Difference between revisions of "Wrath of the Righteous"

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* [http://www.myth-weavers.com/sheet.html#id=916730 Nathair] - LG changeling paladin (oathbound against fiends) of Iomedae 1
 
* [http://www.myth-weavers.com/sheet.html#id=916730 Nathair] - LG changeling paladin (oathbound against fiends) of Iomedae 1
 
* [http://www.myth-weavers.com/sheet.html#id=907758 Rin Everglow] - NG catfolk slayer (deliverer) of Shelyn 1
 
* [http://www.myth-weavers.com/sheet.html#id=907758 Rin Everglow] - NG catfolk slayer (deliverer) of Shelyn 1
 +
* [http://www.myth-weavers.com/sheet.html#id=952179 Ser'kul] - CG lizardfolk inquisitor 1
 
* ''And more to come!''
 
* ''And more to come!''
  

Revision as of 01:07, 7 October 2016

This article is a stub. Please expand it if you have extra, relevant information.

Pathfinder - Wrath of the Righteous adventure path module set.

Good vs Evil! Punchin' Demons! Yeah!

Starring (in groups of four per episode):

  • Farea - CG elf arcanist (white mage) 1
  • Inferia - LG human cleric (ecclesitheurge) of Irori 1
  • Klaus Sharpe - LN catfolk monk (monk of the empty hand) 1
  • Mae - NG gnome oracle (spirit guide) of Sarenrae 1
  • Nathair - LG changeling paladin (oathbound against fiends) of Iomedae 1
  • Rin Everglow - NG catfolk slayer (deliverer) of Shelyn 1
  • Ser'kul - CG lizardfolk inquisitor 1
  • And more to come!

Shared Inventory

  • Alchemist's Fire (2)
  • Caltrops
  • Flask of Oil (2)
  • Flint and Steel
  • Potion of Cure Light Wounds (3)
  • Potion of Lesser Restoration
  • Potion of Invisibility
  • Masterwork Backpack
  • Millorn's Spellbook (0: acid splash, detect magic, ghost sound, read magic; 1: colour spray, detect secret doors, shocking grasp, grease, [missing page], magic missile, silent image; blur, fog cloud, invisibility, levitate, resist energy)
  • Scroll of Shocking Grasp
  • Smelling Salts
  • Smokestick (3)
  • Trail Rations (10 Days)

Key Items

  • Terendelev's Scales
    • Cloudwalker (3/day): As levitate (CL 19th), but a 5 ft. pillar of clouds forms beneath the target, granting concealment.
    • Disguise (3/day): As alter self (CL 19th), but the user also gains a +4 on bluff checks vs. evil creatures.
    • Resistance (3/day): As resist energy (CL 19th), but only against electricity or cold.
    • Sacred Weapon (3/day): As align weapon (CL 19th), but only as lawful or good, and can be cast on natural weapons or unarmed strikes.