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	<updated>2026-08-30T16:37:42Z</updated>
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	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=713</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=713"/>
		<updated>2016-02-05T06:28:43Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Wistari&lt;br /&gt;
|age=75&lt;br /&gt;
|aliases=Izumi Shingo&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=Middle School Student&lt;br /&gt;
|originalworld=Earth&lt;br /&gt;
|race=Dragon&lt;br /&gt;
|gender=Male&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Purple&lt;br /&gt;
|player=Ankh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wistari is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
*Appears to be a 14-ish year old boy in human form&lt;br /&gt;
*Small ice breathing purple dragon in beast form. Doesn't look very threatening.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
*Acts as a surrogate brother to a younger half-dragon named Yokomoto Kotomi&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Young as dragons go&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=712</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=712"/>
		<updated>2016-02-05T06:28:20Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Wistari&lt;br /&gt;
|age=75&lt;br /&gt;
|aliases=Shingo Izumi&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=Middle School Student&lt;br /&gt;
|originalworld=Earth&lt;br /&gt;
|race=Dragon&lt;br /&gt;
|gender=Male&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Purple&lt;br /&gt;
|player=Ankh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wistari is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
*Appears to be a 14-ish year old boy in human form&lt;br /&gt;
*Small ice breathing purple dragon in beast form. Doesn't look very threatening.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
*Acts as a surrogate brother to a younger half-dragon named Yokomoto Kotomi&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Young as dragons go&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=689</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=689"/>
		<updated>2016-01-30T11:50:30Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Wistari&lt;br /&gt;
|age=75&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=Middle School Student&lt;br /&gt;
|originalworld=Earth&lt;br /&gt;
|race=Dragon&lt;br /&gt;
|gender=Male&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Purple&lt;br /&gt;
|player=Ankh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wistari is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
*Appears to be a 14-ish year old boy in human form&lt;br /&gt;
*Small ice breathing purple dragon in beast form. Doesn't look very threatening.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
*Acts as a surrogate brother to a younger half-dragon named Yokomoto Kotomi&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Young as dragons go&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=688</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=688"/>
		<updated>2016-01-30T11:25:02Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Wistari&lt;br /&gt;
|age=75&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=Middle School Student&lt;br /&gt;
|originalworld=Earth&lt;br /&gt;
|race=Dragon&lt;br /&gt;
|gender=Male&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Purple&lt;br /&gt;
|player=Ankh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wistari is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
*Appears to be a 14-ish year old boy in human form&lt;br /&gt;
*Small ice breathing purple dragon in beast form. Doesn't look very threatening.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
*Acts as a surrogate brother to a younger half-dragon named Yokomoto Koyomi&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Young as dragons go&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=687</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=687"/>
		<updated>2016-01-30T11:24:24Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Wistari&lt;br /&gt;
|age=75&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=Middle School Student&lt;br /&gt;
|originalworld=Earth&lt;br /&gt;
|race=Dragon&lt;br /&gt;
|gender=Male&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Purple&lt;br /&gt;
|player=Ankh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wistari is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
*Appears to be a 14-ish year old boy in human form&lt;br /&gt;
*Small ice breathing purple dragon in beast form. Doesn't look very threatening.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
*Acts as a surrogate brother to a younger half-dragon named Yokomoto Koyomi&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Young as dragons go&lt;br /&gt;
*Woke up from a nap to find humans had been up to some interesting stuff?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=686</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=686"/>
		<updated>2016-01-30T11:22:50Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Wistari&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=Middle School Student&lt;br /&gt;
|originalworld=Earth&lt;br /&gt;
|race=Dragon&lt;br /&gt;
|gender=Male&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Purple&lt;br /&gt;
|player=Ankh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wistari is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
*Appears to be a 14-ish year old boy in human form&lt;br /&gt;
*Small ice breathing purple dragon in beast form. Doesn't look very threatening.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
*Acts as a surrogate brother to a younger half-dragon named Yokomoto Koyomi&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Young as dragons go&lt;br /&gt;
*Woke up from a nap to find humans had been up to some interesting stuff?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=685</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=685"/>
		<updated>2016-01-30T11:21:41Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Wistari&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=Middle School Student&lt;br /&gt;
|originalworld=Earth&lt;br /&gt;
|race=Dragon&lt;br /&gt;
|gender=Male&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Purple&lt;br /&gt;
|player=Ankh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wistari is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
*Appears to be a 14-ish year old boy in human form&lt;br /&gt;
*Small ice breathing purple dragon in beast form. Doesn't look very threatening.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
*Acts as a surrogate brother to a younger half-dragon named Yokomoto Koyomi&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Young as dragons go?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=684</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=684"/>
		<updated>2016-01-30T11:19:08Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Wistari&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=Middle School Student&lt;br /&gt;
|originalworld=Earth&lt;br /&gt;
|race=Dragon&lt;br /&gt;
|gender=Male&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Purple&lt;br /&gt;
|player=Ankh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wistari is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
*Appears to be a 14-ish year old boy in human form&lt;br /&gt;
*Ice breathing purple dragon in beast form.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
*Acts as a surrogate brother to a younger half-dragon named Yokomoto Koyomi&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Young as dragons go?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=683</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=683"/>
		<updated>2016-01-30T11:11:02Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Wistari&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=Middle School Student&lt;br /&gt;
|originalworld=Earth&lt;br /&gt;
|race=Dragon&lt;br /&gt;
|gender=Male&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Purple&lt;br /&gt;
|player=Ankh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wistari is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
*Appears to be a 14-ish year old boy in human form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
*Acts as a surrogate brother to a younger half-dragon named Yokomoto Koyomi&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Young as dragons go?&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=682</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=682"/>
		<updated>2016-01-30T11:08:35Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Wistari&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=Middle School Student&lt;br /&gt;
|originalworld=Earth&lt;br /&gt;
|race=Dragon&lt;br /&gt;
|gender=Male&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|eyecolor=Purple&lt;br /&gt;
|player=Ankh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wistari is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
*Appears to be a 14-ish year old boy in human form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Beast_Bind_Trinity&amp;diff=629</id>
		<title>Beast Bind Trinity</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Beast_Bind_Trinity&amp;diff=629"/>
		<updated>2016-01-28T06:56:08Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I, Doctor West, hereby declare my intent to run a game of Beast Bind Trinity with the denizens of Clevernet. In english.&amp;lt;br /&amp;gt;&lt;br /&gt;
It's possible that I'm completely insane.&amp;lt;br /&amp;gt;&lt;br /&gt;
Anyway, I'll be vomiting up the bare minimum of setting details here to get us started.&lt;br /&gt;
&lt;br /&gt;
== Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[BBT/Bloods and Roots|Bloods and Roots]]&lt;br /&gt;
* [[BBT/Common Equipment|Common Equipment]]&lt;br /&gt;
* [[BBT/Common Arts|Common Arts]]&lt;br /&gt;
* [[BBT/Lifepath|Lifepath]]&lt;br /&gt;
* [[BBT/Glossary|Glossary]]&lt;br /&gt;
* [[BBT/Love and Sin|On Egos, Bonds, Love, and Sin]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* ''[[BBT/Blank Sheet|Blank Sheet]]''&lt;br /&gt;
* [[Caden Graves]]&lt;br /&gt;
* [[Zinnia Alchancer]]&lt;br /&gt;
* [[Merry Klausen]]&lt;br /&gt;
* [[Nomen Nescio]]&lt;br /&gt;
* [[Wistari]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beast Bind Trinity]][[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=BBT/Love_and_Sin&amp;diff=627</id>
		<title>BBT/Love and Sin</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/Love_and_Sin&amp;diff=627"/>
		<updated>2016-01-28T06:55:51Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: Doctor West moved page BBT/LoveAndSin to BBT/Love and Sin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pre Play ==&lt;br /&gt;
&lt;br /&gt;
Characters begin each session (the Pre Play phase) with three Bonds (two from their Lifepath, and one with another PC) and one Ego. In addition, the GM may give each PC a fourth Bond in the scenario handout. You may only have a total of 7 Bonds and Egos combined at any given time. During After Play, any Bonds or Egos you gained this session are cleared away, returning you to three Bonds and one Ego again. The contents of your &amp;quot;3+1&amp;quot; may be changed at this point as character development demands.&lt;br /&gt;
&lt;br /&gt;
This doesn't mean that your bonds are gone from a roleplay perspective, mind you. They've simply been sorted out and filed away with the end of the incident. If an NPC you held a Bond with appears again in a later session, you'll likely forge one again.&lt;br /&gt;
&lt;br /&gt;
