Difference between revisions of "Caden Graves"

From Bearscape Wiki
Jump to: navigation, search
Line 22: Line 22:
 
* '''Blood:''' Spirit (Ghost)/Spirit (Ghost)
 
* '''Blood:''' Spirit (Ghost)/Spirit (Ghost)
 
* '''Style:''' Defender
 
* '''Style:''' Defender
−
* '''Type:'''  
+
* '''Type:''' Spirit
  
 
=== Life Path ===
 
=== Life Path ===
Line 55: Line 55:
 
|-
 
|-
 
! Armor
 
! Armor
−
|     ||     ||       ||         ||  
+
| 8(12) || 7(11)  || 10(14)  || 10(14)  || 8(12)
 
|}
 
|}
  
Line 67: Line 67:
 
|-
 
|-
 
! Adj.
 
! Adj.
−
|     ||       ||     ||  
+
| 5    || 6      || 4    || 6
 
|}
 
|}
  
Line 81: Line 81:
 
| Force Field || Weapon(Melee/Magic) || 5 || (Emotion+3)+1D6 ||  || 7 || || -2 || Close || Requires 7 ''Emotion'' to equip. Increase Guard score by +5 against ''Emotion'' attacks.
 
| Force Field || Weapon(Melee/Magic) || 5 || (Emotion+3)+1D6 ||  || 7 || || -2 || Close || Requires 7 ''Emotion'' to equip. Increase Guard score by +5 against ''Emotion'' attacks.
 
|-
 
|-
−
| Mascot Armor || Armor || || || -2 || || 6 || -4 || || || While this armor is equipped, add +2 to the Guard of all weapons you have equipped.
+
| Mascot Armor || Armor || || || -2 || || 6 || -4 || || While this armor is equipped, add +2 to the Guard of all weapons you have equipped.
 
|}
 
|}
  
Line 104: Line 104:
 
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.
 
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.
 
|-
 
|-
−
| Guardian Form || Auto, Beast || 1/1 || Passive || Automatic || Self || None || 0 || Add +30 to your maximum FP. In Beast form, add your highest [Attribute Bonus] to your Armor score. You may use Beast Form simultaneously with any Defender Art.
+
| Guardian Form || Auto, Beast || 1/1 || Passive || Automatic || Self || None || 0 || Add +30 to your maximum FP. In Beast form, add your highest ''Attribute Bonus'' to your Armor score. You may use Beast Form simultaneously with any Defender Art.
 
|-
 
|-
 
| Obstructor of Ego || Auto || 1/1 || ''See Effect'' || Automatic || Single || Scene || Love || Use when the target declares use of a non Timing: Passive Dominion Art. Cancel the effect of the Dominion Art (The Art still counts as having been used). This art can only be used once per scenario, and cannot be used against calamity-class Dominion Arts.
 
| Obstructor of Ego || Auto || 1/1 || ''See Effect'' || Automatic || Single || Scene || Love || Use when the target declares use of a non Timing: Passive Dominion Art. Cancel the effect of the Dominion Art (The Art still counts as having been used). This art can only be used once per scenario, and cannot be used against calamity-class Dominion Arts.

Revision as of 07:29, 15 January 2016


CampaignBeast Bind Trinity
AgeUnknown
BirthdayUnknown
Birthplace
Race
Gender
HeightUnknown
WeightUnknown
Hair Color
Eye Color
RelativesNone

(Namehere) is a character from the Beast Bind Trinity campaign.

This article is a stub. Please expand it if you have extra, relevant information.

Game Information

Overview

  • Blood: Spirit (Ghost)/Spirit (Ghost)
  • Style: Defender
  • Type: Spirit

Life Path

  • Origin:
  • Relationship:
  • Ego:
  • Cover:
  • Mutation (40):
  • Mutation (20):
  • Mutation (0):

Bonds/Egos

  • Bond:
  • Ego:

Statistics

  • FP: 65
  • Humanity: 58
Ability Scores
Body Tech Emotion Blessing Society
Score 4 3 8 8 4
Bonus +2 +1 +4 +4 +2
Armor 8(12) 7(11) 10(14) 10(14) 8(12)
Combat Statistics
Melee Ranged Evade Initiative
Base 5 6 6 12
Adj. 5 6 4 6

Equipment

Weapons & Armour
Name Type Check Attack Dodge Guard Armour Initiative Range Notes
Bare Hands Weapon(Melee) 5 Body+1D6 3 0 Close
Force Field Weapon(Melee/Magic) 5 (Emotion+3)+1D6 7 -2 Close Requires 7 Emotion to equip. Increase Guard score by +5 against Emotion attacks.
Mascot Armor Armor -2 6 -4 While this armor is equipped, add +2 to the Guard of all weapons you have equipped.
Common Gear
Name Type Timing Target Range Effect
Communicator Other See Effect Self None A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic.
Regenerative Medicine Recovery, Consumable Minor Action Single Close Restore 2D6 FP to the target.

Arts

Name Type LV Timing Check Target Range Cost Effect
Beast Form Auto 1/1 Minor Action Automatic Self None 2 Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.
Create Arena Auto 1/1 Major Action Automatic Area Scene 0 All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.
Guardian Form Auto, Beast 1/1 Passive Automatic Self None 0 Add +30 to your maximum FP. In Beast form, add your highest Attribute Bonus to your Armor score. You may use Beast Form simultaneously with any Defender Art.
Obstructor of Ego Auto 1/1 See Effect Automatic Single Scene Love Use when the target declares use of a non Timing: Passive Dominion Art. Cancel the effect of the Dominion Art (The Art still counts as having been used). This art can only be used once per scenario, and cannot be used against calamity-class Dominion Arts.
Guardian's Shield Auto 1/1 See Effect Automatic Self None 1 Use simultaneously to Covering. Your Covering action does not end your turn, and you may perform Covering even if your turn is already over.
Ethereal Auto, Beast 1/1 Passive Automatic Self None 0 While under the effect of Beast Form you are considered to be flying, and take -5 damage from Body and Technology attacks. Increase the cost of your Beast Form by +1.
Poltergeist Defense, Beast 1/3 After Damage Roll Automatic Single Scene 2 Decrease damage taken by the target by -Emotion. Can be used once per round per LV.
Spirit Possession Beast 1/1 Set Up Process Automatic Single Close 1 You are Synchronized with the target. As long as this Synchronization state continues, apply a +1 or -1 modifier to all dice checks the target makes. The user chooses which modifier to apply.
Passthrough Beast 1/1 Before Check Automatic Self None 1 You may use Emotion for a Dodge or Information Gathering check.
Controller of Laws None 1/1 See Effect Automatic Self None 4 Use simultaneously with any Spirit art or Type: Magic art. Add +Emotion to the damage the art deals, the damage it reduces, or the FP it restores. May only be used once per round.
Lead Attack None 1/1 Set Up Process Automatic Single Scene 2 Inflict Provoked: You on the target.

Description

Relationships

History