Difference between revisions of "Template:PFRPG Statblock"
(Special Abilities for sheets with lists of them) |
m (Fixing and showing aura) |
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{{#if: {{{xp|}}}|'''XP''' {{{xp}}}<br />}}{{#if: {{{raceClass|}}}|{{{raceClass}}}<br />}}{{{creatureType}}}<br /> | {{#if: {{{xp|}}}|'''XP''' {{{xp}}}<br />}}{{#if: {{{raceClass|}}}|{{{raceClass}}}<br />}}{{{creatureType}}}<br /> | ||
'''Init''' {{{init|0}}}; '''Senses''' {{{senses}}}<br /> | '''Init''' {{{init|0}}}; '''Senses''' {{{senses}}}<br /> | ||
| − | {{#if: {{{ | + | {{#if: {{{aura|}}}|'''Aura''' {{{aura}}} }} |
<div style="border-top-style: groove; border-bottom-style: groove; overflow: hidden;"> DEFENSE</div> | <div style="border-top-style: groove; border-bottom-style: groove; overflow: hidden;"> DEFENSE</div> | ||
| Line 122: | Line 122: | ||
|init=+1 | |init=+1 | ||
|senses=perception +0 | |senses=perception +0 | ||
| + | |aura=Douchebaggery (10 ft.) | ||
|acArmor=+6 | |acArmor=+6 | ||
|acDex=+1 | |acDex=+1 | ||
| Line 131: | Line 132: | ||
|speed=20 feet | |speed=20 feet | ||
|meleeWeapons=greatsword +5 (2d6+4)<br />dagger +4 (1d4+3) | |meleeWeapons=greatsword +5 (2d6+4)<br />dagger +4 (1d4+3) | ||
| − | |rangedWeapons=longbow +2 (1d8) | + | |rangedWeapons=longbow +2 (1d8/x3) |
|str=17 | |str=17 | ||
|dex=13 | |dex=13 | ||
Revision as of 19:59, 15 January 2016
This is a template for creating accessible mechanical information for creatures and characters of the Pathfinder Roleplaying Game. This is based on the same templates used for NPCs on Paizo's Pathfinder Reference Document.
All material on this page is licensed as Open Game Content under the Open Game License.
Everything SHOULD work. Stay tuned for magic templates! Until then, write it in by hand!
Parameters
Sorted by category
Overview
- name
- challengeRating (optional, disabled)
- xp (optional)
- raceClass (optional)
- creatureType
- init (default: 0)
- senses
- aura (optional)
Defense
- acArmor (default: 0)
- acNatural (default: 0)
- acDex (default: 0)
- acDodge (default: 0)
- acDeflect (default: 0)
- acSize (default: 0)
- acMisc (default: 0)
- hitPoints
- hitDice
- fortSave
- reflexSave
- willSave
- defAbilities (optional)
- DR (optional)
- immune (optional)
- resist (optional)
- SR (optional)
Offense
- speed
- meleeWeapons (optional)
- rangedWeapons (optional)
- specAttacks (optional)
- magic (optional)
Statistics
- str (default: -)
- dex (default: -)
- con (default: -)
- int (default: -)
- wis (default: -)
- cha (default: -)
- BAB (default: 0)
- CMB (default: 0)
- CMD (default: 10)
- feats (optional)
- skills (optional)
- traits (optional)
- drawbacks (optional)
- language (optional)
- specQualities (optional)
- combatGear (optional)
- gear (optional)
- specAbilityToggle (optional)
Example
Human fighter 1
CE medium humanoid (human)
Init +1; Senses perception +0
Aura Douchebaggery (10 ft.)
AC 17,
touch 11,
flat-footed 16
(+6 Armor, +1 Dex)
hp 13 (1d10+3)
Fort +4 Reflex +1 Will -1
Speed 20 feet
Melee greatsword +5 (2d6+4)
dagger +4 (1d4+3)
Ranged longbow +2 (1d8/x3)
Str 17 Dex 13 Con 14 Int 13 Wis 8 Cha 11
Base Atk +1 CMB +4 CMD 15
Feats Power Attack, Cleave, Weapon Focus (greatsword)
Skills Bluff +1, Climb +7, Intimidate +4, Perception +0
Languages Common, Musclehead
Combat Gear potion of cure light wounds; Other Gear chain mail, dagger, longsword, 12 gp