== What's the difference? ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, you might end up with cases like [Bond: Girlfriend (Love)] and [Ego: Love for my girlfriend] that look the same at first glance. However, there are important differences between a Bond and an Ego. In the above example, the Ego is not truly directed at the object of your affection, but instead at an ideal 'girlfriend' image that originated in your own head. Love as an Ego does not consider if you that love is reciprocated or wanted. Hatred as an Ego has nothing to do with the subjects truth or intentions, it's nurtured and takes root entirely within yourself.&lt;br /&gt;
&lt;br /&gt;
Similarly, [Ego: Hatred for my rival] and [Bond: Rival (Hatred)] may both sound like an Ego, but there's a difference. The latter still acknowledges your rival as an individual, and you've likely grown to hate them through a number of incidents and experiences. In the former case, whether your rival has a change of heart, admits defeat, or even dies, your fundamental feelings for them won't change.&lt;br /&gt;
&lt;br /&gt;
In other words, if it's a Bond, the nuances of your feelings towards the subject may change depending on the situation, but not so much for an Ego. When a Bond becomes an Ego, that feeling has hardened within you and become semi-permanent.&lt;br /&gt;
&lt;br /&gt;
Of course, the possibility always remains of Love turning an Ego back into a Bond...&lt;br /&gt;
&lt;br /&gt;
== Acquiring Bonds ==&lt;br /&gt;
&lt;br /&gt;
You may add a new Bond to your record sheet at any time that the GM allows. The subject may be a person, a region, or even a concept, as long as it's appropriate to your roleplay.&lt;br /&gt;
&lt;br /&gt;
== Converting to Egos ==&lt;br /&gt;
&lt;br /&gt;
There are three situations in which a Bond may become an Ego. The first is loss of Humanity. When your Humanity drops to 40, 20, or 0 (the points where a mutation manifests), you must choose one Bond and convert it to an Ego.&lt;br /&gt;
&lt;br /&gt;
The second is GM ruling: If the GM decides it's impossible for you to maintain your current relationship with a Bond... for example, if a friend witnesses your monster transformation and rejects you... they may declare that Bond has become an Ego.&lt;br /&gt;
&lt;br /&gt;
The third is the players own decision. You may convert a Bond to an Ego at any time you feel is appropriate, as long as the GM approves.&lt;br /&gt;
&lt;br /&gt;
As a rule, Egos are not acquired on their own. If you wish to acquire an Ego from nothing, treat it as acquiring a Bond and then immediately voluntarily converting it. If you REALLY want to, you may skip the Bond stage and simply add an Ego to your record sheet, but this means missing out on Love.&lt;br /&gt;
&lt;br /&gt;
== Acquiring Love and Sin ==&lt;br /&gt;
&lt;br /&gt;
You automatically acquire one point of Love for each Bond you have. This Love remains even if the Bond becomes an Ego before it's used.&lt;br /&gt;
&lt;br /&gt;
Sin isn't as easy. At the end of a scene, you may declare to the GM that you roleplayed one of your Egos. If the GM agrees, you acquire one point of Sin. You may only acquire one point of Sin per scene, and you may only acquire Sin from the same Ego once per session. As an exception, during the Climax Phase, you may roleplay an Ego and immediately acquire up to 1 point of Sin without waiting for the scene end.&lt;br /&gt;
&lt;br /&gt;
== What can I do with Love? ==&lt;br /&gt;
&lt;br /&gt;
'''Enter Release State:''' You may declare this at any time, even during Transient Death. You immediately recover (Body + 10) FP, are cured of all status ailments, and may not be subjected to status ailments again for the duration that you're Released. In addition, for all 2D6 rolls you make as a Major Action, roll 3D6 and discard the lowest result instead. However, you cannot recover your FP by any means while Released, and if you are reduced to 0 FP, you suffer True Death. A Release state lasts until the end of the scene. You cannot Release again when already in this state.&lt;br /&gt;
&lt;br /&gt;
'''Use Sin on Others:''' You may use a Love point and a Sin point together to apply one of the following Sin affects to an ally other than yourself: Boost Result, Enhance Damage, Revive, Avoid True Death, and Recover.&lt;br /&gt;
&lt;br /&gt;
'''Restore Bond:''' You may revert an Ego (other than a Lifepath Ego) back into a Bond. When using this on someone other than yourself, the target character must consent. If they do not consent, the Love point is not used.&lt;br /&gt;
&lt;br /&gt;
'''Use Arts:''' Some powerful Arts require you to spend Love rather than Humanity to use them.&lt;br /&gt;
&lt;br /&gt;
== What can I do with Sin? ==&lt;br /&gt;
&lt;br /&gt;
'''Boost Result:''' You may declare this after making a dice check. Add +3D6 to the result.&lt;br /&gt;
&lt;br /&gt;
'''Enhance Damage:''' You may declare this before making a damage roll. Add +5D6 to the damage roll and treat the targets Armor and Guard scores as 0.&lt;br /&gt;
&lt;br /&gt;
'''Ignore Target Shift:''' You may declare this before making a damage roll. Ignore the effects of all Arts and items such as Parrying that would shift the damage dealt to another character or item.&lt;br /&gt;
&lt;br /&gt;
'''Revive:''' Use immediately after suffering Transient Death. You may immediately return to battle with (Blessing + 10) FP.&lt;br /&gt;
&lt;br /&gt;
'''Avoid True Death:''' Use immediately after suffering True Death. You avoid dying permanently and suffer Transient Death instead. You may only use this Sin effect once per scenario.&lt;br /&gt;
&lt;br /&gt;
'''Recover:''' You may declare this at any time. Clear away all status ailments and negative effects from Arts and items, and recover (Blessing + 10) FP. As an exception, you may restore your own FP this way even in a Released State.&lt;br /&gt;
&lt;br /&gt;
== On Humanity ==&lt;br /&gt;
&lt;br /&gt;
You begin each new session with your Initial Humanity. No minimum exists for humanity: it continues to be tracked into negative numbers. It can drop  in one of four ways. &lt;br /&gt;
&lt;br /&gt;
'''Appearing:''' Each time you appear in a scene, you lose 1D6 Humanity. Halfbreeds are drawn to the Abyss merely by existing.&lt;br /&gt;
&lt;br /&gt;
'''Arts:''' When you use an Art, in most cases you must spend a portion of your Humanity.&lt;br /&gt;
&lt;br /&gt;
'''Items:''' Some items reduce your Initial Humanity when acquired. If you acquire such an item during a session, your current Humanity drops as well.&lt;br /&gt;
&lt;br /&gt;
'''Fall Checks:''' When your Ego has been strongly stimulated, you've come face to face with a powerful Dominator, or otherwise are more conscious of the Abyss than normal, the GM may call for a Fall Check. Roll 2d6 + (number of bonds) against a difficulty set by the GM (usually 10). Simply by rolling a Fall Check, you lose 2D6 Humanity. If you fail, you additionally suffer the Berserk status ailment.&lt;br /&gt;
&lt;br /&gt;
As your Humanity drops, your Bonds become Egos and your Mutations begin to manifest. As a rule of thumb, at 40 Humanity you won't be found out as a halfbreed as long as you're careful. At 20 Humanity, other beasts are likely to see through your disguise, and even if you disguise yourself other humans will feel something unnatural about you. At 0 Humanity, your nature becomes obvious for anyone to see.&lt;br /&gt;
&lt;br /&gt;
However, the closer you get to the Abyss, the more explosively you're able to draw power from it. Each time a mutation manifests, your critical threshold is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
When the Climax Phase ends, your will to remain a halfbreed allows you to attempt to recover some of your lost Humanity. Roll (number of Bonds)D6, or (number of Bonds x 2)D6 if you accomplished your Spiritual Anchor for this scenario. If you still have 0 Humanity or less after this, you may declare to the GM that you wish to make an additional recovery roll. This second roll is always (number of Bonds x 2)D6. However, you earn 0 experience from your Humanity score if you make an additional recovery roll.&lt;br /&gt;
&lt;br /&gt;
If you don't make an additional roll, or you '''still''' have 0 Humanity or less even after making one, your PC falls to the Abyss and becomes an NPC controlled by the GM. Whether they simply cut their Bonds and leave their human lives behind, become a Horror, or even ascend as a Dominator is up to you and the GM.&lt;br /&gt;
&lt;br /&gt;
[[Category: Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=BBT/LoveAndSin&amp;diff=628</id>
		<title>BBT/LoveAndSin</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/LoveAndSin&amp;diff=628"/>
		<updated>2016-01-28T06:55:51Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: Doctor West moved page BBT/LoveAndSin to BBT/Love and Sin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[BBT/Love and Sin]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=BBT/Love_and_Sin&amp;diff=626</id>
		<title>BBT/Love and Sin</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/Love_and_Sin&amp;diff=626"/>
		<updated>2016-01-28T06:55:03Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pre Play ==&lt;br /&gt;
&lt;br /&gt;
Characters begin each session (the Pre Play phase) with three Bonds (two from their Lifepath, and one with another PC) and one Ego. In addition, the GM may give each PC a fourth Bond in the scenario handout. You may only have a total of 7 Bonds and Egos combined at any given time. During After Play, any Bonds or Egos you gained this session are cleared away, returning you to three Bonds and one Ego again. The contents of your &amp;quot;3+1&amp;quot; may be changed at this point as character development demands.&lt;br /&gt;
&lt;br /&gt;
This doesn't mean that your bonds are gone from a roleplay perspective, mind you. They've simply been sorted out and filed away with the end of the incident. If an NPC you held a Bond with appears again in a later session, you'll likely forge one again.&lt;br /&gt;
&lt;br /&gt;
== What's the difference? ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, you might end up with cases like [Bond: Girlfriend (Love)] and [Ego: Love for my girlfriend] that look the same at first glance. However, there are important differences between a Bond and an Ego. In the above example, the Ego is not truly directed at the object of your affection, but instead at an ideal 'girlfriend' image that originated in your own head. Love as an Ego does not consider if you that love is reciprocated or wanted. Hatred as an Ego has nothing to do with the subjects truth or intentions, it's nurtured and takes root entirely within yourself.&lt;br /&gt;
&lt;br /&gt;
Similarly, [Ego: Hatred for my rival] and [Bond: Rival (Hatred)] may both sound like an Ego, but there's a difference. The latter still acknowledges your rival as an individual, and you've likely grown to hate them through a number of incidents and experiences. In the former case, whether your rival has a change of heart, admits defeat, or even dies, your fundamental feelings for them won't change.&lt;br /&gt;
&lt;br /&gt;
In other words, if it's a Bond, the nuances of your feelings towards the subject may change depending on the situation, but not so much for an Ego. When a Bond becomes an Ego, that feeling has hardened within you and become semi-permanent.&lt;br /&gt;
&lt;br /&gt;
Of course, the possibility always remains of Love turning an Ego back into a Bond...&lt;br /&gt;
&lt;br /&gt;
== Acquiring Bonds ==&lt;br /&gt;
&lt;br /&gt;
You may add a new Bond to your record sheet at any time that the GM allows. The subject may be a person, a region, or even a concept, as long as it's appropriate to your roleplay.&lt;br /&gt;
&lt;br /&gt;
== Converting to Egos ==&lt;br /&gt;
&lt;br /&gt;
There are three situations in which a Bond may become an Ego. The first is loss of Humanity. When your Humanity drops to 40, 20, or 0 (the points where a mutation manifests), you must choose one Bond and convert it to an Ego.&lt;br /&gt;
&lt;br /&gt;
The second is GM ruling: If the GM decides it's impossible for you to maintain your current relationship with a Bond... for example, if a friend witnesses your monster transformation and rejects you... they may declare that Bond has become an Ego.&lt;br /&gt;
