Merry Klausen
| Aliases | Nana Shinobu |
| Campaign | Beast Bind Trinity |
| Age | Unknown |
| Birthday | Unknown |
| Birthplace | Earth Dominion (England) |
| Current Location | Ikebukuro, Earth |
| Occupation | Social Worker |
| Race | Human??? |
| Gender | Female |
| Height | Unknown |
| Weight | Unknown |
| Hair Color | Burning Red |
| Eye Color | Dark Blue |
| Relatives | None |
| Player | AncientSpark |
Merry Klausen is a character from the Beast Bind Trinity campaign.
This article is a stub. Please expand it if you have extra, relevant information.
Game Information
Overview
- Blood: Void (Reaper)/Hermit (Black Coat)
- Style: Attacker
- Type: Human/Concept (Divine and non-Human while in Beast)
Life Path
- Origin:
- Relationship:
- Ego:
- Cover:
- Mutation (40):
- Mutation (20):
- Mutation (0):
Bonds/Egos
Statistics
- FP: 35/35
- Humanity: 55/55 (57 without equipment)
Ability Scores
|
Body |
Tech |
Emotion |
Blessing |
Society
|
| Score
|
4 |
5 |
6 |
8/10 |
4
|
| Bonus
|
+2 |
+2 |
+3 |
+4/+5 |
+2
|
| Armor
|
5/10 |
5/10 |
6/11 |
7/13 |
5/10
|
Combat Statistics
|
Melee |
Ranged |
Evade |
Initiative
|
| Base
|
8 |
8 |
4 |
9
|
| Adj.
|
9 |
8 |
4 |
9
|
Equipment
Weapons & Armour
| Name |
Type |
Check |
Attack |
Dodge |
Guard |
Armour |
Initiative |
Range |
Notes
|
| Bare Hands |
Weapon (Melee) |
9 |
Body + 1d6 |
|
3 |
|
0 |
Close |
|
| Pistol |
Weapon (Ranged) |
8 |
Tech + 1 + 1d6 |
|
1 |
|
0 |
Scene |
|
| Four Wheel Car |
Vehicle |
9 |
Body + 3 + 1d6 |
|
6 |
|
10 |
Close |
|
| Magic Flight |
Vehicle |
9 |
Emotion + 2 + 1d6 |
|
4 |
|
11 |
Close |
Treated as flying while equipped, requires Emotion or Blessing 7
|
| Blade of Soul Internment |
Weapon (Melee) |
9 |
Blessing + 4 + 2d6 |
|
3 |
|
0 |
Close |
Beast Form Only
|
| Spellcloth |
Armor |
|
|
0 |
|
3 |
0 |
|
Requires 6 or more Emotion or Blessing to equip
|
Common Gear
| Name |
Type |
Timing |
Target |
Range |
Effect
|
| Communicator |
Other |
See Effect |
Self |
None |
A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic.
|
| Vessel Fragment |
Other |
Passive |
Self |
None |
+1 to Melee, -2 to starting Humanity
|
| Home |
Other |
Passive |
Self |
None |
+1d6 FP to backstage recovery
|
| Medical Kit |
Healing |
Major Action |
Single |
Close |
Restore 2D6+10 FP to one target, once per scene.
|
| Recovery Medicine |
Healing, Consumable |
Major Action |
Single |
Close |
Cure one bad status
|
| Subordinate/Servant (???) |
Other |
Passive |
Self |
None |
You have an Extra who serves you in some manner (not chosen yet)
|
Arts
| Name |
Type |
LV |
Timing |
Check |
Target |
Range |
Cost |
Effect
|
| Beast Form |
Auto |
1/1 |
Minor Action |
Automatic |
Self |
None |
1 (4) |
Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.
|
| Create Arena |
Auto |
1/1 |
Major Action |
Automatic |
Area |
Scene |
0 |
All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.
|
| Strike Form |
Auto |
1/1 |
Passive |
Automatic |
Self |
None |
0 |
While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.
|
| Overthrower of All Things |
Auto |
1/1 |
After Check |
Automatic |
Single |
Scene |
Love |
Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.
|
| Killer Instinct of the Beast |
Auto |
1/1 |
Before Damage |
Automatic |
Self |
None |
1 |
Add 1D6 to your damage roll.
|
| Void Aura |
Choice, Beast |
1/1 |
Minor |
Automatic |
Self |
None |
4 |
Any melee or ranged attack you conduct during this Main Process has no element at all and treats the enemies Armor score as 0.
|
| Incant Verse |
Auto |
1/5 |
See Effect |
Automatic |
Self |
None |
2 |
Use at the same time as an Attack, Support, or Recovery Art. Add [Blessing Bonus] to the effect of the Art. May be used a number of times per round equal to this Arts level.
|
| Blade of Soul Internment |
Beast, Auto |
1/5 |
Passive |
Automatic |
Self |
None |
4 |
When in Beast form, equip the following melee weapon. Cost of your Beast Form is modified by +1. Type: Melee, Accuracy: 0, Guard: Lv +2, Attack: [Blessing] + (LV x 2 + 2) + 2D6, Initiative: 0, Range: Close
|
| Elusive |
Attack |
1/3 |
Major |
Melee or Ranged |
Single |
Weapon |
4 |
Perform a normal move or withdraw action. Afterwards, you may immediately perform a melee or ranged attack. If you are Hidden, add +(LV x 5) to damage.
|
| Like a Shadow |
Beast |
1/1 |
Reaction |
Blessing |
Single |
None |
3 |
Use your [Blessing] for a Dodge roll. If successful, you may immediately perform a withdraw action or normal move.
|
| Saint Recognition |
Beast |
1/1 |
Passive |
Automatic |
Self |
None |
0 |
While in Beast form, add your [Blessing Bonus] to your damage and Armor score, and you are treated as Type: Divine. Add +2 to the cost of your Beast Form.
|
| Living Miracle |
Beast |
1/1 |
See Effect |
Automatic |
Self |
None |
0 |
Requires Saint Recognition. While in Beast form, add +2 to your [Blessing] (FP does not change), and you are no longer treated as Type: Human.
|
Description
Relationships
History