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	<id>http://bearscape.org/mw/index.php?action=history&amp;feed=atom&amp;title=BBT%2FCommon_Arts</id>
	<title>BBT/Common Arts - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://bearscape.org/mw/index.php?action=history&amp;feed=atom&amp;title=BBT%2FCommon_Arts"/>
	<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/Common_Arts&amp;action=history"/>
	<updated>2026-09-01T18:38:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=BBT/Common_Arts&amp;diff=672&amp;oldid=prev</id>
		<title>Temia Eszteri: categorisation</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/Common_Arts&amp;diff=672&amp;oldid=prev"/>
		<updated>2016-01-30T04:32:20Z</updated>

		<summary type="html">&lt;p&gt;categorisation&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:32, 30 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot; &gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Mutant Trait: Barrier''' Gain bonus armor each time you mutate. Defenders gain more.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Mutant Trait: Barrier''' Gain bonus armor each time you mutate. Defenders gain more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Monstrous Excitation''' May use a non-passive Type: Beast skill while not in beast form, at the expense of additional humanity and the risk of Berserk status.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Monstrous Excitation''' May use a non-passive Type: Beast skill while not in beast form, at the expense of additional humanity and the risk of Berserk status.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[category:Beast Bind Trinity]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key bearscap_mw916-mw_:diff::1.12:old-636:rev-672 --&gt;
&lt;/table&gt;</summary>
		<author><name>Temia Eszteri</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=BBT/Common_Arts&amp;diff=636&amp;oldid=prev</id>
		<title>Temia Eszteri: display title</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/Common_Arts&amp;diff=636&amp;oldid=prev"/>
		<updated>2016-01-29T04:26:43Z</updated>

		<summary type="html">&lt;p&gt;display title&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:26, 29 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DISPLAYTITLE:Beast Bind Trinity: Common Arts}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arts that can be taken by any character, regardless of Style, Blood, or Root.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arts that can be taken by any character, regardless of Style, Blood, or Root.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Temia Eszteri</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=BBT/Common_Arts&amp;diff=354&amp;oldid=prev</id>
		<title>Doctor West at 08:47, 15 January 2016</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/Common_Arts&amp;diff=354&amp;oldid=prev"/>
		<updated>2016-01-15T08:47:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:47, 15 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot; &gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Mutant Trait: Destruction''' Gain bonus damage each time you mutate. Attackers gain more.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Mutant Trait: Destruction''' Gain bonus damage each time you mutate. Attackers gain more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Mutant Trait: Barrier''' Gain bonus armor each time you mutate. Defenders gain more.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Mutant Trait: Barrier''' Gain bonus armor each time you mutate. Defenders gain more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Monstrous Excitation''' May use non-passive Type: Beast skill while not in beast form, at the expense of additional humanity and the risk of Berserk status.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Monstrous Excitation''' May use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;non-passive Type: Beast skill while not in beast form, at the expense of additional humanity and the risk of Berserk status.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key bearscap_mw916-mw_:diff::1.12:old-353:rev-354 --&gt;
&lt;/table&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=BBT/Common_Arts&amp;diff=353&amp;oldid=prev</id>
		<title>Doctor West at 08:46, 15 January 2016</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/Common_Arts&amp;diff=353&amp;oldid=prev"/>
