Difference between revisions of "Rubedo"

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(Created page with "{{CharacterInfo |name=Rubedo |campaign=Cutefinder |age=17 |race=Human |gender=Male |height=140 cm |weight=38 kg |eyecolor=Blue |haircolor=Red }} <blockquote>''Vertically c...")
 
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|creatureType=CG medium humanoid (human)
 
|creatureType=CG medium humanoid (human)
 
|init=+7 | senses=Perception +12
 
|init=+7 | senses=Perception +12
|acArmor=+3 | acDex=+4
+
|acArmor=+3 | acDex=+4 | acDodge=+1
|hitPoints=58 | hitDice=5d8+1d12
+
|hitPoints=60 | hitDice=5d10
|fortSave=+6 | reflexSave=+4 | willSave=+6; +1 vs language-dependent or sonic effects
+
|fortSave=+3 | reflexSave=+8 | willSave=+8;
|resist=cold 5
 
 
|speed=30 ft.
 
|speed=30 ft.
|meleeWeapons=claws +6 (1d6); longsword +5 (1d8)
+
|rangeWeapons=Markeroff Pistol +10 (1d8) x2
|magic='''Magus spells known''' (CL 5th, concentration +10; +14 when casting defensively)
+
|magic='''Psionic powers known''' (ML 5th, concentration +9, 18 PP per day)
:2nd (3/day)&mdash;alter self, frigid touch (4d6+stagger), elemental touch (DC17-18, 1d6)
+
:1st (1 PP)&mdash;defensive precognition, prevenom weapon
:1st (6/day)&mdash;shocking grasp (5d6), feather fall, snowball (5d6 + DC17 stagger), color spray (DC16)
+
:0 (focus or 1 PP)&mdash;conceal thoughts, detect psionics, distract, ectoplasmic trinket, far hand, float, my light, telekinetic punch, trick shot
:0 (at will)&mdash;detect magic, prestidigitation, read magic, light, mage hand, ray of frost (1d3),
+
|str=12 | dex=18 | con=14 | int=12 | wis=18 | cha=15
'''Bloodline''' draconic
+
|BAB=+5 | CMB=+6 | CMD=20
|str=14 | dex=16 | con=13 | int=16 | wis=13 | cha=21
+
|feats=Gunsmithing (B), Deadly Aim, Two-Weapon Fighting, Psionic Meditation, Precise Shot, Point Blank Shot, Technologist
|BAB=+3 | CMB=+5 | CMD=18
+
|skills=Acrobatics +12, Autohypnosis +10, Bluff +7, Climb +6, Diplomacy +8, Intimidate +10, Knowledge (Engineering) +9, Knowledge (Psionics) +6, Perception +12, Sense Motive +10
|feats=Combat Casting, Weapon Focus (Natural Weapons), Elemental Focus (Cold), Energy Substitution (Cold), Extra Arcane Pool
+
|specQualities=Grit: 4, Volley combat style, Wind Reader (8/day), Explosive Shot, Pistol-whip, Split Shot (7/day), Cover Fire
|skills=Climb +8, Craft (Alchemy) +9, Diplomacy +10, Escape Artist +7, Intimidate +13, Knowledge (Arcana) +11, Knowledge (Planes) +7, Perception +6, Ride +7, Spellcraft +11, Swim +11, Use Magic Device +12
+
|combatGear=hypogun, 6 loaded magazines, 28 bullets
|traits=Free Spirit, Careful Combatant, Guild Initiate (B)
+
|gear=markeroff pistol x2, kukaigun armored coat, zipstick (10), red tinted sunglasses (10)
|language=Common, Draconic, Halfling, Auran
 
|specQualities=Eldritch Pool: 10, Spell Combat, Natural Spell Combat, Spellstrike
 
|combatGear=spell component pouch; ring of disable construct
 
|gear=longsword, mithral shirt +1, handy haversack, portable alchemists lab, 2010 gp and jewelry worth 50 gp
 
 
|specAbilityToggle=1
 
|specAbilityToggle=1
 
}}
 
}}
 
'''Eldritch Pool''' Wren has a 10 point eldritch pool she may use to activate draconic abilities for 2 rounds or to grant a +2 enhancement bonus and magic effect to a weapon for 1 minute.
 
 
'''(Natural) Spell Combat''' Wren may attack with a melee weapon or natural attack and cast a spell in the same action.
 
 
'''Spellstrike''' Wren may deliver touch spells with a melee weapon attack.
 
  
 
== Description ==
 
== Description ==
  
A diminutive, child-like human whose hair and eyes are both a decidedly unusual silver. Her cheeks, upper back, and the backs of her hands are decorated with what appear at first glance to be ornate tribal tattoos of some sort, these are in actuality birthmarks betraying her heritage and tend to glow faintly when she's casting spells.
+
Small boy that looks 12 or 13. with shortish red hair and bright blue eyes and a cute face. Slight build. Dresses like someone out of a space western, Minus the silly hat.
 
