Difference between revisions of "Template:PFRPG Statblock"

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(Special Abilities for sheets with lists of them)
m (Fixing and showing aura)
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{{#if: {{{xp|}}}|'''XP''' {{{xp}}}<br />}}{{#if: {{{raceClass|}}}|{{{raceClass}}}<br />}}{{{creatureType}}}<br />
 
{{#if: {{{xp|}}}|'''XP''' {{{xp}}}<br />}}{{#if: {{{raceClass|}}}|{{{raceClass}}}<br />}}{{{creatureType}}}<br />
 
'''Init''' {{{init|0}}}; '''Senses''' {{{senses}}}<br />
 
'''Init''' {{{init|0}}}; '''Senses''' {{{senses}}}<br />
{{#if: {{{xp|}}}|'''Aura''' {{{aura}}} }}
+
{{#if: {{{aura|}}}|'''Aura''' {{{aura}}} }}
 
<div style="border-top-style: groove; border-bottom-style: groove; overflow: hidden;">&nbsp;DEFENSE</div>
 
<div style="border-top-style: groove; border-bottom-style: groove; overflow: hidden;">&nbsp;DEFENSE</div>
  
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|init=+1
 
|init=+1
 
|senses=perception +0
 
|senses=perception +0
 +
|aura=Douchebaggery (10 ft.)
 
|acArmor=+6
 
|acArmor=+6
 
|acDex=+1
 
|acDex=+1
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|speed=20 feet
 
|speed=20 feet
 
|meleeWeapons=greatsword +5 (2d6+4)<br />dagger +4 (1d4+3)
 
|meleeWeapons=greatsword +5 (2d6+4)<br />dagger +4 (1d4+3)
|rangedWeapons=longbow +2 (1d8)
+
|rangedWeapons=longbow +2 (1d8/x3)
 
|str=17
 
|str=17
 
|dex=13
 
|dex=13

Revision as of 19:59, 15 January 2016

This is a template for creating accessible mechanical information for creatures and characters of the Pathfinder Roleplaying Game. This is based on the same templates used for NPCs on Paizo's Pathfinder Reference Document.

All material on this page is licensed as Open Game Content under the Open Game License.

Everything SHOULD work. Stay tuned for magic templates! Until then, write it in by hand!

Parameters

Sorted by category

Overview

  • name
  • challengeRating (optional, disabled)
  • xp (optional)
  • raceClass (optional)
  • creatureType
  • init (default: 0)
  • senses
  • aura (optional)

Defense

  • acArmor (default: 0)
  • acNatural (default: 0)
  • acDex (default: 0)
  • acDodge (default: 0)
  • acDeflect (default: 0)
  • acSize (default: 0)
  • acMisc (default: 0)
  • hitPoints
  • hitDice
  • fortSave
  • reflexSave
  • willSave
  • defAbilities (optional)
  • DR (optional)
  • immune (optional)
  • resist (optional)
  • SR (optional)

Offense

  • speed
  • meleeWeapons (optional)
  • rangedWeapons (optional)
  • specAttacks (optional)
  • magic (optional)

Statistics

  • str (default: -)
  • dex (default: -)
  • con (default: -)
  • int (default: -)
  • wis (default: -)
  • cha (default: -)
  • BAB (default: 0)
  • CMB (default: 0)
  • CMD (default: 10)
  • feats (optional)
  • skills (optional)
  • traits (optional)
  • drawbacks (optional)
  • language (optional)
  • specQualities (optional)
  • combatGear (optional)
  • gear (optional)
  • specAbilityToggle (optional)

Example

Mister Goodguy

Human fighter 1
CE medium humanoid (human)
Init +1; Senses perception +0
Aura Douchebaggery (10 ft.)

Defense

AC 17, touch 11, flat-footed 16 (+6 Armor, +1 Dex)
hp 13 (1d10+3)
Fort +4 Reflex +1 Will -1

Offense

Speed 20 feet
Melee greatsword +5 (2d6+4)
dagger +4 (1d4+3)

Ranged longbow +2 (1d8/x3)

Statistics

Str 17 Dex 13 Con 14 Int 13 Wis 8 Cha 11
Base Atk +1 CMB +4 CMD 15
Feats Power Attack, Cleave, Weapon Focus (greatsword)
Skills Bluff +1, Climb +7, Intimidate +4, Perception +0
Languages Common, Musclehead
Combat Gear potion of cure light wounds; Other Gear chain mail, dagger, longsword, 12 gp