		<updated>2016-01-15T08:46:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:46, 15 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Devilish Beauty''' Modify a targets dice check by +2 or -2 once per scenario.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Devilish Beauty''' Modify a targets dice check by +2 or -2 once per scenario.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Host''' Choose any reserved item. You become unable to unequip or give this item away in exchange for an initiative bonus. Represents a piece of equipment being your real body.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Host''' Choose any reserved item. You become unable to unequip or give this item away in exchange for an initiative bonus. Represents a piece of equipment being your real body.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Midair Maneuvers''' Add +2 to accuracy while flying only.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Midair Maneuvers''' Add +2 to accuracy while flying only.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Skilled Fists''' Increase the damage of your bare hands.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Skilled Fists''' Increase the damage of your bare hands.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Fame''' Spend resource points to deal extra damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Fame''' Spend resource points to deal extra damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Reactive Armor''' Destroy your armor to reduce damage taken by -10.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Reactive Armor''' Destroy your armor to reduce damage taken by -10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Ambush''' Must be Stealthed or targetting someone with Provoked: You. Deal extra damage, then remove Stealth and Provoked.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Ambush''' Must be Stealthed or targetting someone with Provoked: You. Deal extra damage, then remove Stealth and Provoked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Fear Me''' Win a contested roll with the primary attribute of your choice to inflict Fear: You instead of damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Fear Me''' Win a contested roll with the primary attribute of your choice to inflict Fear: You instead of damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key bearscap_mw916-mw_:diff::1.12:old-352:rev-353 --&gt;
&lt;/table&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=BBT/Common_Arts&amp;diff=352&amp;oldid=prev</id>
		<title>Doctor West: Created page with &quot;Arts that can be taken by any character, regardless of Style, Blood, or Root.  * '''Beast Form''' Learned by all characters automatically. Changes into your monstrous form, gr...&quot;</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/Common_Arts&amp;diff=352&amp;oldid=prev"/>
		<updated>2016-01-15T08:46:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Arts that can be taken by any character, regardless of Style, Blood, or Root.  * &amp;#039;&amp;#039;&amp;#039;Beast Form&amp;#039;&amp;#039;&amp;#039; Learned by all characters automatically. Changes into your monstrous form, gr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Arts that can be taken by any character, regardless of Style, Blood, or Root.&lt;br /&gt;
&lt;br /&gt;
* '''Beast Form''' Learned by all characters automatically. Changes into your monstrous form, granting bonuses depending on your Style and allowing the use of certain restricted Arts.&lt;br /&gt;
* '''Create Arena''' Learned by all characters automatically. Deploy a small, temporary Domain to hide your activities from mundane prying eyes.&lt;br /&gt;
* '''Beloved Article''' Enhances one weapon, armor, or vehicle you have reserved.&lt;br /&gt;
* '''Overpowering Aura''' Deal more damage to and receive less damage from Crowds while in beast form.&lt;br /&gt;
* '''Fire Everything''' Minor action. Adds a +2 accuracy bonus to a ranged attack if you have more than one ranged weapon equipped.&lt;br /&gt;
* '''Wall of Life''' Perform Covering without using a turn once per scene.&lt;br /&gt;
* '''Unusual Appearance''' Add +1 to one combat stat, but take +5 Society damage.&lt;br /&gt;
* '''Strange Masterpiece''' Add +1 to the accuracy of a reserved weapon, but -2 to its initiative modifier. Only you may equip the modified weapon.&lt;br /&gt;
* '''Giant''' Gain additional FP and the Giant creature type in beast form.&lt;br /&gt;
* '''Weakness''' Add 1 to any base attribute, but treat your Armor and Guard score as 0 against a different attribute of your choice.&lt;br /&gt;
* '''Giant Weapon''' Add +1D6 to the damage of a reserved weapon, but -3 to its initiative modifier. Only you may equip the modified weapon.&lt;br /&gt;
* '''Synchronize Ability''' Set up action. Synchronize with a willing target even if they don't have a vehicle equipped.&lt;br /&gt;
* '''Converse with Animals''' Add +2 to a Gather Information check, but you can't spend resource points on it.&lt;br /&gt;