&lt;br /&gt;
The third is the players own decision. You may convert a Bond to an Ego at any time you feel is appropriate, as long as the GM approves.&lt;br /&gt;
&lt;br /&gt;
As a rule, Egos are not acquired on their own. If you wish to acquire an Ego from nothing, treat it as acquiring a Bond and then immediately voluntarily converting it. If you REALLY want to, you may skip the Bond stage and simply add an Ego to your record sheet, but this means missing out on Love.&lt;br /&gt;
&lt;br /&gt;
== Acquiring Love and Sin ==&lt;br /&gt;
&lt;br /&gt;
You automatically acquire one point of Love for each Bond you have. This Love remains even if the Bond becomes an Ego before it's used.&lt;br /&gt;
&lt;br /&gt;
Sin isn't as easy. At the end of a scene, you may declare to the GM that you roleplayed one of your Egos. If the GM agrees, you acquire one point of Sin. You may only acquire one point of Sin per scene, and you may only acquire Sin from the same Ego once per session. As an exception, during the Climax Phase, you may roleplay an Ego and immediately acquire up to 1 point of Sin without waiting for the scene end.&lt;br /&gt;
&lt;br /&gt;
== What can I do with Love? ==&lt;br /&gt;
&lt;br /&gt;
'''Enter Release State:''' You may declare this at any time, even during Transient Death. You immediately recover (Body + 10) FP, are cured of all status ailments, and may not be subjected to status ailments again for the duration that you're Released. In addition, for all 2D6 rolls you make as a Major Action, roll 3D6 and discard the lowest result instead. However, you cannot recover your FP by any means while Released, and if you are reduced to 0 FP, you suffer True Death. A Release state lasts until the end of the scene. You cannot Release again when already in this state.&lt;br /&gt;
&lt;br /&gt;
'''Use Sin on Others:''' You may use a Love point and a Sin point together to apply one of the following Sin affects to an ally other than yourself: Boost Result, Enhance Damage, Revive, Avoid True Death, and Recover.&lt;br /&gt;
&lt;br /&gt;
'''Restore Bond:''' You may revert an Ego (other than a Lifepath Ego) back into a Bond. When using this on someone other than yourself, the target character must consent. If they do not consent, the Love point is not used.&lt;br /&gt;
&lt;br /&gt;
'''Use Arts:''' Some powerful Arts require you to spend Love rather than Humanity to use them.&lt;br /&gt;
&lt;br /&gt;
== What can I do with Sin? ==&lt;br /&gt;
&lt;br /&gt;
'''Boost Result:''' You may declare this after making a dice check. Add +3D6 to the result.&lt;br /&gt;
&lt;br /&gt;
'''Enhance Damage:''' You may declare this before making a damage roll. Add +5D6 to the damage roll and treat the targets Armor and Guard scores as 0.&lt;br /&gt;
&lt;br /&gt;
'''Ignore Target Shift:''' You may declare this before making a damage roll. Ignore the effects of all Arts and items such as Parrying that would shift the damage dealt to another character or item.&lt;br /&gt;
&lt;br /&gt;
'''Revive:''' Use immediately after suffering Transient Death. You may immediately return to battle with (Blessing + 10) FP.&lt;br /&gt;
&lt;br /&gt;
'''Avoid True Death:''' Use immediately after suffering True Death. You avoid dying permanently and suffer Transient Death instead. You may only use this Sin effect once per scenario.&lt;br /&gt;
&lt;br /&gt;
'''Recover:''' You may declare this at any time. Clear away all status ailments and negative effects from Arts and items, and recover (Blessing + 10) FP. As an exception, you may restore your own FP this way even in a Released State.&lt;br /&gt;
&lt;br /&gt;
== On Humanity ==&lt;br /&gt;
&lt;br /&gt;
You begin each new session with your Initial Humanity. No minimum exists for humanity: it continues to be tracked into negative numbers. It can drop  in one of four ways. &lt;br /&gt;
&lt;br /&gt;
'''Appearing:''' Each time you appear in a scene, you lose 1D6 Humanity. Halfbreeds are drawn to the Abyss merely by existing.&lt;br /&gt;
&lt;br /&gt;
'''Arts:''' When you use an Art, in most cases you must spend a portion of your Humanity.&lt;br /&gt;
&lt;br /&gt;
'''Items:''' Some items reduce your Initial Humanity when acquired. If you acquire such an item during a session, your current Humanity drops as well.&lt;br /&gt;
&lt;br /&gt;
'''Fall Checks:''' When your Ego has been strongly stimulated, you've come face to face with a powerful Dominator, or otherwise are more conscious of the Abyss than normal, the GM may call for a Fall Check. Roll 2d6 + (number of bonds) against a difficulty set by the GM (usually 10). Simply by rolling a Fall Check, you lose 2D6 Humanity. If you fail, you additionally suffer the Berserk status ailment.&lt;br /&gt;
&lt;br /&gt;
As your Humanity drops, your Bonds become Egos and your Mutations begin to manifest. As a rule of thumb, at 40 Humanity you won't be found out as a halfbreed as long as you're careful. At 20 Humanity, other beasts are likely to see through your disguise, and even if you disguise yourself other humans will feel something unnatural about you. At 0 Humanity, your nature becomes obvious for anyone to see.&lt;br /&gt;
&lt;br /&gt;
However, the closer you get to the Abyss, the more explosively you're able to draw power from it. Each time a mutation manifests, your critical threshold is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
When the Climax Phase ends, your will to remain a halfbreed allows you to attempt to recover some of your lost Humanity. Roll (number of Bonds)D6, or (number of Bonds x 2)D6 if you accomplished your Spiritual Anchor for this scenario. If you still have 0 Humanity or less after this, you may declare to the GM that you wish to make an additional recovery roll. This second roll is always (number of Bonds x 2)D6. However, you earn 0 experience from your Humanity score if you make an additional recovery roll.&lt;br /&gt;
&lt;br /&gt;
If you don't make an additional roll, or you '''still''' have 0 Humanity or less even after making one, your PC falls to the Abyss and becomes an NPC controlled by the GM. Whether they simply cut their Bonds and leave their human lives behind, become a Horror, or even ascend as a Dominator is up to you and the GM.&lt;br /&gt;
&lt;br /&gt;
[[Category: Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=BBT/Love_and_Sin&amp;diff=625</id>
		<title>BBT/Love and Sin</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/Love_and_Sin&amp;diff=625"/>
		<updated>2016-01-28T06:53:41Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pre Play ==&lt;br /&gt;
&lt;br /&gt;
Characters begin each session (the Pre Play phase) with three Bonds (two from their Lifepath, and one with another PC) and one Ego. In addition, the GM may give each PC a fourth Bond in the scenario handout. You may only have a total of 7 Bonds and Egos combined at any given time. During After Play, any Bonds or Egos you gained this session are cleared away, returning you to three Bonds and one Ego again. The contents of your &amp;quot;3+1&amp;quot; may be changed at this point as character development demands.&lt;br /&gt;
&lt;br /&gt;
This doesn't mean that your bonds are gone from a roleplay perspective, mind you. They've simply been sorted out and filed away with the end of the incident. If an NPC you held a Bond with appears again in a later session, you'll likely forge one again.&lt;br /&gt;
&lt;br /&gt;
== What's the difference? ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, you might end up with cases like [Bond: Girlfriend (Love)] and [Ego: Love for my girlfriend] that look the same at first glance. However, there are important differences between a Bond and an Ego. In the above example, the Ego is not truly directed at the object of your affection, but instead at an ideal 'girlfriend' image that originated in your own head. Love as an Ego does not consider if you that love is reciprocated or wanted. Hatred as an Ego has nothing to do with the subjects truth or intentions, it's nurtured and takes root entirely within yourself.&lt;br /&gt;
&lt;br /&gt;
Similarly, [Ego: Hatred for my rival] and [Bond: Rival (Hatred)] may both sound like an Ego, but there's a difference. The latter still acknowledges your rival as an individual, and you've likely grown to hate them through a number of incidents and experiences. In the former case, whether your rival has a change of heart, admits defeat, or even dies, your fundamental feelings for them won't change.&lt;br /&gt;
&lt;br /&gt;
In other words, if it's a Bond, the nuances of your feelings towards the subject may change depending on the situation, but not so much for an Ego. When a Bond becomes an Ego, that feeling has hardened within you and become semi-permanent.&lt;br /&gt;
&lt;br /&gt;
Of course, the possibility always remains of Love turning an Ego back into a Bond...&lt;br /&gt;
&lt;br /&gt;
== Acquiring Bonds ==&lt;br /&gt;
&lt;br /&gt;
You may add a new Bond to your record sheet at any time that the GM allows. The subject may be a person, a region, or even a concept, as long as it's appropriate to your roleplay.&lt;br /&gt;
&lt;br /&gt;
== Converting to Egos ==&lt;br /&gt;
&lt;br /&gt;
There are three situations in which a Bond may become an Ego. The first is loss of Humanity. When your Humanity drops to 40, 20, or 0 (the points where a mutation manifests), you must choose one Bond and convert it to an Ego.&lt;br /&gt;
&lt;br /&gt;
The second is GM ruling: If the GM decides it's impossible for you to maintain your current relationship with a Bond... for example, if a friend witnesses your monster transformation and rejects you... they may declare that Bond has become an Ego.&lt;br /&gt;
&lt;br /&gt;
The third is the players own decision. You may convert a Bond to an Ego at any time you feel is appropriate, as long as the GM approves.&lt;br /&gt;
&lt;br /&gt;
As a rule, Egos are not acquired on their own. If you wish to acquire an Ego from nothing, treat it as acquiring a Bond and then immediately voluntarily converting it. If you REALLY want to, you may skip the Bond stage and simply add an Ego to your record sheet, but this means missing out on Love.&lt;br /&gt;
&lt;br /&gt;
== Acquiring Love and Sin ==&lt;br /&gt;
&lt;br /&gt;
You automatically acquire one point of Love for each Bond you have. This Love remains even if the Bond becomes an Ego before it's used.&lt;br /&gt;
&lt;br /&gt;
Sin isn't as easy. At the end of a scene, you may declare to the GM that you roleplayed one of your Egos. If the GM agrees, you acquire one point of Sin. You may only acquire one point of Sin per scene, and you may only acquire Sin from the same Ego once per session. As an exception, during the Climax Phase, you may roleplay an Ego and immediately acquire up to 1 point of Sin without waiting for the scene end.&lt;br /&gt;
&lt;br /&gt;
== What can I do with Love? ==&lt;br /&gt;
&lt;br /&gt;
'''Enter Release State:''' You may declare this at any time, even during Transient Death. You immediately recover (Body + 10) FP, are cured of all status ailments, and may not be subjected to status ailments again for the duration that you're Released. In addition, for all 2D6 rolls you make as a Major Action, roll 3D6 and discard the lowest result instead. However, you cannot recover your FP by any means while Released, and if you are reduced to 0 FP, you suffer True Death. A Release state lasts until the end of the scene. You cannot Release again when already in this state.&lt;br /&gt;
&lt;br /&gt;
'''Use Sin on Others:''' You may use a Love point and a Sin point together to apply one of the following Sin affects to an ally other than yourself: Boost Result, Enhance Damage, Revive, Avoid True Death, and Recover.&lt;br /&gt;
&lt;br /&gt;
'''Restore Bond:''' You may revert an Ego (other than a Lifepath Ego) back into a Bond. When using this on someone other than yourself, the target character must consent. If they do not consent, the Love point is not used.&lt;br /&gt;
&lt;br /&gt;
