Wren

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Wren

CampaignCutefinder
Age20
Birthday
BirthplaceUnnamed, Golarion
OccupationGuild Initiate
RaceHuman
GenderFemale
Height4'0"
Weight55 lbs.
Hair ColorSilver
Eye ColorSilver
RelativesUnnamed

Dragonblooded wanderer

Wren is a player character from the Cutefinder campaign. An eldritch scion with the blood of a silver dragon, she has traveled Golarion for years in search of answers to her family history. A free spirit and friendly to a fault, but she can be somewhat sarcastic, and is frightening when angered.

Her character sheet is here.

Game Information

Wren

Human Magus (Eldritch Scion) 5/Dragon Disciple 1
CG medium humanoid (human)
Init +3; Senses Perception +6

Defense

AC 20, touch 13, flat-footed 17 (+5 Armor, +3 Dex, +2 Natural)
hp 58 (5d8+1d12)
Fort +6 Reflex +4 Will +6; +1 vs language-dependent or sonic effects
Resist cold 5

Offense

Speed 30 ft.
Melee claws +6 (1d6); longsword +5 (1d8)
Magus spells known (CL 5th, concentration +10; +14 when casting defensively)

2nd (3/day)—alter self, frigid touch (4d6+stagger), elemental touch (DC17-18, 1d6)
1st (6/day)—shocking grasp (5d6), feather fall, snowball (5d6 + DC17 stagger), color spray (DC16)
0 (at will)—detect magic, prestidigitation, read magic, light, mage hand, ray of frost (1d3),

Bloodline draconic

Statistics

Str 14 Dex 16 Con 13 Int 16 Wis 13 Cha 21
Base Atk +3 CMB +5 CMD 18
Feats Combat Casting, Weapon Focus (Natural Weapons), Elemental Focus (Cold), Energy Substitution (Cold), Extra Arcane Pool
Skills Climb +8, Craft (Alchemy) +9, Diplomacy +10, Escape Artist +7, Intimidate +13, Knowledge (Arcana) +11, Knowledge (Planes) +7, Perception +6, Ride +7, Spellcraft +11, Swim +11, Use Magic Device +12
Traits Free Spirit, Careful Combatant, Guild Initiate (B)
Languages Common, Draconic, Halfling, Auran
SQ Eldritch Pool: 10, Spell Combat, Natural Spell Combat, Spellstrike
Combat Gear spell component pouch; ring of disable construct; Other Gear longsword, mithral shirt +1, handy haversack, portable alchemists lab, 2010 gp and jewelry worth 50 gp

Special Abilities

Eldritch Pool Wren has a 10 point eldritch pool she may use to activate draconic abilities for 2 rounds or to grant a +2 enhancement bonus and magic effect to a weapon for 1 minute.

(Natural) Spell Combat Wren may attack with a melee weapon or natural attack and cast a spell in the same action.

Spellstrike Wren may deliver touch spells with a melee weapon attack.

Description

A diminutive, child-like human whose hair and eyes are both a decidedly unusual silver. Her cheeks, upper back, and the backs of her hands are decorated with what appear at first glance to be ornate tribal tattoos of some sort, these are in actuality birthmarks betraying her heritage and tend to glow faintly when she's casting spells.

Years of harsh travel have left Wren's padded upbringing a distant memory, and most of the time there's no trace of the refinement... or arrogance... typical of nobility. A restless free spirit to a fault, she dislikes sitting idle and has been known to wander off and explore the town when the Order has no work for her. She views violence as a last resort in most cases, a response only appropriate in the defense of herself or others. She will never harm non-combatants or children, even of a race traditionally seen as evil. When she does engage in combat, she is keenly aware of the fragility of her immature frame and exercises the utmost of caution. However, both her non-violent tendencies and her caution can be overridden by a significant enough atrocity, and one does not want to be on the wrong end of her claws on the rare occasions she loses her temper.

—Myth-Weavers character sheet

Relationships

This article is a stub. Please expand it if you have extra, relevant information.

History

Born to a noble family in a distant kingdom which shall remain nameless because I’m lazy, Wren enjoyed a privilege life for most of her early childhood in spite of the wary looks her relatives sometimes gave her birthmarks. This changed, however, when she manifested spontaneous casting powers at 10 years old. The truth of the matter is that one of her not-so-distant ancestors had engaged in a secret affair with a silver dragon. Their home country being human-centric and quite xenophobic, her house had held this secret close to their chests for fear of losing face, and perhaps even their lands and titles. When Wren herself became living evidence of this tryst, it didn’t take long for her own relatives to make an attempt on her life to keep the secret.

Her powers still in their infancy, she was forced to flee into exile at a young age. She quickly learned out of necessity how to care for herself, how to bluff and cajole people into doing what she wanted, and how to defend herself when push came to shove. As years passed, she found her body was not maturing to match her mind.. an unusual and rare magical condition related to her dragon blood. As she honed her magic, she researched her family secret further, going so far as to break into the families estates once or twice, seeking clues as to where her dragon ancestor may have gone after the tryst came to an end.

Knowing the long lifespan of dragons, and wishing to find some sort of meaning in the blood that had uprooted her from her life of ease, she set out on a journey of many years. Along the way she encountered many different cultures, met many demihumans, and developed an open mind in comparison to those of her homeland. She also saw many forms of injustice, and developed a disdain for those who would take the freedom of other sentient beings.

After many years, her journey brought her to Kova, but her ancestors trail had gone dead and her traveling funds were running low. She joined the Guild to save up funds once more, and in the hopes that their connections would eventually turn up a clue…

—Obsidian Portal character bio