 
Years of harsh travel have left Wren's padded upbringing a distant memory, and most of the time there's no trace of the refinement... or arrogance... typical of nobility. A restless free spirit to a fault, she dislikes sitting idle and has been known to wander off and explore the town when the Order has no work for her. She views violence as a last resort in most cases, a response only appropriate in the defense of herself or others. She will never harm non-combatants or children, even of a race traditionally seen as evil. When she does engage in combat, she is keenly aware of the fragility of her immature frame and exercises the utmost of caution. However, both her non-violent tendencies and her caution can be overridden by a significant enough atrocity, and one does not want to be on the wrong end of her claws on the rare occasions she loses her temper.
 
  
 
:''&mdash;Myth-Weavers character sheet''
 
:''&mdash;Myth-Weavers character sheet''
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== History ==
 
== History ==
 
Born to a noble family in a distant kingdom which shall remain nameless because I’m lazy, Wren enjoyed a privilege life for most of her early childhood in spite of the wary looks her relatives sometimes gave her birthmarks. This changed, however, when she manifested spontaneous casting powers at 10 years old. The truth of the matter is that one of her not-so-distant ancestors had engaged in a secret affair with a silver dragon. Their home country being human-centric and quite xenophobic, her house had held this secret close to their chests for fear of losing face, and perhaps even their lands and titles. When Wren herself became living evidence of this tryst, it didn’t take long for her own relatives to make an attempt on her life to keep the secret.
 
 
Her powers still in their infancy, she was forced to flee into exile at a young age. She quickly learned out of necessity how to care for herself, how to bluff and cajole people into doing what she wanted, and how to defend herself when push came to shove. As years passed, she found her body was not maturing to match her mind.. an unusual and rare magical condition related to her dragon blood. As she honed her magic, she researched her family secret further, going so far as to break into the families estates once or twice, seeking clues as to where her dragon ancestor may have gone after the tryst came to an end.
 
 
Knowing the long lifespan of dragons, and wishing to find some sort of meaning in the blood that had uprooted her from her life of ease, she set out on a journey of many years. Along the way she encountered many different cultures, met many demihumans, and developed an open mind in comparison to those of her homeland. She also saw many forms of injustice, and developed a disdain for those who would take the freedom of other sentient beings.
 
 
After many years, her journey brought her to Kova, but her ancestors trail had gone dead and her traveling funds were running low. She joined the Guild to save up funds once more, and in the hopes that their connections would eventually turn up a clue…
 
 
:''&mdash;Obsidian Portal character bio''
 
  
 
[[category:Cutefinder]][[category:Player Characters]]
 
[[category:Cutefinder]][[category:Player Characters]]

Revision as of 02:43, 16 January 2016

Rubedo
CampaignCutefinder
Age17
BirthdayUnknown
Birthplace???
RaceHuman
GenderMale
Height140 cm
Weight38 kg
Hair ColorRed
Eye ColorBlue
RelativesNone

Vertically challenged gunslinger

Rubedo is a player character from the Cutefinder campaign.

Her character sheet is here.

Game Information

Rubedo

Human(ish) Kukaigun 5
CG medium humanoid (human)
Init +7; Senses Perception +12

Defense

AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 Dodge)
hp 60 (5d10)
Fort +3 Reflex +8 Will +8;

Offense

Speed 30 ft.
Psionic powers known (ML 5th, concentration +9, 18 PP per day)

1st (1 PP)—defensive precognition, prevenom weapon
0 (focus or 1 PP)—conceal thoughts, detect psionics, distract, ectoplasmic trinket, far hand, float, my light, telekinetic punch, trick shot
Statistics

Str 12 Dex 18 Con 14 Int 12 Wis 18 Cha 15
Base Atk +5 CMB +6 CMD 20
Feats Gunsmithing (B), Deadly Aim, Two-Weapon Fighting, Psionic Meditation, Precise Shot, Point Blank Shot, Technologist
Skills Acrobatics +12, Autohypnosis +10, Bluff +7, Climb +6, Diplomacy +8, Intimidate +10, Knowledge (Engineering) +9, Knowledge (Psionics) +6, Perception +12, Sense Motive +10
SQ Grit: 4, Volley combat style, Wind Reader (8/day), Explosive Shot, Pistol-whip, Split Shot (7/day), Cover Fire
Combat Gear hypogun, 6 loaded magazines, 28 bullets; Other Gear markeroff pistol x2, kukaigun armored coat, zipstick (10), red tinted sunglasses (10)

Special Abilities

Description

Small boy that looks 12 or 13. with shortish red hair and bright blue eyes and a cute face. Slight build. Dresses like someone out of a space western, Minus the silly hat.

—Myth-Weavers character sheet

Relationships

This article is a stub. Please expand it if you have extra, relevant information.

History