Beast Bind Trinity: Common Equipment
About prices: The number to the left of the slash is the difficulty of purchasing this item during play with a Society check.
The number to the right is the XP cost of reserving the item.
Reserved items are replaced between sessions even if used up or lost. Items that aren't reserved are lost and must be reacquired.
Items with no listed difficulty cannot be purchased, only reserved.
Contents
Weapons[edit]
Bare hands (-/0)
Small melee (9/1) Can be thrown
Medium melee (12/4) Can be thrown
Large melee (15/7) Can be thrown
Famed blade (-/15) Ideal vessel
Inhuman weapon (18/10) Requires Body 7
Pistol (12/3)
Large pistol (15/6) Requires Body 6
Machinegun (20/10) Can use a minor action to attack AoE
Shotgun (18/8) Can use a minor action to attack AoE
Sniper rifle (19/9) Can use a minor action to enhance accuracy
Gatling gun (24/15) Requires Body 7, can use a minor action to attack AoE
Bow (14/7) Can attack with Blessing instead of Body at Blessing 7
Shield (12/5)
Wire (22/12) Requires Technology 7
Explosives (21/10) AoE, usable once per scenario only
Ice Frost (-/5) Requires Emotion 6, effective vs demihumans and giants
Sonic Wave (-/6) Requires Emotion 7, effective vs flying targets
Lightning Bolt (-/10) Requires Emotion 7, effective vs machines and visitors
Burn Flame (-/9) Requires Emotion 7, effective vs armies
Force Field (-/8) Requires Emotion 7, guards Emotion damage well
Darkness Flare (-/14) Requires Emotion 7, effective vs divinity and concepts
Shining Ray (-/15) Requires Emotion 7, effective vs vampires and demons
Buster pile (-/18) Ideal consecrated weapon, extra damage on criticals
Anti-material rifle (27/15) Requires Body 7 to move while equipped
One of a thousand (-/15) Ideal vessel
Ritual magic (-/18) Requires Emotion 8, must standby in the same round to use
Pressure (-/5) Requires Society 6, effective vs crowds
Beast Killer (-/15) Ideal consecrated weapon
Scimitar of Barzai (-/12) Enhances magic arts, range enhanced at Emotion 7
Ki bullet (-/10) Deals barehanded damage at range once per round
Celaeno Fragments (-/14) Requires Emotion or Blessing 7, effective vs dark gods
Nameless Cults (-/22) Lose FP when used
De Vermis Mysteriis (-/18) Lose Humanity when used
Pnakotic Manuscripts (-/25) Enhances special attacks at the cost of Humanity
Necronomicon (-/20) Enhances magic arts at the cost of Humanity, ideal vessel
Armor[edit]
Reinforced clothing (8/1)
Armored hide (-/4) Effective only in Beast form
Light armor (10/3)
Heavy armor (12/5)
Spellcloth (15/5) Requires Emotion or Blessing 6
Beast Aura (-/6) Enhances FP
Costume Style (18/7) May equip while transforming, resistant vs Society damage
Heavy hide (-/10) Effective only in Beast form
Anti-magic coat (-/12) Resistant vs Emotion and Blessing damage
Sneaking suit (-/15) Bonus to all actions while hiding
Electron armor (-/8) Bonus to Technology checks, requires cyber magi OR Technology 8 and Concept type
Mascot armor (-/18) Enhances guard score of all weapons
Vehicles[edit]
Motorcycle (15/2)
Four-wheel (17/3)
Armored car (20/6)
Air vehicle (24/10) Character flies while equipped
Boat (22/18) May only be equipped in scenes over water
Self-propelled (15/2) Initiative calculated from characters Body
Magic flight (-/6) Requires Emotion or Blessing 7, character flies while equipped
Common Gear[edit]
Regenerative medicine (12/3) Recovers 2D6 FP
Recovery medicine (12/3) Cures one bad status
Memento (-/2) Recovers (number of bonds)D6 FP once per scenario
