Difference between revisions of "Wren"

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{{CharacterInfo
 
{{CharacterInfo
 +
|profileurl=http://i.imgur.com/jGtNHBf.jpg
 
|name=Wren
 
|name=Wren
 
|campaign=[[Cutefinder]]
 
|campaign=[[Cutefinder]]
|birthday=
 
 
|age=20
 
|age=20
 
|race=Human
 
|race=Human
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{{PFRPG_Statblock
 
{{PFRPG_Statblock
 
|name=Wren
 
|name=Wren
|raceClass=Human Magus (Eldritch Scion) 5
+
|raceClass=Human Magus (Eldritch Scion) 5/Dragon Disciple 1
|creatureType=G medium humanoid (human)
+
|creatureType=CG medium humanoid (human)
|init=+3 | senses=Perception +1
+
|init=+3 | senses=Perception +6
|acArmor=+5 | acDex=+3
+
|acArmor=+5 | acNatural=+2 | acDex=+3
|hitPoints=44 | hitDice=5d8
+
|hitPoints=58 | hitDice=5d8+1d12
|fortSave=+5 | reflexSave=+4 | willSave=+5; +1 vs language-dependent or sonic effects
+
|fortSave=+6 | reflexSave=+4 | willSave=+6; +1 vs language-dependent or sonic effects
|defAbilities=none | DR=none | immune=none | resist=cold 5
+
|resist=cold 5
 
|speed=30 ft.
 
|speed=30 ft.
 
|meleeWeapons=claws +6 (1d6); longsword +5 (1d8)
 
|meleeWeapons=claws +6 (1d6); longsword +5 (1d8)
|rangedWeapons=none
 
 
|magic='''Magus spells known''' (CL 5th, concentration +10; +14 when casting defensively)
 
|magic='''Magus spells known''' (CL 5th, concentration +10; +14 when casting defensively)
:2nd (3/day)—alter self, frigid touch (4d6+stagger), elemental touch (DC17-18, 1d6)
+
{{indent|levels=1.6|2nd (3/day)—alter self, frigid touch (4d6+stagger), elemental touch (DC17-18, 1d6)}}
:1st (6/day)—shocking grasp (5d6), feather fall, snowball (5d6 + DC17 stagger), color spray (DC16)
+
{{indent|levels=1.6|1st (6/day)—shocking grasp (5d6), feather fall, snowball (5d6 + DC17 stagger), color spray (DC16)}}
:0 (at will)—detect magic, prestidigitation, read magic, light, mage hand, ray of frost (1d3),
+
{{indent|levels=1.6|0 (at will)—detect magic, prestidigitation, read magic, light, mage hand, ray of frost (1d3)}}
'''Bloodline''' undead
+
'''Bloodline''' draconic
 
|str=14 | dex=16 | con=13 | int=16 | wis=13 | cha=21
 
|str=14 | dex=16 | con=13 | int=16 | wis=13 | cha=21
 
|BAB=+3 | CMB=+5 | CMD=18
 
|BAB=+3 | CMB=+5 | CMD=18
|feats=Combat Casting, Weapon Focus (Natural Weapons), Elemental Focus (Cold), Elemental Spell (Cold), Extra Arcane Pool
+
|feats=Combat Casting, Weapon Focus (Natural Weapons), Elemental Focus (Cold), Energy Substitution (Cold), Extra Arcane Pool
|skills=Appraise +12, Fly +7, Knowledge (Arcana) +13, Knowledge (History) +10, Knowledge (Nobility) +6, Knowledge (Religion) +13, Linguistics +6, Sense Motive +6 (+8 with familiar), Spellcraft +13, Stealth +5, Use Magic Device +13
+
|skills=Climb +8, Craft (Alchemy) +9, Diplomacy +10, Escape Artist +7, Intimidate +13, Knowledge (Arcana) +11, Knowledge (Planes) +7, Perception +6, Ride +7, Spellcraft +11, Swim +11, Use Magic Device +12
|traits=Arcane Dabbler, Deathtouched, Guild Veteran (B), Mogaru Imperialist (B), Spirit Sense
+
|traits=Free Spirit, Careful Combatant, Guild Initiate (B)
|drawbacks=Tainted Spirit
+
|language=Common, Draconic, Halfling, Auran
|language=Common, Draconic, Elven, Goblin, Necril, Orc, Sylvan
+
|specQualities=Eldritch Pool: 10, Spell Combat, Natural Spell Combat, Spellstrike
|specQualities=Bloodline Familiar, Elven Magic
+
|combatGear=spell component pouch; ring of disable construct
|combatGear=adamantine weapon blanch; armament scrolls of gravity bow, true strike (affixed to crossbow); scrolls of dispel magic, glitterdust, grease, obscuring mist
+
|gear=longsword, mithral shirt +1, handy haversack, portable alchemists lab, 2010 gp and jewelry worth 50 gp
|gear=light crossbow with 10 bolts, sickle, silken armour padding, 510gp and jewelry worth 50 gp
 