'''Use Arts:''' Some powerful Arts require you to spend Love rather than Humanity to use them.&lt;br /&gt;
&lt;br /&gt;
== What can I do with Sin? ==&lt;br /&gt;
&lt;br /&gt;
'''Boost Result:''' You may declare this after making a dice check. Add +3D6 to the result.&lt;br /&gt;
&lt;br /&gt;
'''Enhance Damage:''' You may declare this before making a damage roll. Add +5D6 to the damage roll and treat the targets Armor and Guard scores as 0.&lt;br /&gt;
&lt;br /&gt;
'''Ignore Target Shift:''' You may declare this before making a damage roll. Ignore the effects of all Arts and items such as Parrying that would shift the damage dealt to another character or item.&lt;br /&gt;
&lt;br /&gt;
'''Revive:''' Use immediately after suffering Transient Death. You may immediately return to battle with (Blessing + 10) FP.&lt;br /&gt;
&lt;br /&gt;
'''Avoid True Death:''' Use immediately after suffering True Death. You avoid dying permanently and suffer Transient Death instead. You may only use this Sin effect once per scenario.&lt;br /&gt;
&lt;br /&gt;
'''Recover:''' You may declare this at any time. Clear away all status ailments and negative effects from Arts and items, and recover (Blessing + 10) FP. As an exception, you may restore your own FP this way even in a Released State.&lt;br /&gt;
&lt;br /&gt;
== On Humanity ==&lt;br /&gt;
&lt;br /&gt;
You begin each new session with your Initial Humanity. No minimum exists for humanity: it continues to be tracked into negative numbers. It can drop  in one of four ways. &lt;br /&gt;
&lt;br /&gt;
'''Appearing:''' Each time you appear in a scene, you lose 1D6 Humanity. Halfbreeds are drawn to the Abyss merely by existing.&lt;br /&gt;
&lt;br /&gt;
'''Arts:''' When you use an Art, in most cases you must spend a portion of your Humanity.&lt;br /&gt;
&lt;br /&gt;
'''Items:''' Some items reduce your Initial Humanity when acquired. If you acquire such an item during a session, your current Humanity drops as well.&lt;br /&gt;
&lt;br /&gt;
'''Fall Checks:''' When your Ego has been strongly stimulated, you've come face to face with a powerful Dominator, or otherwise are more conscious of the Abyss than normal, the GM may call for a Fall Check. Roll 2d6 + (number of bonds) against a difficulty set by the GM (usually 10). Simply by rolling a Fall Check, you lose 2D6 Humanity. If you fail, you additionally suffer the Berserk status ailment.&lt;br /&gt;
&lt;br /&gt;
As your Humanity drops, your Bonds become Egos and your Mutations begin to manifest. As a rule of thumb, at 40 Humanity you won't be found out as a halfbreed as long as you're careful. At 20 Humanity, other beasts are likely to see through your disguise, and even if you disguise yourself other humans will feel something unnatural about you. At 0 Humanity, your nature becomes obvious for anyone to see.&lt;br /&gt;
&lt;br /&gt;
However, the closer you get to the Abyss, the more explosively you're able to draw power from it. Each time a mutation manifests, your critical threshold is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
When the Climax Phase ends, your will to remain a halfbreed allows you to attempt to recover some of your lost Humanity. Roll (number of Bonds)D6, or (number of Bonds x 2)D6 if you accomplished your Spiritual Anchor for this scenario. If you still have 0 Humanity or less after this, you may declare to the GM that you wish to make an additional recovery roll. This second roll is always (number of Bonds x 2)D6. However, you earn 0 experience from your Humanity score if you make an additional recovery roll.&lt;br /&gt;
&lt;br /&gt;
If you don't make an additional roll, or you '''still''' have 0 Humanity or less even after making one, your PC falls to the Abyss and becomes an NPC controlled by the GM. Whether they simply cut their Bonds and leave their human lives behind, become a Horror, or even ascend as a Dominator is up to you and the GM.&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=BBT/Love_and_Sin&amp;diff=618</id>
		<title>BBT/Love and Sin</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/Love_and_Sin&amp;diff=618"/>
		<updated>2016-01-28T06:41:21Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pre Play ==&lt;br /&gt;
&lt;br /&gt;
Characters begin each session (the Pre Play phase) with three Bonds (two from their Lifepath, and one with another PC) and one Ego. In addition, the GM may give each PC a fourth Bond in the scenario handout. You may only have a total of 7 Bonds and Egos combined at any given time. During After Play, any Bonds or Egos you gained this session are cleared away, returning you to three Bonds and one Ego again. The contents of your &amp;quot;3+1&amp;quot; may be changed at this point as character development demands.&lt;br /&gt;
&lt;br /&gt;
This doesn't mean that your bonds are gone from a roleplay perspective, mind you. They've simply been sorted out and filed away with the end of the incident. If an NPC you held a Bond with appears again in a later session, you'll likely forge one again.&lt;br /&gt;
&lt;br /&gt;
== What's the difference? ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, you might end up with cases like [Bond: Girlfriend (Love)] and [Ego: Love for my girlfriend] that look the same at first glance. However, there are important differences between a Bond and an Ego. In the above example, the Ego is not truly directed at the object of your affection, but instead at an ideal 'girlfriend' image that originated in your own head. Love as an Ego does not consider if you that love is reciprocated or wanted. Hatred as an Ego has nothing to do with the subjects truth or intentions, it's nurtured and takes root entirely within yourself.&lt;br /&gt;
&lt;br /&gt;
Similarly, [Ego: Hatred for my rival] and [Bond: Rival (Hatred)] may both sound like an Ego, but there's a difference. The latter still acknowledges your rival as an individual, and you've likely grown to hate them through a number of incidents and experiences. In the former case, whether your rival has a change of heart, admits defeat, or even dies, your fundamental feelings for them won't change.&lt;br /&gt;
&lt;br /&gt;
In other words, if it's a Bond, the nuances of your feelings towards the subject may change depending on the situation, but not so much for an Ego. When a Bond becomes an Ego, that feeling has hardened within you and become semi-permanent.&lt;br /&gt;
&lt;br /&gt;
Of course, the possibility always remains of Love turning an Ego back into a Bond...&lt;br /&gt;
&lt;br /&gt;
== Acquiring Bonds ==&lt;br /&gt;
&lt;br /&gt;
You may add a new Bond to your record sheet at any time that the GM allows. The subject may be a person, a region, or even a concept, as long as it's appropriate to your roleplay.&lt;br /&gt;
&lt;br /&gt;
== Converting to Egos ==&lt;br /&gt;
&lt;br /&gt;
There are three situations in which a Bond may become an Ego. The first is loss of Humanity. When your Humanity drops to 40, 20, or 0 (the points where a mutation manifests), you must choose one Bond and convert it to an Ego.&lt;br /&gt;
&lt;br /&gt;
The second is GM ruling: If the GM decides it's impossible for you to maintain your current relationship with a Bond... for example, if a friend witnesses your monster transformation and rejects you... they may declare that Bond has become an Ego.&lt;br /&gt;
&lt;br /&gt;
The third is the players own decision. You may convert a Bond to an Ego at any time you feel is appropriate, as long as the GM approves.&lt;br /&gt;
&lt;br /&gt;
As a rule, Egos are not acquired on their own. If you wish to acquire an Ego from nothing, treat it as acquiring a Bond and then immediately voluntarily converting it. If you REALLY want to, you may skip the Bond stage and simply add an Ego to your record sheet, but this means missing out on Love.&lt;br /&gt;
&lt;br /&gt;
== Acquiring Love and Sin ==&lt;br /&gt;
&lt;br /&gt;
You automatically acquire one point of Love for each Bond you have. This Love remains even if the Bond becomes an Ego before it's used.&lt;br /&gt;
&lt;br /&gt;
Sin isn't as easy. At the end of a scene, you may declare to the GM that you roleplayed one of your Egos. If the GM agrees, you acquire one point of Sin. You may only acquire one point of Sin per scene, and you may only acquire Sin from the same Ego once per session. As an exception, during the Climax Phase, you may roleplay an Ego and immediately acquire up to 1 point of Sin without waiting for the scene end.&lt;br /&gt;
&lt;br /&gt;
== What can I do with Love? ==&lt;br /&gt;
&lt;br /&gt;
'''Enter Release State:''' You may declare this at any time, even during Transient Death. You immediately recover (Body + 10) FP, are cured of all status ailments, and may not be subjected to status ailments again for the duration that you're Released. In addition, for all 2D6 rolls you make as a Major Action, roll 3D6 and discard the lowest result instead. However, you cannot recover your FP by any means while Released, and if you are reduced to 0 FP, you suffer True Death. A Release state lasts until the end of the scene. You cannot Release again when already in this state.&lt;br /&gt;
&lt;br /&gt;
'''Use Sin on Others:''' You may use a Love point and a Sin point together to apply one of the following Sin affects to an ally other than yourself: Boost Result, Enhance Damage, Revive, Avoid True Death, and Recover.&lt;br /&gt;
&lt;br /&gt;
'''Restore Bond:''' You may revert an Ego (other than a Lifepath Ego) back into a Bond. When using this on someone other than yourself, the target character must consent. If they do not consent, the Love point is not used.&lt;br /&gt;
&lt;br /&gt;
'''Use Arts:''' Some powerful Arts require you to spend Love rather than Humanity to use them.&lt;br /&gt;
&lt;br /&gt;
== What can I do with Sin? ==&lt;br /&gt;
&lt;br /&gt;
'''Boost Result:''' You may declare this after making a dice check. Add +3D6 to the result.&lt;br /&gt;
&lt;br /&gt;
'''Enhance Damage:''' You may declare this before making a damage roll. Add +5D6 to the damage roll and treat the targets Armor and Guard scores as 0.&lt;br /&gt;
&lt;br /&gt;
'''Ignore Target Shift:''' You may declare this before making a damage roll. Ignore the effects of all Arts and items such as Parrying that would shift the damage dealt to another character or item.&lt;br /&gt;
&lt;br /&gt;
'''Revive:''' Use immediately after suffering Transient Death. You may immediately return to battle with (Blessing + 10) FP.&lt;br /&gt;
&lt;br /&gt;
'''Avoid True Death:''' Use immediately after suffering True Death. You avoid dying permanently and suffer Transient Death instead. You may only use this Sin effect once per scenario.&lt;br /&gt;
&lt;br /&gt;
'''Recover:''' You may declare this at any time. Clear away all status ailments and negative effects from Arts and items, and recover (Blessing + 10) FP. As an exception, you may restore your own FP this way even in a Released State.&lt;br /&gt;
&lt;br /&gt;
== On Humanity ==&lt;br /&gt;
&lt;br /&gt;
You begin each new session with your Initial Humanity. It can drop from there in one of four ways.&lt;br /&gt;
&lt;br /&gt;
'''Appearing:''' Each time you appear in a scene, you lose 1D6 Humanity. Halfbreeds are drawn to the Abyss merely by existing.&lt;br /&gt;
&lt;br /&gt;
'''Arts:''' When you use an Art, in most cases you must spend a portion of your Humanity.&lt;br /&gt;
&lt;br /&gt;
'''Items:''' Some items reduce your Initial Humanity when acquired. If you acquire such an item during a session, your current Humanity drops as well.&lt;br /&gt;
&lt;br /&gt;
'''Fall Checks:''' When your Ego has been strongly stimulated, you've come face to face with a powerful Dominator, or otherwise are more conscious of the Abyss than normal, the GM may call for a Fall Check. Roll 2d6 + (number of bonds) against a difficulty set by the GM (usually 10). Simply by rolling a Fall Check, you lose 2D6 Humanity. If you fail, you additionally suffer the Berserk status ailment.&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=BBT/Love_and_Sin&amp;diff=616</id>
		<title>BBT/Love and Sin</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/Love_and_Sin&amp;diff=616"/>
