Yedran Hunt

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Yedran Hunt
FormerlySarangerel Kha
CampaignPathfinder with EPIC and Friends
Age27
Birthday28th Sun of the Third Umbral Moon ~ 1550 of the 6th Astral Era
BirthplaceAzim Steppe
OccupationMercenary, Agent of Mayhem
RaceXaela Au'ra (Yami)
GenderFemale
Height5'2" (159 cm.)
Weight131 lbs. (59 kg.)
Hair ColorBlack
Eye ColorRed Liminal Ring, Green
RelativesFather, Mother, Sibling
PlayerYedran Hunt

Yedran Hunt is a player character in Pathfinder with EPIC and Friends.

Description[edit]

A Pale white Skinned Au'ra Female of above average height(For them) with Black Hair that is kept rather short and neat.they wear what seems to have been a more formal outfit with a what use to be a nice red coat and a white shirt with a neck ruffle along with some nicer White dress gloves and Black Pants. Now though it has been heavily modified to be useful while exploring and doing jobs and has had a large amount of pockets and holsters added to it through various means along with the dress shoes being replaced by much more sturdy boots.They also tend to wear a red wedge cap.

Their choice of clothing and natural slimness hides how heavily muscled they are and any chest they might have Although the Axe they carry gives away some of the hidden strength. If it wasn't for the major differences between male and female Au'ra along with the voice could probably be mistaken for a man.

Tries to come off as knowing what they are doing and being able to handle people but really doesn't at all. During Combat tends to come off as uncaring for the blood-shed they spill and weather wounds with little care being used to both pain and blood.(Might actually enjoy the thrill of combat and seeing enemies fall before them but doesn't think on it hard and tries not to show it.)

Cares greatly for Gil but hesitates to jump at it because they do have value of their own life and somewhat fear alienating all they meet.Relatedly has a hidden streak of Nihilism when it comes to the value of people.This does also lead them to having next to no care about race beyond is it smart enough to talk and is it currently trying to kill me or talk to me.

(tentative)

Relationships[edit]

Has Family elsewhere that they have not seen in a long time as such doesn't have the best memory of what they are even like but holds a rosy view of it.

Knows a man that managed Couriers and Cargo Haulers in Limsa. They looked after her when she was young but grew somewhat distant after she moved to work a different occupation. Still respect the man.

Was part of a Limsa based Mercenary group for a short while before trying to head out on their own and somewhat knows their members. Is thankful for them showing her the ropes.

Thinks of the other Agent's Of Mayhem as Friends at this point although maybe not close ones. finds the amount of Gil they pull in to be good but is finding the risks they take, the weird and dangerous situation they get into, and the magical bullshit that happens around them, all very tiring and possibly sanity breaking. Has found a reason to stick around anyways although they have thought of leaving because just this once making a extreme gamble might really pay off.

(tentative)

History[edit]

Has shared that they come from the Azim Steppe and are in those parts known as a curse child or "Yami" but they mostly grew up in and consider Limsa Lominsa their home. Also has said they have done work as a Mercenary and have training of a certain level for getting into places they shouldn't. Has also shown that maybe there is more to being a "Yami" than even they know.

(limited)

Game Information[edit]

Yedran Hunt

Female Xaela Au'ra Slayer (Warrior) 7
CG medium humanoid (Au'ra)
Init +8; Senses Dark Vision, perception +13

Defense

AC 22, touch 15, flat-footed 18 (+5 Armor, +1 Deflection, +4 Dex, +2 Natural)
hp 83 (7d10+5)
Fort +8 Reflex +10 Will +6; +2 resist against Para,Sleep,Fear

Offense

Speed 30 ft.
Melee +1 Butchering axe of impact (4d6+1/20-X3)
Ranged Masterwork composite longbow +5 Draw (1d8+5/20-X3 Range 110 ft.)
Special Attacks Heavy Swing - Attack as normal but enemy makes Fort check vs 10+Warrior's Strength Modifier+1/2 Warrior's Level or be stunned 1d3 rounds. 3 times day+ warrior con mod.(only in Defiance) Maim - Attack as normal but add 1d6 bleed dmg plus enemy makes Fort check per HeavySwing if Fort check fails they bleed for 1d6 per round till they stop it.3 times day+warrior con mod.(only in Deliverance) Reave - once per day + warrior con 10 ft cone of weapon dmg vs ac 15 ft if reach weapon Sneak Attack (2d6)

Statistics

Str 20 Dex 18 Con 14 Int 14 Wis 12 Cha 15
Base Atk +7 CMB 12 CMD 27
Feats Power Attack, Furious Focus,Improved Initiative. Slayer Talents = Trap Finding, Exotic Slayer-Butchering Axe, Rogue Combat Trick- Vital Strike.
Skills Acrobatics +14, Bluff +6, Climb +9, Craft (Traps) +6, Disable Device +14, Heal +5, Intimidate +13, Knowledge (Dungeoneering)+6, Knowledge (Geography) +6, Knowledge (Local) +7, Perception +13, Profession (Fisher) +5, Ride +8, Sense Motive +11, Stealth +14, Survival +13, Swim +9.
Traits Blessing of LightB, EchoB, Thunder and Fang Performer, Bloody-Minded
Languages Common, Au'Ra, Qiqirin, Mamool Ja.
SQ Echo(Gilded Soul, Self Serving, Gilded Eyes.), Slayer Talents, Track, Stalker, Trap Finding, Trap Sense.
Combat Gear Potion of Bless Weapon, Potion of Enlarge Person.; Other Gear +1 Butchering axe of impact, +1 Mithral Shirt, Masterwork composite longbow (+5 Draw), Belt of Tumbling, Amulet of Natural armor +1, Ring of Protection +1, Cloak of Resistance +1.

Special Abilities

Study Target - Use a move or swift action to study a target gaining a +2 bonus to various, able to have 2 targets at a time. Warrior Stances - Swift action to activate one, 3 turn/round cooldown before can be used again, free action to turn them off. Warrior Stance Defiance - gives +2 AC -2 ATK and unlocks Heavy Swing, Warrior Stance Deliverance - gives +2 ATK -2 AC and unlocks Maim.