User:Keiro
Contents
Biographical Data
- Name: Keiro Ituralde
- Age: 28 (In actuality, some 700 or so years.)
- Height: 5'8"
- Race: Genetically Modified Phoenix-Wolf in humanoid form.
- Description: Brown hair, blue-green eyes, with a fair amount of phoenix feather around the scruff of his neck leading partially down to his upper torso. His tail is a hybrid of phoenix feathers and wolf fur, starting out as fur and ending in phoenix feathers. He is often seen wearing black shirt with a white slash an inch or so wide from left shoulder to right hip diagonally with five white bands on the cuffs of his shirt, and black pants. Five pips in the shape of a wolf's head pinned to his epaulet and collar.
For a close approximation of what he might look like, consider Solid Snake's build and you have Keiro in a nutshell. At least, in terms of how one should draw inspiration from as a drawing style.
History
Keiro was promoted to the rank of Fleet Admiral prior to the departure of the AFSPC — the United State's Air Force Space Command Fleet, as it was known after A.D. 2175. At that time, genetic modification was not common. But roughly a hundred years into the search for a new universe, due to the way travel at faster than light speeds slowed aging, Keiro came across several different species, one of which genetically modified his genetic makeup to provide him with seriously retarded aging. This enabled him to have a lifespan of well over 150 years.
Age-extension was already being used in Old Earth, but it was limited to the military and the elite that could afford such technology. When Keiro encountered the species that modified his makeup, he was already old, yet his mind was still as sharp as it was when he left Old Earth. The process of rejuvenating Keiro took five years. Five years in which USSPACECOM stayed in orbit after it was verified that the Skylarians would not attempt to assassinate the Admiral. At the end of this process, his body looked like as if it had been reverted to when he was 20 years old.
Since then, Keiro has honed his abilities in combat to a high level of skill due to his age. It is now 2847, so he is roughly 700 years old. Keiro does not know precisely when he will die, because he has yet to die in full combat due to Project L-JAE.
Keiro is now stranded on the planet of... [to be added]
Stats
Str 13 Dex 14 Con 11 Int 16 Wis 15 Cha 18... I dunno what to do with this 12
Is an Outsider and a Ranger.
Abilities
Innate Abilities:
- Empathy is the capacity to recognize emotions that are being experienced by another sentient or fictional being. One may need to have a certain amount of empathy before being able to experience accurate sympathy or compassion.
- True Sight is the ability to see all things as they actually are. Keiro sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blurring or displacement spells, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, Keiro can focus his vision to see into the Ethereal Plane.
True Sight, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help Keiro see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, his True Sight cannot be further enhanced with known magic, so one cannot use True Sight through a crystal ball or in conjunction with clairaudience/clairvoyance.
- Dreaming is the talent of having dreams that foretell possible futures. Little information was given about this aspect of the talent. The only real information is that a dreamer must decipher and know the truth of their own dreams; no one else can teach or guide it. This differs from the Dreamwalking ability listed below.
- Dreamwalking is the ability to leave the barriers of one's own mind while asleep. Or awake, if skilled enough to do so. It allows the dreamwalker to enter someone else's dream, and observe or control them. Dreamwalking is a form of telepathy, and therefore a psychic power.
Non-Innate Abilities
- Ability to heal people and the like.
- Combat Magicks.
Note: Not a complete listing of Keiro's abilities.
Weapons
- Ashandarei — Quarter-staff, 5 feet with a foot-long single-sided blade attached to the head of the quarter-staff. Six feet in total.
An inscription on the Ashandarei reads:
Thus is our treaty written; thus is agreement made.
Thought is the arrow of time; memory never fades.
What was asked is given. The price is paid.
- Rail gun. This is a device which employs electromagnetic induction rather than expanding gas or mechanical action to accelerate projectiles. This weapon has been modernized and made to fit in a much more compact form. While it is much more compact, the result is a heavier weapon that requires either a biomechanically reinforced frame within a person's body, or that of a battle-suit capable of carrying such a weapon.
- Battle-suit, which is typically a Dreamer Mk. X variant, where X is indicative of a version number for the battle-suit. With each increment of the number, new and improved weapons are typically upgraded or replaced in the battle-suit.
Battle-suit Dreamer Weapons
- Energy blade embedded in both forearms in a compartment.
- Small circular focus rings on the palms of his suit's hands. This enables him to focus his magickal powers through the palm of his hands without damaging the battle-suit when wearing it.
- Shoulder-mounted missiles hidden in compartment. Only two missiles are present in each compartment.
Battle-suit Dreamer Modes
- Stealth Mode - Takes on the impression of the surroundings by several different means. This mode enables the user to be stealthed in normal visual spectrums, infrared spectrums as well as magickal spectrums through the use of magi-technology. In addition, the sound of footsteps and other such related movements are suppressed, but not entirely eliminated.
- Armor Mode - Hardens the exterior skin down to the under-skin in such a way that bullets, even sniper bullets can be bent and/or destroyed, depending on the caliber. Also works to a limited degree against energy and laser-based weapons.
- Power Mode - Adds strength by way of force-multiplying Keiro's base strength.
- Speed Mode - Adds speed by way of force-multiplying Keiro's base speed.
- Inversion Mode - Special mode that temporarily allows Keiro access to the sub-space region to escape to another region. Must already know a pre-existing space in order to successfully escape.