 
|specAbilityToggle=1
 
|specAbilityToggle=1
 
}}
 
}}
  
'''Bloodline Familiar''' Runica has a raven familiar by the name of [[Huginn]].
+
'''Eldritch Pool''' Wren has a 10 point eldritch pool she may use to activate draconic abilities for 2 rounds or to grant a +2 enhancement bonus and magic effect to a weapon for 1 minute.
  
'''Elven Immunities''' Runica is immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
+
'''(Natural) Spell Combat''' Wren may attack with a melee weapon or natural attack and cast a spell in the same action.
  
'''Elven Magic''' Runica receives a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, she receives a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
+
'''Spellstrike''' Wren may deliver touch spells with a melee weapon attack.
  
 
== Description ==
 
== Description ==
  
Though Runica is an elf, their telltale natural splendour is lost on her—her stature is gaunt and stunted, her expression is cold and her eyes lack the lustre of life in them. Under the hood of her cloak, her stringy, dull white hair is pulled back in a ponytail. Her outfit is drab in hue as well: a midnight blue gown hidden beneath a reinforced skirt and coat emblazoned with markings of the guild, topped off with a pair of worn, faded boots and dirt-stained cloth gloves.
+
A diminutive, child-like human whose hair and eyes are both a decidedly unusual silver. Her cheeks, upper back, and the backs of her hands are decorated with what appear at first glance to be ornate tribal tattoos of some sort, these are in actuality birthmarks betraying her heritage and tend to glow faintly when she's casting spells.
  
Runica takes a detached view to most things; even the guild and her allies only get modest attention. Instead she primarily focuses on the tasks at hand and anything that can get her closer to her own studies, doing so with an unfeeling and pragmatic attitude, and when she has need to communicate her observations or ideas, it's in a hushed voice and terse manner.
+
Years of harsh travel have left Wren's padded upbringing a distant memory, and most of the time there's no trace of the refinement... or arrogance... typical of nobility. A restless free spirit to a fault, she dislikes sitting idle and has been known to wander off and explore the town when the Order has no work for her. She views violence as a last resort in most cases, a response only appropriate in the defense of herself or others. She will never harm non-combatants or children, even of a race traditionally seen as evil. When she does engage in combat, she is keenly aware of the fragility of her immature frame and exercises the utmost of caution. However, both her non-violent tendencies and her caution can be overridden by a significant enough atrocity, and one does not want to be on the wrong end of her claws on the rare occasions she loses her temper.
  
 
:''—Myth-Weavers character sheet''
 
:''—Myth-Weavers character sheet''
Line 71: Line 69:
 
== History ==
 
== History ==
  
Born to an elven couple among Mosulk’s higher class—a seaside merchant-turned investor in trade and a professional duelist that first met him as a paid sword—Runica as a child was especially frail for her kind, yet at the same time prodigious, cunning and social, a veritable blessing to her parents. She took well to childhood lessons in trade and magic, carried a strong work ethic of that her social standing was no excuse to leave tasks she could do to her servants, and allthewhile cared well for her friends and family, even to cousins like Farlia, a tomboy who adored her mother and spent enough time over to be like a sister.
+
Born to a noble family in a distant kingdom which shall remain nameless because I’m lazy, Wren enjoyed a privilege life for most of her early childhood in spite of the wary looks her relatives sometimes gave her birthmarks. This changed, however, when she manifested spontaneous casting powers at 10 years old. The truth of the matter is that one of her not-so-distant ancestors had engaged in a secret affair with a silver dragon. Their home country being human-centric and quite xenophobic, her house had held this secret close to their chests for fear of losing face, and perhaps even their lands and titles. When Wren herself became living evidence of this tryst, it didn’t take long for her own relatives to make an attempt on her life to keep the secret.
  
