Difference between revisions of "Wistari"
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| − | + | Wistari is a character from the [[Beast Bind Trinity]] campaign. | |
== Game Information == | == Game Information == | ||
Revision as of 11:08, 26 January 2016
| Campaign | Beast Bind Trinity |
| Age | Unknown |
| Birthday | Unknown |
| Birthplace | Earth |
| Occupation | Middle School Student |
| Race | Dragon |
| Gender | Male |
| Height | Unknown |
| Weight | Unknown |
| Hair Color | |
| Eye Color | |
| Relatives | None |
| Player | Ankh |
Wistari is a character from the Beast Bind Trinity campaign.
Contents
Game Information
Overview
- Blood: Celestial (Dragon)/Celestial (Dragon)
- Style: Attacker
- Type: Divine
Life Path
- Origin: Pleasure
- Relationship: Yokomoto Kotomi (Family)
- Ego: Curiosity towards humanity
- Cover: Middle School Student
- Mutation (40): Shadow takes the shape of a dragon
- Mutation (20): Ice mixes with breath
- Mutation (0): Grows scales
Bonds/Egos
- Bond: Human Society (Enjoyment)
- Bond: Yokomoto Kotomi (Family)
- Ego: Curiosity towards humanity
Statistics
- FP: 33
- Humanity: 58
| Body | Tech | Emotion | Blessing | Society | |
|---|---|---|---|---|---|
| Score | 4 | 4 | 5 | 8 | 6 |
| Bonus | 2 | 2 | 2 | 4 | 3 |
| Armor | 2(6) | 2(6) | 2(6) | 4(8) | 3(7) |
| Melee | Ranged | Evade | Initiative | |
|---|---|---|---|---|
| Base | 8 | 8 | 3 | 10 |
| Adj. | 8 | 8 | 3 | 10 |
Equipment
| Name | Type | Check | Attack | Dodge | Guard | Armour | Initiative | Range | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Bare Hands | Weapon (Melee) | 8 | Body + 1d6 | 3 | 0 | Close | |||
| Dragon Claws | Weapon (Melee) | 8 | Blessing + 2 + 1D6 | 5 | 0 | Close | Bare hands in Beast Form. | ||
| Armored Hide | Armor | 0 | 4 | 0 | This items Armor score is only effective while in Beast Form. | ||||
| Katana | Weapon (Melee/Ranged) | 8/8 | Body + 2 + 1D6 | 4 | 0 | Close/Long | Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /. | ||
| Scooter | Vehicle | 8 | Body + 1 + 1D6 | 3 | 13 | Close | Motorcycle equivalent. |
| Name | Type | Timing | Target | Range | Effect |
|---|---|---|---|---|---|
| Communicator | Other | See Effect | Self | None | A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. |
| Regenerative Medicine | Recovery, Consumable | Minor Action | Single | Close | Restore 2D6 FP to the target. |
| Memento | Healing | Initiative Process | Self | None | Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once. |
| Jewel of Destruction | Other | Passive | Self | None | While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type. |
Arts
| Name | Type | LV | Timing | Check | Target | Range | Cost | Effect |
|---|---|---|---|---|---|---|---|---|
| Beast Form | Auto | 1/1 | Minor Action | Automatic | Self | None | 2 | Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action. |
| Create Arena | Auto | 1/1 | Major Action | Automatic | Area | Scene | 0 | All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends. |
| Strike Form | Auto | 1/1 | Passive | Automatic | Self | None | 0 | While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability. |
| Overthrower of All Things | Auto | 1/1 | After Check | Automatic | Single | Scene | Love | Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario. |
| Killer Instinct of the Beast | Auto | 1/1 | Before Damage Roll | Automatic | Self | None | 1 | Add 1D6 to your damage roll. |
| Draconic | Auto | 1/1 | Before Check | Blessing | Self | None | 2 | You may make melee accuracy checks and information gathering checks with your Blessing attribute. |
| Dragon Claws and Fangs | Beast | 1/5 | Passive | Automatic | Self | None | 0 | When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1. |
| Dragon Breath (Bind) | Beast | 1/3 | Major Action | Blessing | Area | Scene | 4 | Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene. |
| Breath of Destruction | Beast | 1/1 | Minor Action | Automatic | Self | None | 5 | During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario. |
| Dragon Cave | Recovery | 1/3 | See Effect | Automatic | Self | None | 2 | Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario. |
| Cute Beast | Beast | 1/1 | Passive | Automatic | Self | None | 0 | Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means. |