		<updated>2016-01-28T06:32:51Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: Created page with &amp;quot;== Pre Play ==  Characters begin each session (the Pre Play phase) with three Bonds (two from their Lifepath, and one with another PC) and one Ego. In addition, the GM may giv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pre Play ==&lt;br /&gt;
&lt;br /&gt;
Characters begin each session (the Pre Play phase) with three Bonds (two from their Lifepath, and one with another PC) and one Ego. In addition, the GM may give each PC a fourth Bond in the scenario handout. You may only have a total of 7 Bonds and Egos combined at any given time. During After Play, any Bonds or Egos you gained this session are cleared away, returning you to three Bonds and one Ego again. The contents of your &amp;quot;3+1&amp;quot; may be changed at this point as character development demands.&lt;br /&gt;
&lt;br /&gt;
This doesn't mean that your bonds are gone from a roleplay perspective, mind you. They've simply been sorted out and filed away with the end of the incident. If an NPC you held a Bond with appears again in a later session, you'll likely forge one again.&lt;br /&gt;
&lt;br /&gt;
== What's the difference? ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, you might end up with cases like [Bond: Girlfriend (Love)] and [Ego: Love for my girlfriend] that look the same at first glance. However, there are important differences between a Bond and an Ego. In the above example, the Ego is not truly directed at the object of your affection, but instead at an ideal 'girlfriend' image that originated in your own head. Love as an Ego does not consider if you that love is reciprocated or wanted. Hatred as an Ego has nothing to do with the subjects truth or intentions, it's nurtured and takes root entirely within yourself.&lt;br /&gt;
&lt;br /&gt;
Similarly, [Ego: Hatred for my rival] and [Bond: Rival (Hatred)] may both sound like an Ego, but there's a difference. The latter still acknowledges your rival as an individual, and you've likely grown to hate them through a number of incidents and experiences. In the former case, whether your rival has a change of heart, admits defeat, or even dies, your fundamental feelings for them won't change.&lt;br /&gt;
&lt;br /&gt;
In other words, if it's a Bond, the nuances of your feelings towards the subject may change depending on the situation, but not so much for an Ego. When a Bond becomes an Ego, that feeling has hardened within you and become semi-permanent.&lt;br /&gt;
&lt;br /&gt;
Of course, the possibility always remains of Love turning an Ego back into a Bond...&lt;br /&gt;
&lt;br /&gt;
== Acquiring Bonds ==&lt;br /&gt;
&lt;br /&gt;
You may add a new Bond to your record sheet at any time that the GM allows. The subject may be a person, a region, or even a concept, as long as it's appropriate to your roleplay.&lt;br /&gt;
&lt;br /&gt;
== Converting to Egos ==&lt;br /&gt;
&lt;br /&gt;
There are three situations in which a Bond may become an Ego. The first is loss of Humanity. When your Humanity drops to 40, 20, or 0 (the points where a mutation manifests), you must choose one Bond and convert it to an Ego.&lt;br /&gt;
&lt;br /&gt;
The second is GM ruling: If the GM decides it's impossible for you to maintain your current relationship with a Bond... for example, if a friend witnesses your monster transformation and rejects you... they may declare that Bond has become an Ego.&lt;br /&gt;
&lt;br /&gt;
The third is the players own decision. You may convert a Bond to an Ego at any time you feel is appropriate, as long as the GM approves.&lt;br /&gt;
&lt;br /&gt;
As a rule, Egos are not acquired on their own. If you wish to acquire an Ego from nothing, treat it as acquiring a Bond and then immediately voluntarily converting it. If you REALLY want to, you may skip the Bond stage and simply add an Ego to your record sheet, but this means missing out on Love.&lt;br /&gt;
&lt;br /&gt;
== Acquiring Love and Sin ==&lt;br /&gt;
&lt;br /&gt;
You automatically acquire one point of Love for each Bond you have. This Love remains even if the Bond becomes an Ego before it's used.&lt;br /&gt;
&lt;br /&gt;
Sin isn't as easy. At the end of a scene, you may declare to the GM that you roleplayed one of your Egos. If the GM agrees, you acquire one point of Sin. You may only acquire one point of Sin per scene, and you may only acquire Sin from the same Ego once per session. As an exception, during the Climax Phase, you may roleplay an Ego and immediately acquire up to 1 point of Sin without waiting for the scene end.&lt;br /&gt;
&lt;br /&gt;
== What can I do with Love? ==&lt;br /&gt;
&lt;br /&gt;
'''Enter Release State:''' You may declare this at any time, even during Transient Death. You immediately recover (Body + 10) FP, are cured of all status ailments, and may not be subjected to status ailments again for the duration that you're Released. In addition, for all 2D6 rolls you make as a Major Action, roll 3D6 and discard the lowest result instead. However, you cannot recover your FP by any means while Released, and if you are reduced to 0 FP, you suffer True Death. A Release state lasts until the end of the scene. You cannot Release again when already in this state.&lt;br /&gt;
&lt;br /&gt;
'''Use Sin on Others:''' You may use a Love point and a Sin point together to apply one of the following Sin affects to an ally other than yourself: Boost Result, Enhance Damage, Revive, Avoid True Death, and Recover.&lt;br /&gt;
&lt;br /&gt;
'''Restore Bond:''' You may revert an Ego (other than a Lifepath Ego) back into a Bond. When using this on someone other than yourself, the target character must consent. If they do not consent, the Love point is not used.&lt;br /&gt;
&lt;br /&gt;
'''Use Arts:''' Some powerful Arts require you to spend Love rather than Humanity to use them.&lt;br /&gt;
&lt;br /&gt;
== What can I do with Sin? ==&lt;br /&gt;
&lt;br /&gt;
'''Boost Result:''' You may declare this after making a dice check. Add +3D6 to the result.&lt;br /&gt;
&lt;br /&gt;
'''Enhance Damage:''' You may declare this before making a damage roll. Add +5D6 to the damage roll and treat the targets Armor and Guard scores as 0.&lt;br /&gt;
&lt;br /&gt;
'''Ignore Target Shift:''' You may declare this before making a damage roll. Ignore the effects of all Arts and items such as Parrying that would shift the damage dealt to another character or item.&lt;br /&gt;
&lt;br /&gt;
'''Revive:''' Use immediately after suffering Transient Death. You may immediately return to battle with (Blessing + 10) FP.&lt;br /&gt;
&lt;br /&gt;
'''Avoid True Death:''' Use immediately after suffering True Death. You avoid dying permanently and suffer Transient Death instead. You may only use this Sin effect once per scenario.&lt;br /&gt;
&lt;br /&gt;
'''Recover:''' You may declare this at any time. Clear away all status ailments and negative effects from Arts and items, and recover (Blessing + 10) FP. As an exception, you may restore your own FP this way even in a Released State.&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Beast_Bind_Trinity&amp;diff=615</id>
		<title>Beast Bind Trinity</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Beast_Bind_Trinity&amp;diff=615"/>
		<updated>2016-01-28T05:41:50Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I, Doctor West, hereby declare my intent to run a game of Beast Bind Trinity with the denizens of Clevernet. In english.&amp;lt;br /&amp;gt;&lt;br /&gt;
It's possible that I'm completely insane.&amp;lt;br /&amp;gt;&lt;br /&gt;
Anyway, I'll be vomiting up the bare minimum of setting details here to get us started.&lt;br /&gt;
&lt;br /&gt;
== Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[BBT/Bloods and Roots|Bloods and Roots]]&lt;br /&gt;
* [[BBT/Common Equipment|Common Equipment]]&lt;br /&gt;
* [[BBT/Common Arts|Common Arts]]&lt;br /&gt;
* [[BBT/Lifepath|Lifepath]]&lt;br /&gt;
* [[BBT/Glossary|Glossary]]&lt;br /&gt;
* [[BBT/LoveAndSin|On Egos, Bonds, Love, and Sin]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* ''[[BBT/Blank Sheet|Blank Sheet]]''&lt;br /&gt;
* [[Caden Graves]]&lt;br /&gt;
* [[Zinnia Alchancer]]&lt;br /&gt;
* [[Merry Klausen]]&lt;br /&gt;
* [[Nomen Nescio]]&lt;br /&gt;
* [[Wistari]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beast Bind Trinity]][[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Beast_Bind_Trinity&amp;diff=604</id>
		<title>Beast Bind Trinity</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Beast_Bind_Trinity&amp;diff=604"/>
		<updated>2016-01-26T11:14:17Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I, Doctor West, hereby declare my intent to run a game of Beast Bind Trinity with the denizens of Clevernet. In english.&amp;lt;br /&amp;gt;&lt;br /&gt;
It's possible that I'm completely insane.&amp;lt;br /&amp;gt;&lt;br /&gt;
Anyway, I'll be vomiting up the bare minimum of setting details here to get us started.&lt;br /&gt;
&lt;br /&gt;
== Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[BBT/Bloods and Roots|Bloods and Roots]]&lt;br /&gt;
* [[BBT/Common Equipment|Common Equipment]]&lt;br /&gt;
* [[BBT/Common Arts|Common Arts]]&lt;br /&gt;
* [[BBT/Lifepath|Lifepath]]&lt;br /&gt;
* [[BBT/Glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* ''[[BBT/Blank Sheet|Blank Sheet]]''&lt;br /&gt;
* [[Caden Graves]]&lt;br /&gt;
* [[Zinnia Alchancer]]&lt;br /&gt;
* [[Merry Klausen]]&lt;br /&gt;
* [[Nomen Nescio]]&lt;br /&gt;
* [[Wistari]]&lt;br /&gt;
* ''More to come...''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beast Bind Trinity]][[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=603</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=603"/>
		<updated>2016-01-26T11:08:01Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Wistari&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=Middle School Student&lt;br /&gt;
|originalworld=Earth&lt;br /&gt;
|race=Dragon&lt;br /&gt;
|gender=Male&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=Ankh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wistari is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=602</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=602"/>
		<updated>2016-01-26T11:07:35Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Wistari&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=Middle School Student&lt;br /&gt;
|originalworld=Earth&lt;br /&gt;
|race=Dragon&lt;br /&gt;
|gender=Male&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=Ankh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=601</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=601"/>
		<updated>2016-01-26T11:06:07Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Pleasure&lt;br /&gt;
* '''Relationship:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
* '''Cover:''' Middle School Student&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Shadow takes the shape of a dragon&lt;br /&gt;
* '''Mutation (20):''' Ice mixes with breath&lt;br /&gt;
* '''Mutation (0):''' Grows scales&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Human Society (Enjoyment)&lt;br /&gt;
* '''Bond:''' Yokomoto Kotomi (Family)&lt;br /&gt;
* '''Ego:''' Curiosity towards humanity&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]] [[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=600</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=600"/>
		<updated>2016-01-26T09:40:52Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' &lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
* '''Cover:''' &lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' &lt;br /&gt;
* '''Mutation (20):''' &lt;br /&gt;
* '''Mutation (0):''' &lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- When copying this sheet, remove this line&lt;br /&gt;
[[Category:Player Characters]]&amp;lt;!-- --&amp;gt;[[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=598</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=598"/>