* '''Special Foodstuff''' Use 1 humanity to add +1D6 FP to a recovery effect, but subtract -10 from any recovery effect you don't use this Art on. Represents needing a particular kind of nourishment.&lt;br /&gt;
* '''Flight Ability''' Minor action. Fly for the remainder of the scene.&lt;br /&gt;
* '''Devilish Beauty''' Modify a targets dice check by +2 or -2 once per scenario.&lt;br /&gt;
* '''Host''' Choose any reserved item. You become unable to unequip or give this item away in exchange for an initiative bonus. Represents a piece of equipment being your real body.&lt;br /&gt;
&lt;br /&gt;
* '''Midair Maneuvers''' Add +2 to accuracy while flying only.&lt;br /&gt;
* '''Skilled Fists''' Increase the damage of your bare hands.&lt;br /&gt;
* '''Supreme Tactile Sensation''' When in beast form, adds a bonus to the FP recovery of any allies in the same engagement. Represents being fluffy, springy, or otherwise pleasant to touch.&lt;br /&gt;
* '''Sky Away''' Use a move action to withdraw while flying only.&lt;br /&gt;
* '''Dive Ability''' Become stealthed once per scene. Cancels flying if applicable.&lt;br /&gt;
* '''Heirloom Blade''' Use one or more Arts slots to reserve an expensive item.&lt;br /&gt;
* '''Throw''' Deal at least one damage with a barehanded attack to force a target to withdraw to a space of your choice.&lt;br /&gt;
* '''Daunting Pose''' Attempt to prevent enemies from entering your engagement. Effective only when you're flying or have the Giant type, and cancelled if you move.&lt;br /&gt;
* '''Dual Pistols''' Deal extra damage when wielding two or more ranged weapons with an initiative modifier of 0 or higher.&lt;br /&gt;
* '''Humans Skill''' Spend 3 FP to add +2 to any basic attribute dice check once per scene, while NOT in beast form.&lt;br /&gt;
* '''Sealed''' During the Climax Phase, use your primary attributes rather than your attribute bonuses for Strike Form, Guardian Form, or Support Form.&lt;br /&gt;
* '''Monstrous Fragrance''' You and any characters in the same engagement as you take additional damage while you're in beast form.&lt;br /&gt;
* '''Monstrous Skill''' Choose one primary attribute and add a bonus to any dice checks made with it while in beast form. Can be taken multiple times for different attributes.&lt;br /&gt;
* '''Mini Size''' Add +1 to Evade and +3 to Withdraw checks while in Beast Form. Ineffective if you have the Giant creature type.&lt;br /&gt;
* '''Converse with the Inanimate''' Reduce the Critical Threshold of a Gather Information check to 10.&lt;br /&gt;
* '''Fame''' Spend resource points to deal extra damage.&lt;br /&gt;
* '''Reactive Armor''' Destroy your armor to reduce damage taken by -10.&lt;br /&gt;
&lt;br /&gt;
* '''Ambush''' Must be Stealthed or targetting someone with Provoked: You. Deal extra damage, then remove Stealth and Provoked.&lt;br /&gt;
* '''Fear Me''' Win a contested roll with the primary attribute of your choice to inflict Fear: You instead of damage.&lt;br /&gt;
* '''Cute Beast''' Your beast form will not frighten Unknown Men. You cannot inflict Fear: You by any means.&lt;br /&gt;
* '''Sky Lord's Wings''' Add +2 to Dodge rolls while flying. If you also have Midair Maneuvers, change the effect of both to +3.&lt;br /&gt;
* '''Complex''' Choose one of your two forms. Add +1 to all dice checks made in this form, but subtract -2 to all checks made in the other.&lt;br /&gt;
* '''Strategic Move''' Deal extra damage with a Special Attack this turn.&lt;br /&gt;
* '''Innate Weapon''' Increase the damage of your bare hands each time you mutate.&lt;br /&gt;
* '''Spike''' Deal additional FP after removing a targets Flight status with another Art.&lt;br /&gt;
* '''Assembled Power''' Choose Technology or Society. Add +1 to the chosen attribute while you have a Type: Army item equipped.&lt;br /&gt;
* '''Heavens Controller''' Gain bonus Initiative while flying.&lt;br /&gt;
* '''Warrior's Pride''' Add +1 to Body while you have no weapons other than Bare Hands equipped.&lt;br /&gt;
* '''Reagent''' Choose Emotion or Blessing. Add +1 to the chosen attribute while you have a Type: Magic item equipped.&lt;br /&gt;
* '''Beast Awake''' Minor action. Burn 2D6 humanity, recover twice the amount used in FP, and shift to beast form if applicable.&lt;br /&gt;
* '''Mutant Trait: Control''' Gain bonus initiative each time you mutate. Supporters gain more.&lt;br /&gt;
* '''Mutant Trait: Destruction''' Gain bonus damage each time you mutate. Attackers gain more.&lt;br /&gt;
* '''Mutant Trait: Barrier''' Gain bonus armor each time you mutate. Defenders gain more.&lt;br /&gt;
* '''Monstrous Excitation''' May use non-passive Type: Beast skill while not in beast form, at the expense of additional humanity and the risk of Berserk status.&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
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