Merry Klausen
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| Aliases | Nana Shinobu |
| Campaign | Beast Bind Trinity |
| Age | Unknown |
| Birthday | Unknown |
| Birthplace | ??? |
| Current Location | Ikebukuro, Earth |
| Race | Human??? |
| Gender | Female |
| Height | Unknown |
| Weight | Unknown |
| Hair Color | Burning Red |
| Eye Color | Dark Blue |
| Relatives | None |
| Player | AncientSpark |
Merry Klausen is a character from the Beast Bind Trinity campaign.
This article is a stub. Please expand it if you have extra, relevant information.
Contents
Game Information
Overview
- Blood: Void (Reaper)/Hermit (Black Coat)
- Style: Attacker
- Type: Human/Concept (Divine and non-Human while in Beast)
Life Path
- Origin:
- Relationship:
- Ego:
- Cover:
- Mutation (40):
- Mutation (20):
- Mutation (0):
Bonds/Egos
- Bond:
- Ego:
Statistics
- FP: 35/35
- Humanity: 55/55 (57 without equipment)
| Body | Tech | Emotion | Blessing | Society | |
|---|---|---|---|---|---|
| Score | 4 | 5 | 6 | 8/10 | 4 |
| Bonus | +2 | +2 | +3 | +4/+5 | +2 |
| Armor | 5/10 | 5/10 | 6/11 | 7/12 | 5/10 |
| Melee | Ranged | Evade | Initiative | |
|---|---|---|---|---|
| Base | 8 | 8 | 4 | 9 |
| Adj. | 9 | 8 | 4 | 9 |
Equipment
| Name | Type | Check | Attack | Dodge | Guard | Armour | Initiative | Range | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Bare Hands | Weapon (Melee) | Melee | Body + 1d6 | 3 | 0 | Close | |||
| Pistol | Weapon (Ranged) | Ranged | Tech + 1 + 1d6 | 1 | 0 | Scene | |||
| Four Wheel Car | Weapon (Melee/Vehicle) | Melee | Body + 3 + 1d6 | 6 | 10 | Close | |||
| Magic Flight | Weapon (Melee/Vehicle/Magic) | Melee | Emotion + 2 + 1d6 | 4 | 11 | Close | Treated as flying while equipped, requires Emotion or Blessing 7 | ||
| Blade of Soul Internment | Weapon (Melee) | Melee | Blessing + 4 + 2d6 | 3 | 0 | Close | Beast Form Only | ||
| Spellcloth | Armor | 0 | 3 | 0 | Requires 6 or more Emotion or Blessing to equip
| ||||
| Name | Type | Timing | Target | Range | Effect |
|---|---|---|---|---|---|
| Communicator | Other | See Effect | Self | None | A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. |
| Vessel Fragment | Other | Passive | Self | None | +1 to Melee, -2 to starting Humanity |
| Home | Other | Passive | Self | None | +1d6 FP to backstage recovery |
| Medical Kit | Healing | Major Action | Single | Close | Restore 2D6+10 FP to one target, once per scene. |
| Recovery Medicine | Healing, Consumable | Major Action | Single | Close | Cure one bad status |
| Subordinate/Servant (???) | Other | Passive | Self | None | You have an Extra who serves you in some manner (not chosen yet)
|
Arts
| Name | Type | LV | Timing | Check | Target | Range | Cost | Effect |
|---|---|---|---|---|---|---|---|---|
| Beast Form | Auto | 1/1 | Minor Action | Automatic | Self | None | 1 (4) | Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action. |
| Create Arena | Auto | 1/1 | Major Action | Automatic | Area | Scene | 0 | All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends. |
| Strike Form | Auto | 1/1 | Passive | Automatic | Self | None | 0 | While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability. |
| Overthrower of All Things | Auto | 1/1 | After Check | Automatic | Single | Scene | Love | Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario. |
| Killer Instinct of the Beast | Auto | 1/1 | Before Damage | Automatic | Self | None | 1 | Add 1D6 to your damage roll. |
| Void Aura | Choice, Beast | 1/1 | Minor | Automatic | Self | None | 4 | Any melee or ranged attack you conduct during this Main Process has no element at all and treats the enemies Armor score as 0. |
| Incant Verse | Auto | 1/5 | See Effect | Automatic | Self | None | 2 | Use at the same time as an Attack, Support, or Recovery Art. Add [Blessing Bonus] to the effect of the Art. May be used a number of times per round equal to this Arts level. |
| Blade of Soul Internment | Beast, Auto | 1/5 | Passive | Automatic | Self | None | 4 | When in Beast form, equip the following melee weapon. Cost of your Beast Form is modified by +1. Type: Melee, Accuracy: 0, Guard: Lv +2, Attack: [Blessing] + (LV x 2 + 2) + 2D6, Initiative: 0, Range: Close |
| Elusive | Attack | 1/3 | Major | Melee or Ranged | Single | Weapon | 4 | Perform a normal move or withdraw action. Afterwards, you may immediately perform a melee or ranged attack. If you are Hidden, add +(LV x 5) to damage. |
| Like a Shadow | Beast | 1/1 | Reaction | Blessing | Single | None | 3 | Use your [Blessing] for a Dodge roll. If successful, you may immediately perform a withdraw action or normal move. |
| Saint Recognition | Beast | 1/1 | Passive | Automatic | Self | None | 0 | While in Beast form, add your [Blessing Bonus] to your damage and Armor score, and you are treated as Type: Divine. Add +2 to the cost of your Beast Form. |
| Living Miracle | Beast | 1/1 | See Effect | Automatic | Self | None | 0 | Requires Saint Recognition. While in Beast form, add +2 to your [Blessing] (FP does not change), and you are no longer treated as Type: Human. |