However, time only did Runica’s health worse; a wasting disease that the doctors and healers of the area couldn’t determine left her growth stunted and her strength fading until she was bedridden and only getting weaker still. Despite the money they poured into the task, no cause or cure was found, and they had little choice but to name another heir among the extended family while focusing their care on their terminal child.
+
Her powers still in their infancy, she was forced to flee into exile at a young age. She quickly learned out of necessity how to care for herself, how to bluff and cajole people into doing what she wanted, and how to defend herself when push came to shove. As years passed, she found her body was not maturing to match her mind.. an unusual and rare magical condition related to her dragon blood. As she honed her magic, she researched her family secret further, going so far as to break into the families estates once or twice, seeking clues as to where her dragon ancestor may have gone after the tryst came to an end.
  
It was only so soon after that disaster struck; a handling failure of an ancient relic being shipped out caused a plume of necromantic dust to spread over the shores of Mosulk, an incident that resulted in widespread death for those infected, a messy cleanup and tighter trade regulations and security upon the merchant class. Curiously, while comatose and exposed through an open window open when it happened, the blight instead gave Runica strength to move once more, though it took considerable “donations” from her parents to Drakhan’s researchers to ensure she wasn’t virulent or kept under quarantine.
+
Knowing the long lifespan of dragons, and wishing to find some sort of meaning in the blood that had uprooted her from her life of ease, she set out on a journey of many years. Along the way she encountered many different cultures, met many demihumans, and developed an open mind in comparison to those of her homeland. She also saw many forms of injustice, and developed a disdain for those who would take the freedom of other sentient beings.
  
Despite the study put into her, very little was understood of Runica’s condition; it was hypothesised the plague had taken comfortable root where her life force had ebbed rather than fighting for it, giving her a new lease on life and a source of fell magical power. It changed her far more than that, however; no longer the outreaching girl she once was, she became withdrawn, emotionally subdued and obsessed with the magic sustaining her, trusting it far too little to take for granted. With no obligation to the estate any longer, she ultimately left the care of her parents, using connections to move to the Capitol and join the guild to use and expand their research, a role she continues to this day.
+
After many years, her journey brought her to Kova, but her ancestors trail had gone dead and her traveling funds were running low. She joined the Guild to save up funds once more, and in the hopes that their connections would eventually turn up a clue…
  
 
:''—Obsidian Portal character bio''
 
:''—Obsidian Portal character bio''
  
 
[[category:Cutefinder]][[category:Player Characters]]
 
[[category:Cutefinder]][[category:Player Characters]]

Latest revision as of 22:51, 20 January 2016


Wren

CampaignCutefinder
Age20
BirthdayUnknown
BirthplaceUnnamed, Golarion
OccupationGuild Initiate
RaceHuman
GenderFemale
Height4'0"
Weight55 lbs.
Hair ColorSilver
Eye ColorSilver
RelativesUnnamed

Dragonblooded wanderer

Wren is a player character from the Cutefinder campaign. An eldritch scion with the blood of a silver dragon, she has traveled Golarion for years in search of answers to her family history. A free spirit and friendly to a fault, but she can be somewhat sarcastic, and is frightening when angered.

Her character sheet is here.

Game Information[edit]

Wren

Human Magus (Eldritch Scion) 5/Dragon Disciple 1
CG medium humanoid (human)
Init +3; Senses Perception +6

Defense

AC 20, touch 13, flat-footed 17 (+5 Armor, +3 Dex, +2 Natural)
hp 58 (5d8+1d12)
Fort +6 Reflex +4 Will +6; +1 vs language-dependent or sonic effects
Resist cold 5

Offense

Speed 30 ft.
Melee claws +6 (1d6); longsword +5 (1d8)
Magus spells known (CL 5th, concentration +10; +14 when casting defensively) 2nd (3/day)—alter self, frigid touch (4d6+stagger), elemental touch (DC17-18, 1d6) 1st (6/day)—shocking grasp (5d6), feather fall, snowball (5d6 + DC17 stagger), color spray (DC16) 0 (at will)—detect magic, prestidigitation, read magic, light, mage hand, ray of frost (1d3) Bloodline draconic