		<updated>2016-01-26T09:39:08Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: Doctor West moved page Ankh's BBT Character to Wistari: Character name decided&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' &lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
* '''Cover:''' &lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' &lt;br /&gt;
* '''Mutation (20):''' &lt;br /&gt;
* '''Mutation (0):''' &lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
|      ||       ||      || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- When copying this sheet, remove this line&lt;br /&gt;
[[Category:Player Characters]]&amp;lt;!-- --&amp;gt;[[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Ankh%27s_BBT_Character&amp;diff=599</id>
		<title>Ankh's BBT Character</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Ankh%27s_BBT_Character&amp;diff=599"/>
		<updated>2016-01-26T09:39:08Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: Doctor West moved page Ankh's BBT Character to Wistari: Character name decided&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wistari]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=597</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=597"/>
		<updated>2016-01-26T08:21:51Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' &lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
* '''Cover:''' &lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' &lt;br /&gt;
* '''Mutation (20):''' &lt;br /&gt;
* '''Mutation (0):''' &lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 2(6)    || 2(6)    || 2(6)       || 4(8)        || 3(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
|      ||       ||      || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- When copying this sheet, remove this line&lt;br /&gt;
[[Category:Player Characters]]&amp;lt;!-- --&amp;gt;[[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=596</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=596"/>
		<updated>2016-01-26T08:21:15Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' &lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
* '''Cover:''' &lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' &lt;br /&gt;
* '''Mutation (20):''' &lt;br /&gt;
* '''Mutation (0):''' &lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 6    || 6    || 6       || 8        || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
|      ||       ||      || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws || Weapon (Melee) || 8 || Blessing + 2 + 1D6 ||  || 5 ||  || 0 || Close || Bare hands in Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- When copying this sheet, remove this line&lt;br /&gt;
[[Category:Player Characters]]&amp;lt;!-- --&amp;gt;[[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=595</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=595"/>
		<updated>2016-01-26T08:19:51Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' &lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
* '''Cover:''' &lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' &lt;br /&gt;
* '''Mutation (20):''' &lt;br /&gt;
* '''Mutation (0):''' &lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 6    || 6    || 6       || 8        || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
|      ||       ||      || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6(Blessing + 2 + 1D6) ||  || 3(5) ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- When copying this sheet, remove this line&lt;br /&gt;
[[Category:Player Characters]]&amp;lt;!-- --&amp;gt;[[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=594</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=594"/>
		<updated>2016-01-26T08:19:21Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' &lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
* '''Cover:''' &lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' &lt;br /&gt;
* '''Mutation (20):''' &lt;br /&gt;
* '''Mutation (0):''' &lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 6    || 6    || 6       || 8        || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
|      ||       ||      || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 8 || Body + 1d6&amp;lt;br&amp;gt;(Blessing + 2 + 1D6) ||  || 3(5) ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || 8/8 || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || 8 || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- When copying this sheet, remove this line&lt;br /&gt;
[[Category:Player Characters]]&amp;lt;!-- --&amp;gt;[[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=593</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=593"/>
		<updated>2016-01-26T08:17:29Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' &lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
* '''Cover:''' &lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' &lt;br /&gt;
* '''Mutation (20):''' &lt;br /&gt;
* '''Mutation (0):''' &lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 6    || 6    || 6       || 8        || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
|      ||       ||      || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || Melee || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || Melee/Ranged || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || Melee || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 1 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- When copying this sheet, remove this line&lt;br /&gt;
[[Category:Player Characters]]&amp;lt;!-- --&amp;gt;[[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=592</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=592"/>
		<updated>2016-01-26T08:16:23Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divine&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' &lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
* '''Cover:''' &lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' &lt;br /&gt;
* '''Mutation (20):''' &lt;br /&gt;
* '''Mutation (0):''' &lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
|     ||     ||        ||         || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
|      ||       ||      || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || Melee || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || Melee/Ranged || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || Melee || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 1 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- When copying this sheet, remove this line&lt;br /&gt;
[[Category:Player Characters]]&amp;lt;!-- --&amp;gt;[[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=591</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=591"/>
		<updated>2016-01-26T08:16:05Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Divinity&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' &lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
* '''Cover:''' &lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' &lt;br /&gt;
* '''Mutation (20):''' &lt;br /&gt;
* '''Mutation (0):''' &lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
|     ||     ||        ||         || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
|      ||       ||      || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || Melee || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || Melee/Ranged || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || Melee || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 1 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- When copying this sheet, remove this line&lt;br /&gt;
[[Category:Player Characters]]&amp;lt;!-- --&amp;gt;[[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=590</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=590"/>
		<updated>2016-01-26T08:13:32Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' &lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' &lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
* '''Cover:''' &lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' &lt;br /&gt;
* '''Mutation (20):''' &lt;br /&gt;
* '''Mutation (0):''' &lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
|     ||     ||        ||         || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
|      ||       ||      || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || Melee || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Armored Hide || Armor ||  ||  || 0 ||  || 4 || 0 ||  || This items Armor score is only effective while in Beast Form.&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Katana || Weapon (Melee/Ranged) || Melee/Ranged || Body + 2 + 1D6 || || 4 || || 0 || Close/Long || Melee Weapon (Medium) equivalent. When thrown, make an accuracy check with Ranged and use the data to the right of each /.&lt;br /&gt;
|-&lt;br /&gt;
| Scooter || Vehicle || Melee || Body + 1 + 1D6 || || 3 || || 13 || Close || Motorcycle equivalent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|-&lt;br /&gt;
| Memento || Healing || Initiative Process || Self || None || Restore your own FP by 1d6 per number of bonds. Usable once per scenario. You may only reserve this item once.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Destruction || Other || Passive || Self || None || While equipped, special attacks deal +4 damage. If reserved, take +5 damage from characters with the Demon creature type.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 1 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used three times per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- When copying this sheet, remove this line&lt;br /&gt;
[[Category:Player Characters]]&amp;lt;!-- --&amp;gt;[[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wistari&amp;diff=589</id>
		<title>Wistari</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wistari&amp;diff=589"/>
		<updated>2016-01-26T07:19:14Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: Created page with &amp;quot;{{CharacterInfo |name= |aliases= |campaign=Beast Bind Trinity |occupation= |originalworld= |currentworld= |race= |gender= |haircolor= |eyecolor= |player= }}  (Namehere) is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Celestial (Dragon)/Celestial (Dragon)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' &lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' &lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
* '''Cover:''' &lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' &lt;br /&gt;
* '''Mutation (20):''' &lt;br /&gt;
* '''Mutation (0):''' &lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 33&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 4    || 5       || 8        || 6&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| 2   || 2   || 2      || 4       || 3&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
|     ||     ||        ||         || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 8     || 8      || 3     || 10&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
