  
 
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[[category:Wrath of the Righteous]][[category:Player Characters]]
 
[[category:Wrath of the Righteous]][[category:Player Characters]]

Revision as of 10:38, 25 February 2017

"Inferia"
CampaignWrath of the Righteous
Age19
BirthdayUnknown
Birthplace???
OccupationPilgrim
RaceHuman (Chelaxian)
GenderFemale
Height5'8" ()
Weight155 lbs. ()
Hair ColorScarlet
Eye ColorCrimson
RelativesNone
PlayerTemia

This article is a work in progress. Maybe a fancier header declaring this will come before it's complete.

Inferia is a player character from the Wrath of the Righteous campaign. She is a pilgrim of Irori who arrived in the city of Kenabres to observe the local celebrations on the day of its fall and wound up part of the counteroffensive against the demonic hordes of the Worldwound as one of the few still fit to perform the task.

Description

This section is a stub. Please expand it if you have extra, relevant information.

Relationships

Nathair
A fellow survivor and a paladin of Iomedae; Inferia has seen amazing feats of strength and force of will out of the crusader, the kind bards would tell tales of.
Rin
A fellow survivor and faithful to Shelyn; her kindness and personable demeanour has mended relations in times of stress, earning Inferia's respect.

History

This section is a stub. Please expand it if you have extra, relevant information.

Game Information

Under the hood of a pilgrim's habit stands a serene-faced woman with scarlet bangs and a braid laid over her shoulder. In an instant, her look turns to stern disapproval and she takes a ready stance.

Inferia

Female human cleric (Irori's Palm) of Irori 1
LG medium humanoid (human)
Init +3; Senses perception +6

Defense

AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d8+2)
Fort +4 Reflex +3 Will +7

Offense

Speed 30 ft.
Melee unarmed strike +5 (1d3+2)
Special Attacks channel positive energy 1d6 5/day (DC 12), wooden fist +1 8/day
Spell-Like Abilities (CL 1st, concentration +3) 1/day—enlarge person Cleric Spells prepared (CL 1st, concentration +6) 1st (DC16)—burning disarm, detect evil, divine favour, protection from chaosD 0 (DC15, at will)—detect magic, light, stabilize D domain spell; Primary Domain Strength (Fist); Secondary Domain Tactics inquisition

Statistics

Str 14 Dex 16 Con 15 Int 13 Wis 20 Cha 14
Base Atk +0 CMB +2 CMD 15
Feats Channel Smite, Guided Hand, Improved Unarmed StrikeB
Skills Diplomacy +6. Knowledge (Religion) +5, Perception +6, Sense Motive +9, Spellcraft +5
Traits Magical Knack, Touched by Divinity, Wisdom in the Flesh
Drawbacks Claimed by Asmodeus
Languages Common, Infernal
SQ Aura of Law, Blessing of the Faithful, Ecclesitheurge's Vow, Inquisitor's direction 8/day
Combat Gear potion of cure light wounds, smelling salts; Other Gear blanket, cleric's kit, monk's outfit, silver holy symbol; 128 gp and 5 sp

Special Abilities

Archetype: Inferia is a devotee of Irori's Palm, a variant of the Ecclesitheurge cleric archetype. A devotee of Irori's Palm is proficient in unarmed strikes only and gains Improved Unarmed Strike as a bonus feat.

Claimed by Asmodeus: Much of Inferia's body save for her face and right hand has been ritualistically scarred by the cultists of Asmodeus. She is treated as an evil creature by magic and effects such as detect evil or holy smite.

Iroran Magic: As a cleric of Irori, Inferia can cast stone fist as a 1st level spell, haste as a 4th level spell, legend lore and transformation as 6th level spells, and astral projection and moment of prescience as 8th level spells.[1]

Touched by Divinity (Sp): Inferia's right hand stands apart from her body by being cleansed and tattooed with various symbols of Irori's faith. The tattoo counts as a holy symbol, and she can cast enlarge person as a spell-like ability once per day (CL equal to her character level).

Wisdom in the Flesh: Inferia's connection with Irori allows her to unlock the potential within her body when performing acts of physical prowess. She uses Wisdom for her Acrobatics checks instead of Dexterity.

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