Statistics

Str 14 Dex 16 Con 13 Int 16 Wis 13 Cha 21
Base Atk +3 CMB +5 CMD 18
Feats Combat Casting, Weapon Focus (Natural Weapons), Elemental Focus (Cold), Energy Substitution (Cold), Extra Arcane Pool
Skills Climb +8, Craft (Alchemy) +9, Diplomacy +10, Escape Artist +7, Intimidate +13, Knowledge (Arcana) +11, Knowledge (Planes) +7, Perception +6, Ride +7, Spellcraft +11, Swim +11, Use Magic Device +12
Traits Free Spirit, Careful Combatant, Guild Initiate (B)
Languages Common, Draconic, Halfling, Auran
SQ Eldritch Pool: 10, Spell Combat, Natural Spell Combat, Spellstrike
Combat Gear spell component pouch; ring of disable construct; Other Gear longsword, mithral shirt +1, handy haversack, portable alchemists lab, 2010 gp and jewelry worth 50 gp

Special Abilities

Eldritch Pool Wren has a 10 point eldritch pool she may use to activate draconic abilities for 2 rounds or to grant a +2 enhancement bonus and magic effect to a weapon for 1 minute.

(Natural) Spell Combat Wren may attack with a melee weapon or natural attack and cast a spell in the same action.

Spellstrike Wren may deliver touch spells with a melee weapon attack.

Description[edit]

A diminutive, child-like human whose hair and eyes are both a decidedly unusual silver. Her cheeks, upper back, and the backs of her hands are decorated with what appear at first glance to be ornate tribal tattoos of some sort, these are in actuality birthmarks betraying her heritage and tend to glow faintly when she's casting spells.

Years of harsh travel have left Wren's padded upbringing a distant memory, and most of the time there's no trace of the refinement... or arrogance... typical of nobility. A restless free spirit to a fault, she dislikes sitting idle and has been known to wander off and explore the town when the Order has no work for her. She views violence as a last resort in most cases, a response only appropriate in the defense of herself or others. She will never harm non-combatants or children, even of a race traditionally seen as evil. When she does engage in combat, she is keenly aware of the fragility of her immature frame and exercises the utmost of caution. However, both her non-violent tendencies and her caution can be overridden by a significant enough atrocity, and one does not want to be on the wrong end of her claws on the rare occasions she loses her temper.

—Myth-Weavers character sheet

Relationships[edit]

This article is a stub. Please expand it if you have extra, relevant information.

History[edit]

Born to a noble family in a distant kingdom which shall remain nameless because I’m lazy, Wren enjoyed a privilege life for most of her early childhood in spite of the wary looks her relatives sometimes gave her birthmarks. This changed, however, when she manifested spontaneous casting powers at 10 years old. The truth of the matter is that one of her not-so-distant ancestors had engaged in a secret affair with a silver dragon. Their home country being human-centric and quite xenophobic, her house had held this secret close to their chests for fear of losing face, and perhaps even their lands and titles. When Wren herself became living evidence of this tryst, it didn’t take long for her own relatives to make an attempt on her life to keep the secret.

Her powers still in their infancy, she was forced to flee into exile at a young age. She quickly learned out of necessity how to care for herself, how to bluff and cajole people into doing what she wanted, and how to defend herself when push came to shove. As years passed, she found her body was not maturing to match her mind.. an unusual and rare magical condition related to her dragon blood. As she honed her magic, she researched her family secret further, going so far as to break into the families estates once or twice, seeking clues as to where her dragon ancestor may have gone after the tryst came to an end.

Knowing the long lifespan of dragons, and wishing to find some sort of meaning in the blood that had uprooted her from her life of ease, she set out on a journey of many years. Along the way she encountered many different cultures, met many demihumans, and developed an open mind in comparison to those of her homeland. She also saw many forms of injustice, and developed a disdain for those who would take the freedom of other sentient beings.

After many years, her journey brought her to Kova, but her ancestors trail had gone dead and her traveling funds were running low. She joined the Guild to save up funds once more, and in the hopes that their connections would eventually turn up a clue…

—Obsidian Portal character bio