Special ammo: <Type> (18/3) Pierces armor vs specified creature type
Communicator (5/0)
Informant connection (-/5) +2 to information gathering
Barrier card (20/5) Cuts damage taken
Nerve accelerant (20/5) Ranged attack +1D6, lose 2 Humanity
Power source: <Stat> (22/5) Restores 2D6+chosen stat, lose 1 Humanity
Subordinate/Servant (-/1)
Muscle enhancer (20/5) Melee attack +1D6, lose 2 Humanity
Access code (-/5) Perform information gathering with Technology, lose 2 Humanity
Familiar (-/5) Perform information gathering with Emotion, lose 2 Humanity
Vessel fragment (-/10) Melee +1, initial humanity -2
Second sight (-/10) Ranged +1, initial humanity -2
Protective charm (-/10) Evade +1, initial humanity -2
Gale feather (-/8) Initiative +2, initial humanity -2
Blood stone (-/5) FP +6, initial humanity -2
Ancient dragon scale (-/7) Melee damage +2, initial humanity -2
Tactical support AI (-/7) Ranged damage +2, initial humanity -2
Grimoire (-/9) Special damage +2, initial humanity -2
Instruction manual (-/12) Special accuracy +2, initial humanity -2
Sinful fists (-/5) Barehanded damage +2, initial humanity -1
Magic catalyst (20/5) Special attack +1D6, lose 2 Humanity
Home/Den (10/2) +1D6 backstage FP recovery
Back alley doctor (16/4) +10 backstage FP recovery to a voluntary target
Super regenerative medicine (22/6) Recovers 4D6 FP
Super recovery medicine (24/8) Cures all bad statuses
Medical kit (20/7) Requires Technology or Blessing 8, restore 2D6+10 FP once per scene
Monstrous scriptures (-/15) Special accuracy +2, +5 damage from humans
Darkened feather (-/18) Evade +2, +5 damage from divinity
Stone from the sea of stars (-/12) FP +10, +5 damage from visitors
Bloodsoaked claws (-/18) Melee +2, +5 damage from demihumans
Rainbow hair (-/18) Ranged +2, +5 damage from spirits
Twisted fang (-/15) Melee damage +4, +5 damage from vampires
Jewel of destruction (-/17) Special damage +4, +5 damage from demons
Torn picture book (-/15) Initiative +3, +5 damage from concepts
Lost engine (-/15) Ranged damage +4, +5 damage from machines
Refiner's Proof: Power Formula (-/6) +3 damage to weapons made with the Magician {Refine Weapon} Art, stacks up to 5 times
Refiner's Proof: Ranged Formula (-/5) May create ranged weapons with {Refine Weapon}
Powder of Ibn Ghazi (16/3) Reveal a hidden target
Abominable Offering (-/6) +1D6 damage with a magic Art, lose 3 Humanity
Elysium News (-/7) Reroll an information gathering check, lose 1 Humanity
Book of Eibon (-/18) Add 1D6 to all checks involving magic Arts at the expense of 1D6 Humanity
Irreplaceable Personnel (-/8) Add +2 to a primary stat check, usable only if you have the Army type equipped
Elder Sign (18/6) Effective only on dark gods. Win a Blessing vs Emotion check to force a withdraw action
Shining Trapezohedron (-/50) Immune to all bad statuses except Fear, take +8 damage from dark gods
Silver Key (-/20) Spend 2D6 Humanity and succeed at an Emotion(20) check to send a willing target to another Dominion.
Barrier stone (-/10) Add +5 to your Armor vs all elements for one round
Experimental Anti-Void Round (22/10) +5 damage to concepts with a non-magical ranged weapon
Cultes des Goules (-/18) Add +3D6 to any FP recovery effect, lose 1D6 Humanity
Social Influence (28/10) Spend 10 FP backstage to remove a persecution effect from yourself
Facility Usage Approval: <Organization> (20/5) +1 to information gathering checks regarding the chosen organization
Melchizedek Support (-/10) Recover 10 FP during clean up, but lose 1D6 Humanity. Limit one