|      ||       ||      || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || Melee || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  || ||  || ||  ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more entries, copy these following two rows; use the above as a guide --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 1 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things || Auto || 1/1 || After Check || Automatic || Single || Scene || Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage Roll || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Draconic || Auto || 1/1 || Before Check || Blessing || Self || None || 2 || You may make melee accuracy checks and information gathering checks with your Blessing attribute.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Claws and Fangs || Beast || 1/5 || Passive || Automatic || Self || None || 0 || When in Beast Form, your bare hands have a damage of [Blessing Bonus] + (LV x 2) + 1D6 and a Guard score of (LV + 4). Your Beast Forms cost is increased by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Breath (Bind) || Beast || 1/3 || Major Action || Blessing || Area || Scene || 4 || Perform a special attack that deals (Blessing + (LV+1)D6) damage. The target dodges with Blessing. If you deal at least 1 point of damage, inflict Bind. May only be used once per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Breath of Destruction || Beast || 1/1 || Minor Action || Automatic || Self || None || 5 || During the current Main Process, change the target of your Dragon Breath art to Target: Scene and add +Blessing to the damage. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Cave || Recovery || 1/3 || ''See Effect'' || Automatic || Self || None || 2 || Use at the end of a scene. Gain +5 Resource points and fully recover your own FP. May only be used LV times per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Cute Beast || Beast || 1/1 || Passive || Automatic || Self || None || 0 || Your Beast form is adorable and harmless-looking, and even if witnessed by an Unknown Man they won't be afraid of you. The exact effects are determined by the GM. You may not inflict Fear by any means.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- When copying this sheet, remove this line&lt;br /&gt;
[[Category:Player Characters]]&amp;lt;!-- --&amp;gt;[[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Merry_Klausen&amp;diff=572</id>
		<title>Merry Klausen</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Merry_Klausen&amp;diff=572"/>
		<updated>2016-01-24T05:30:11Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Merry Klausen&lt;br /&gt;
|aliases=Nana Shinobu&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=???&lt;br /&gt;
|currentworld=Ikebukuro, Earth&lt;br /&gt;
|race=Human???&lt;br /&gt;
|gender=Female&lt;br /&gt;
|haircolor=Burning Red&lt;br /&gt;
|eyecolor=Dark Blue&lt;br /&gt;
|player=AncientSpark&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Merry Klausen is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Void (Reaper)/Hermit (Black Coat)&lt;br /&gt;
* '''Style:''' Attacker&lt;br /&gt;
* '''Type:''' Human/Concept (Divine and non-Human while in Beast)&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' &lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
* '''Cover:''' &lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' &lt;br /&gt;
* '''Mutation (20):''' &lt;br /&gt;
* '''Mutation (0):''' &lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' &lt;br /&gt;
* '''Ego:''' &lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 35/35&lt;br /&gt;
* '''Humanity:''' 55/55 (57 without equipment) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    ||  5   ||   6     ||     8/10    || 4&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
|  +2  || +2   ||  +3     ||    +4/+5    || +2&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 5/10    ||  5/10   ||   6/11     ||   7/12      || 5/10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
|   8   ||   8    ||   4   || 9&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
|  9    ||   8    ||   4   || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon (Melee) || 9 || Body + 1d6 ||  || 3 ||  || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Pistol || Weapon (Ranged) || 8 || Tech + 1 + 1d6 ||  || 1 ||  || 0 || Scene || &lt;br /&gt;
|-&lt;br /&gt;
| Four Wheel Car || Vehicle || 9 || Body + 3 + 1d6 ||  || 6 ||  || 10 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Magic Flight || Vehicle || 9 || Emotion + 2 + 1d6 ||  || 4 ||  || 11 || Close || Treated as flying while equipped, requires Emotion or Blessing 7&lt;br /&gt;
|-&lt;br /&gt;
| Blade of Soul Internment || Weapon (Melee) || 9 || Blessing + 4 + 2d6 ||  || 3 ||  || 0 || Close || Beast Form Only&lt;br /&gt;
|-&lt;br /&gt;
| Spellcloth || Armor || || || 0 ||  || 3 || 0 || || Requires 6 or more Emotion or Blessing to equip&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic. &amp;lt;!-- Remove if you like being out of the loop --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Vessel Fragment || Other || Passive || Self || None || +1 to Melee, -2 to starting Humanity&lt;br /&gt;
|-&lt;br /&gt;
| Home || Other || Passive || Self || None || +1d6 FP to backstage recovery&lt;br /&gt;
|-&lt;br /&gt;
| Medical Kit || Healing || Major Action || Single || Close || Restore 2D6+10 FP to one target, once per scene.&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Medicine || Healing, Consumable || Major Action || Single || Close || Cure one bad status&lt;br /&gt;
|-&lt;br /&gt;
| Subordinate/Servant (???) || Other || Passive || Self || None || You have an Extra who serves you in some manner (not chosen yet)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 1 (4) || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Strike Form || Auto || 1/1 || Passive || Automatic || Self || None || 0 || While using {Beast Form}, add your highest [Attribute Bonus] to all damage you deal. You may use {Beast Form} as a Timing: Set-Up Process ability.&lt;br /&gt;
|-&lt;br /&gt;
| Overthrower of All Things ||Auto || 1/1 || After Check || Automatic || Single || Scene|| Love || Use immediately after the target rolls dice. Modify the result by -20. May only be used once per scenario.&lt;br /&gt;
|-&lt;br /&gt;
| Killer Instinct of the Beast || Auto || 1/1 || Before Damage || Automatic || Self || None || 1 || Add 1D6 to your damage roll.&lt;br /&gt;
|-&lt;br /&gt;
| Void Aura || Choice, Beast || 1/1 || Minor || Automatic || Self || None || 4 || Any melee or ranged attack you conduct during this Main Process has no element at all and treats the enemies Armor score as 0. &lt;br /&gt;
|-&lt;br /&gt;
| Incant Verse || Auto || 1/5 || See Effect || Automatic || Self || None || 2 || Use at the same time as an Attack, Support, or Recovery Art. Add [Blessing Bonus] to the effect of the Art.  May be used a number of times per round equal to this Arts level.&lt;br /&gt;
|-&lt;br /&gt;
| Blade of Soul Internment || Beast, Auto || 1/5 || Passive || Automatic || Self || None || 4 || When in Beast form, equip the following melee weapon. Cost of your Beast Form is modified by +1. Type: Melee, Accuracy: 0, Guard: Lv +2, Attack: [Blessing] + (LV x 2 + 2) + 2D6, Initiative: 0, Range: Close&lt;br /&gt;
|-&lt;br /&gt;
| Elusive || Attack || 1/3 || Major || Melee or Ranged || Single || Weapon || 4 || Perform a normal move or withdraw action. Afterwards, you may immediately perform a melee or ranged attack. If you are Hidden, add +(LV x 5) to damage.&lt;br /&gt;
|-&lt;br /&gt;
| Like a Shadow || Beast || 1/1 || Reaction || Blessing || Single || None || 3 || Use your [Blessing] for a Dodge roll. If successful, you may immediately perform a withdraw action or normal move.&lt;br /&gt;
|-&lt;br /&gt;
| Saint Recognition || Beast || 1/1 || Passive || Automatic || Self || None || 0 || While in Beast form, add your [Blessing Bonus] to your damage and Armor score, and you are treated as Type: Divine. Add +2 to the cost of your Beast Form.&lt;br /&gt;
|-&lt;br /&gt;
| Living Miracle || Beast || 1/1 || See Effect || Automatic || Self || None || 0 || Requires Saint Recognition. While in Beast form, add +2 to your [Blessing] (FP does not change), and you are no longer treated as Type: Human.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Beast Bind Trinity]][[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Mule_Teiwaz_Artonelico&amp;diff=483</id>
		<title>Mule Teiwaz Artonelico</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Mule_Teiwaz_Artonelico&amp;diff=483"/>
		<updated>2016-01-20T03:44:05Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|profileurl=http://i.imgur.com/Vi4j2gk.jpg&lt;br /&gt;
|name=Mule Teiwaz Artonelico&lt;br /&gt;
|campaign=[[Cutefinder]]&lt;br /&gt;
|birthday=&lt;br /&gt;
|age=382&lt;br /&gt;
|race=Reyvateil&lt;br /&gt;
|gender=Female&lt;br /&gt;
|originalworld=Sol Ciel, Ar Ciel&lt;br /&gt;
|occupation=Guild Initiate&lt;br /&gt;
|height=5'0&amp;quot;&lt;br /&gt;
|weight=75 lbs.&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|relatives=None&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Final boss''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mule Teiwaz Artonelico is a player character from the [[Cutefinder]] campaign. An artificial humanoid who traveled to Golarion from another planet, she's seeking a means to save her own dying world.&lt;br /&gt;
&lt;br /&gt;
Her character sheet is [http://www.myth-weavers.com/sheet.html#id=679219 here].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
{{PFRPG_Statblock&lt;br /&gt;
|name=Mule Teiwaz Artonelico&lt;br /&gt;
|raceClass=Reyvateil Cleric (Evangelist) 5/Reyvateil 1&lt;br /&gt;
|creatureType=CN medium humanoid construct (Reyvateil)&lt;br /&gt;
|init=+1 | senses=Perception +5&lt;br /&gt;
|acArmor=+3 | acDex=+1&lt;br /&gt;
|hitPoints=46 | hitDice=5d8+1d6&lt;br /&gt;
|fortSave=+4 | reflexSave=+2 | willSave=+10; +4 vs Mind-affecting, paralysis, and poison.&lt;br /&gt;
|immune=disease | resist=cold/electricity/acid 5&lt;br /&gt;
|speed=30 ft.&lt;br /&gt;
|meleeWeapons=bare hands +1 1d3 nonlethal&lt;br /&gt;
|magic='''Cleric spells''' (CL 5th, concentration +10;)&lt;br /&gt;
:3rd (2+1 slots)&amp;amp;mdash;DC 18 (May spontaneously cast tongues)&lt;br /&gt;
:2nd (2+1 slots)&amp;amp;mdash;DC 17 (May spontaneously cast enthrall)&lt;br /&gt;
:1st (5+1 slots)&amp;amp;mdash;DC 16 (May spontaneously cast command)&lt;br /&gt;
:0 (4 slots)&amp;amp;mdash;DC 15&lt;br /&gt;
|str=7 | dex=12 | con=11 | int=16 | wis=20 | cha=21&lt;br /&gt;
|BAB=+3 | CMB=+1 | CMD=12&lt;br /&gt;
|feats=Technologist (B), Extra Performance, Lingering Performance, Empower Spell&lt;br /&gt;
|skills=Bluff +14, Intimidate +14, Knowledge (Arcana) +9, Knowledge (Engineering) +9, Perform (Sing) +14, Spellcraft +12&lt;br /&gt;
|language=Galactic Standard, Hymmnos, Common, Draconic, Abyssal&lt;br /&gt;
|specQualities=Hymnal Performance (Skald); Song Magic; Harmonic Display; Musical Infusion; Sermonic Performance; Channel Negative Energy ; Destructive Smite&lt;br /&gt;
|combatGear=quantum bauble, modified black hypogun (10 charges), tranquility x4, cureall x4, hype x2, baseline x2, zortaphen x3, regenerator x1, gravity grenade x2, bang grenade x2, flash grenade x2&lt;br /&gt;
|gear=inssuit, ion tape, zip stick (10 charges)&lt;br /&gt;
|specAbilityToggle=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hymnal Performance (Skald)''' Mule may use Raging Song as a 7th level Skald. She may begin singing as a move action, and maintain songs as a free action. She has 27 rounds of performance per day (shared with Sermonic Performance). Performances linger for 2 rounds.&lt;br /&gt;
*Inspired Rage: Affected allies gain a +2 morale bonus to Strength and Constitution and +1 to Will saving throws, but cannot use most Charisma, Dexterity, or Intelligence based skills or abilities that require patience or concentration.&lt;br /&gt;
*Song of Marching: Allows allies to hustle for one hour per round spent without suffering fatigue.&lt;br /&gt;
*Song of Strength: Add +3 to the strength checks or strength-based skill checks of affected allies.&lt;br /&gt;
&lt;br /&gt;
'''Sermonic Performance''' Mule may use a select portion of Bard performances. This ability normally uses Perform (oratory)&lt;br /&gt;
*Countersong: Allies may use Mule's Perform (Sing) check in place of their own saving throw to resist sound-based effects.&lt;br /&gt;
*Fascinate: Targets must succeed at a DC18 Will save or fixate on Mule's performance.&lt;br /&gt;
*Inspire Courage: Give a +2 morale bonus against charm and fear effects and a +2 competence bonus to attack and weapon damage rolls.&lt;br /&gt;
&lt;br /&gt;
'''Song Magic/Harmonic Display''' Mule may substitute Perform (sing) for any other audible or visible effect and learn Masterpieces as a bard, even those she doesn't formally qualify for. All performances must be sung in Hymmnos, and all spells have a verbal component like a bard.&lt;br /&gt;
