Wren

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Wren
CampaignCutefinder
Age20
Birthday
BirthplaceUnnamed, Golarion
OccupationGuild Initiate
RaceHuman
GenderFemale
Height4'0"
Weight55 lbs.
Hair ColorSilver
Eye ColorSilver
RelativesUnnamed

Dragonblooded wanderer

Wren is a player character from the Cutefinder campaign. An eldritch scion with the blood of a silver dragon, she has traveled Golarion for years in search of answers to her family history. A free spirit and friendly to a fault, but she can be somewhat sarcastic, and is frightening when angered.

Her character sheet is here.

Game Information

Wren

Human Magus (Eldritch Scion) 5
G medium humanoid (human)
Init +3; Senses Perception +1

Defense

AC 18, touch 13, flat-footed 15 (+5 Armor, +3 Dex)
hp 44 (5d8)
Fort +5 Reflex +4 Will +5; +1 vs language-dependent or sonic effects
Defensive Abilities none; DR none; Immune none; Resist cold 5

Offense

Speed 30 ft.
Melee claws +6 (1d6); longsword +5 (1d8)
Ranged none
Magus spells known (CL 5th, concentration +10; +14 when casting defensively)

2nd (3/day)—alter self, frigid touch (4d6+stagger), elemental touch (DC17-18, 1d6)
1st (6/day)—shocking grasp (5d6), feather fall, snowball (5d6 + DC17 stagger), color spray (DC16)
0 (at will)—detect magic, prestidigitation, read magic, light, mage hand, ray of frost (1d3),

Bloodline undead

Statistics

Str 14 Dex 16 Con 13 Int 16 Wis 13 Cha 21
Base Atk +3 CMB +5 CMD 18
Feats Combat Casting, Weapon Focus (Natural Weapons), Elemental Focus (Cold), Elemental Spell (Cold), Extra Arcane Pool
Skills Appraise +12, Fly +7, Knowledge (Arcana) +13, Knowledge (History) +10, Knowledge (Nobility) +6, Knowledge (Religion) +13, Linguistics +6, Sense Motive +6 (+8 with familiar), Spellcraft +13, Stealth +5, Use Magic Device +13
Traits Arcane Dabbler, Deathtouched, Guild Veteran (B), Mogaru Imperialist (B), Spirit Sense
Drawbacks Tainted Spirit
Languages Common, Draconic, Elven, Goblin, Necril, Orc, Sylvan
SQ Bloodline Familiar, Elven Magic
Combat Gear adamantine weapon blanch; armament scrolls of gravity bow, true strike (affixed to crossbow); scrolls of dispel magic, glitterdust, grease, obscuring mist; Other Gear light crossbow with 10 bolts, sickle, silken armour padding, 510gp and jewelry worth 50 gp

Special Abilities

Bloodline Familiar Runica has a raven familiar by the name of Huginn.

Elven Immunities Runica is immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic Runica receives a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, she receives a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Description

Though Runica is an elf, their telltale natural splendour is lost on her—her stature is gaunt and stunted, her expression is cold and her eyes lack the lustre of life in them. Under the hood of her cloak, her stringy, dull white hair is pulled back in a ponytail. Her outfit is drab in hue as well: a midnight blue gown hidden beneath a reinforced skirt and coat emblazoned with markings of the guild, topped off with a pair of worn, faded boots and dirt-stained cloth gloves.

Runica takes a detached view to most things; even the guild and her allies only get modest attention. Instead she primarily focuses on the tasks at hand and anything that can get her closer to her own studies, doing so with an unfeeling and pragmatic attitude, and when she has need to communicate her observations or ideas, it's in a hushed voice and terse manner.

—Myth-Weavers character sheet

Relationships

This article is a stub. Please expand it if you have extra, relevant information.

History

Born to an elven couple among Mosulk’s higher class—a seaside merchant-turned investor in trade and a professional duelist that first met him as a paid sword—Runica as a child was especially frail for her kind, yet at the same time prodigious, cunning and social, a veritable blessing to her parents. She took well to childhood lessons in trade and magic, carried a strong work ethic of that her social standing was no excuse to leave tasks she could do to her servants, and allthewhile cared well for her friends and family, even to cousins like Farlia, a tomboy who adored her mother and spent enough time over to be like a sister.

However, time only did Runica’s health worse; a wasting disease that the doctors and healers of the area couldn’t determine left her growth stunted and her strength fading until she was bedridden and only getting weaker still. Despite the money they poured into the task, no cause or cure was found, and they had little choice but to name another heir among the extended family while focusing their care on their terminal child.

It was only so soon after that disaster struck; a handling failure of an ancient relic being shipped out caused a plume of necromantic dust to spread over the shores of Mosulk, an incident that resulted in widespread death for those infected, a messy cleanup and tighter trade regulations and security upon the merchant class. Curiously, while comatose and exposed through an open window open when it happened, the blight instead gave Runica strength to move once more, though it took considerable “donations” from her parents to Drakhan’s researchers to ensure she wasn’t virulent or kept under quarantine.

Despite the study put into her, very little was understood of Runica’s condition; it was hypothesised the plague had taken comfortable root where her life force had ebbed rather than fighting for it, giving her a new lease on life and a source of fell magical power. It changed her far more than that, however; no longer the outreaching girl she once was, she became withdrawn, emotionally subdued and obsessed with the magic sustaining her, trusting it far too little to take for granted. With no obligation to the estate any longer, she ultimately left the care of her parents, using connections to move to the Capitol and join the guild to use and expand their research, a role she continues to this day.

—Obsidian Portal character bio