*The Rheumy Refrain: One enemy who can hear this song must make a DC18 Will save or be sickened. Each time the victim does more than move or make a single attack (but not both) it must make a DC15 concentration check or waste its action coughing and sneezing.&lt;br /&gt;
&lt;br /&gt;
'''Musical Infusion''' May postpone releasing a spell and sing for 1 round to raise its save DC or Caster Level by 1 (up to +1 and an adjusted total of 6 respectively)&lt;br /&gt;
&lt;br /&gt;
'''Channel Negative Energy''' Deal 2D6 damage to all living creatures or heal 2D6 to all undead creatures in a 30 foot radius, 8 times per day. DC18 Will save halves.&lt;br /&gt;
&lt;br /&gt;
'''Destructive Smite''' Add a +2 morale bonus to melee attacks 8 times per day.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[category:Cutefinder]][[category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Mule_Teiwaz_Artonelico&amp;diff=482</id>
		<title>Mule Teiwaz Artonelico</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Mule_Teiwaz_Artonelico&amp;diff=482"/>
		<updated>2016-01-20T03:43:28Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|profileurl=http://i.imgur.com/Vi4j2gk.jpg&lt;br /&gt;
|name=Mule Teiwaz Artonelico&lt;br /&gt;
|campaign=[[Cutefinder]]&lt;br /&gt;
|birthday=&lt;br /&gt;
|age=382&lt;br /&gt;
|race=Reyvateil&lt;br /&gt;
|gender=Female&lt;br /&gt;
|originalworld=Sol Ciel, Ar Ciel&lt;br /&gt;
|occupation=Guild Initiate&lt;br /&gt;
|height=5'0&amp;quot;&lt;br /&gt;
|weight=75 lbs.&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|relatives=None&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Final boss''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mule Teiwaz Artonelico is a player character from the [[Cutefinder]] campaign. An artificial humanoid who traveled to Golarion from another planet, she's seeking a means to save her own dying world.&lt;br /&gt;
&lt;br /&gt;
Her character sheet is [http://www.myth-weavers.com/sheet.html#id=679219 here].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
{{PFRPG_Statblock&lt;br /&gt;
|name=Mule Teiwaz Artonelico&lt;br /&gt;
|raceClass=Reyvateil Cleric (Evangelist) 5/Reyvateil 1&lt;br /&gt;
|creatureType=CN medium humanoid construct (Reyvateil)&lt;br /&gt;
|init=+1 | senses=Perception +5&lt;br /&gt;
|acArmor=+3 | acDex=+1&lt;br /&gt;
|hitPoints=58 | hitDice=5d8+1d6&lt;br /&gt;
|fortSave=+4 | reflexSave=+2 | willSave=+10; +4 vs Mind-affecting, paralysis, and poison.&lt;br /&gt;
|immune=disease | resist=cold/electricity/acid 5&lt;br /&gt;
|speed=30 ft.&lt;br /&gt;
|meleeWeapons=bare hands +1 1d3 nonlethal&lt;br /&gt;
|magic='''Cleric spells''' (CL 5th, concentration +10;)&lt;br /&gt;
:3rd (2+1 slots)&amp;amp;mdash;DC 18 (May spontaneously cast tongues)&lt;br /&gt;
:2nd (2+1 slots)&amp;amp;mdash;DC 17 (May spontaneously cast enthrall)&lt;br /&gt;
:1st (5+1 slots)&amp;amp;mdash;DC 16 (May spontaneously cast command)&lt;br /&gt;
:0 (4 slots)&amp;amp;mdash;DC 15&lt;br /&gt;
|str=7 | dex=12 | con=11 | int=16 | wis=20 | cha=21&lt;br /&gt;
|BAB=+3 | CMB=+1 | CMD=12&lt;br /&gt;
|feats=Technologist (B), Extra Performance, Lingering Performance, Empower Spell&lt;br /&gt;
|skills=Bluff +14, Intimidate +14, Knowledge (Arcana) +9, Knowledge (Engineering) +9, Perform (Sing) +14, Spellcraft +12&lt;br /&gt;
|language=Galactic Standard, Hymmnos, Common, Draconic, Abyssal&lt;br /&gt;
|specQualities=Hymnal Performance (Skald); Song Magic; Harmonic Display; Musical Infusion; Sermonic Performance; Channel Negative Energy ; Destructive Smite&lt;br /&gt;
|combatGear=quantum bauble, modified black hypogun (10 charges), tranquility x4, cureall x4, hype x2, baseline x2, zortaphen x3, regenerator x1, gravity grenade x2, bang grenade x2, flash grenade x2&lt;br /&gt;
|gear=inssuit, ion tape, zip stick (10 charges)&lt;br /&gt;
|specAbilityToggle=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hymnal Performance (Skald)''' Mule may use Raging Song as a 7th level Skald. She may begin singing as a move action, and maintain songs as a free action. She has 27 rounds of performance per day (shared with Sermonic Performance). Performances linger for 2 rounds.&lt;br /&gt;
*Inspired Rage: Affected allies gain a +2 morale bonus to Strength and Constitution and +1 to Will saving throws, but cannot use most Charisma, Dexterity, or Intelligence based skills or abilities that require patience or concentration.&lt;br /&gt;
*Song of Marching: Allows allies to hustle for one hour per round spent without suffering fatigue.&lt;br /&gt;
*Song of Strength: Add +3 to the strength checks or strength-based skill checks of affected allies.&lt;br /&gt;
&lt;br /&gt;
'''Sermonic Performance''' Mule may use a select portion of Bard performances. This ability normally uses Perform (oratory)&lt;br /&gt;
*Countersong: Allies may use Mule's Perform (Sing) check in place of their own saving throw to resist sound-based effects.&lt;br /&gt;
*Fascinate: Targets must succeed at a DC18 Will save or fixate on Mule's performance.&lt;br /&gt;
*Inspire Courage: Give a +2 morale bonus against charm and fear effects and a +2 competence bonus to attack and weapon damage rolls.&lt;br /&gt;
&lt;br /&gt;
'''Song Magic/Harmonic Display''' Mule may substitute Perform (sing) for any other audible or visible effect and learn Masterpieces as a bard, even those she doesn't formally qualify for. All performances must be sung in Hymmnos, and all spells have a verbal component like a bard.&lt;br /&gt;
*The Rheumy Refrain: One enemy who can hear this song must make a DC18 Will save or be sickened. Each time the victim does more than move or make a single attack (but not both) it must make a DC15 concentration check or waste its action coughing and sneezing.&lt;br /&gt;
&lt;br /&gt;
'''Musical Infusion''' May postpone releasing a spell and sing for 1 round to raise its save DC or Caster Level by 1 (up to +1 and an adjusted total of 6 respectively)&lt;br /&gt;
&lt;br /&gt;
'''Channel Negative Energy''' Deal 2D6 damage to all living creatures or heal 2D6 to all undead creatures in a 30 foot radius, 8 times per day. DC18 Will save halves.&lt;br /&gt;
&lt;br /&gt;
'''Destructive Smite''' Add a +2 morale bonus to melee attacks 8 times per day.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[category:Cutefinder]][[category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=BBT/Bloods_and_Roots&amp;diff=437</id>
		<title>BBT/Bloods and Roots</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=BBT/Bloods_and_Roots&amp;diff=437"/>
		<updated>2016-01-18T02:31:31Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When creating a character, the player must pick a primary and a secondary Root, which come from various categories called Bloods. These provide different ability scores and selections of Arts, with some being exclusively available to those who select the same Root twice or have two Roots from the same Blood (though the latter limits the PC to three starting Arts as opposed to five).&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; denotes the choice is from the Decade sourcebook.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt; denotes the choice is from the Dominions sourcebook.''&lt;br /&gt;
&lt;br /&gt;
== Irregular ==&lt;br /&gt;
Rare examples of Beasts born from amidst the human race.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Blade'''&lt;br /&gt;
: Living weapons, forged by human hands or sprung into existence spontaneously.&lt;br /&gt;
: Some create their own mock wielders. Some befriend... or mind control a human into wielding them.&lt;br /&gt;
: Among the former, some have had their will consumed by the wielder and mistakenly believe themselves to be human.&lt;br /&gt;
&lt;br /&gt;
* '''Superhuman'''&lt;br /&gt;
: Psychics. Humans whose raw Ego is powerful enough to bend the world to their whim, ignoring both physics and the occult.&lt;br /&gt;
&lt;br /&gt;
* '''Guardian Master'''&lt;br /&gt;
: Those who fight by summoning entities called Guardians.&lt;br /&gt;
: What they believe these Guardians to be varies from person to person.&lt;br /&gt;
&lt;br /&gt;
* '''Grappler&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Those who have ascended to Beasts through sheer, blind belief in the strength of their own body.&lt;br /&gt;
&lt;br /&gt;
* '''Shinobi&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Freaking ninjas.&lt;br /&gt;
&lt;br /&gt;
* '''Killer Elite&amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: A human whose murderous impulses have formed a strong Ego, who even sees Beasts as their prey.&lt;br /&gt;
&lt;br /&gt;
== Vampire ==&lt;br /&gt;
Self explanatory.&lt;br /&gt;
&lt;br /&gt;
* '''Liege'''&lt;br /&gt;
: Common vampires. While there are numerous minute differences in culture among different bloodlines, they are not differentiated here.&lt;br /&gt;
: Lieges belong to a pyramid secret society called the Persona Network, which exists to conceal vampires from the world and assist each other as needed.&lt;br /&gt;
&lt;br /&gt;
* '''Dhampir'''&lt;br /&gt;
: While normally vampires cannot conceive children, there are rare exceptions, and these are dampires.&lt;br /&gt;
: Born with enormous power, many are hunted by the Persona Network and rejected by humanity.&lt;br /&gt;
: Those who survive may become terrifying hunters.. or monsters.&lt;br /&gt;
&lt;br /&gt;
* '''Dracul'''&lt;br /&gt;
: Independent vampires who, due to independent strength or simply not being discovered, do not belong to the Persona Network.&lt;br /&gt;
&lt;br /&gt;
* '''Strain&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Vampires belonging to a particular, distinguished bloodline.&lt;br /&gt;
&lt;br /&gt;
== Etranger ==&lt;br /&gt;
Those who came to Earth from another planet.&lt;br /&gt;
&lt;br /&gt;
* '''Bio-replicator'''&lt;br /&gt;
: Shapeless lifeforms from space with no society who wander the stars to fulfill their Ego to grow strong.&lt;br /&gt;
: They require another lifeform to 'wear' them in order to give their strength and Ego a vector to grow along.&lt;br /&gt;
&lt;br /&gt;
* '''Parasite'''&lt;br /&gt;
: Where a bio-replicator seeks physical strength in their host, parasites seek mental fortitude.&lt;br /&gt;
: They merge with their hosts brain, and their primary motive is the seeking out of knowledge.&lt;br /&gt;
&lt;br /&gt;
* '''Executor'''&lt;br /&gt;
: Agents of the Galactic Federation, largest Domain in the universe, come to Earth to hunt down Etrangers who directly interfere in her affairs.&lt;br /&gt;
: To put it simply, they're Metal Heroes or Ultramen.&lt;br /&gt;
&lt;br /&gt;
* '''Alien&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Put simply, any Etranger who doesn't fall into any of the other categories.&lt;br /&gt;
&lt;br /&gt;
== Spirit ==&lt;br /&gt;
Monsters born from the collective will of humanity, who live relatively close to humanity without falling under the categories of angel or demon.&lt;br /&gt;
&lt;br /&gt;
* '''Fairy'''&lt;br /&gt;
: The most common type of spirit. Fairies exist by having humans recognize their existence. However, they don't like to be seen directly.&lt;br /&gt;
: Brownies who finish someones work as they sleep and pixies who clean ones house in exchange for milk are examples of fairies.&lt;br /&gt;
: However, red caps who kill for fun and kelpies who drag humans underwater and drown them are fairies as well.&lt;br /&gt;
&lt;br /&gt;
* '''Dream Eater'''&lt;br /&gt;
: Lilims (and the occasional Incubus) who feed on passionate dreams and give the dreamer pleasure in return.&lt;br /&gt;
: Some leave their victim a vegetable, while others are content to share a moment together and move on.&lt;br /&gt;
&lt;br /&gt;
* '''Ghost'''&lt;br /&gt;
: The soul of a departed human or monster taken form.&lt;br /&gt;
: Self explanatory, really.&lt;br /&gt;
&lt;br /&gt;
* '''Summon&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: A Spirit summoned from another Dominion and given a physical shape.&lt;br /&gt;
&lt;br /&gt;
* '''Phantom Beast&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Inhuman creatures unbound by laws of nature. Anything from manticores to unicorns to the Loch Ness Monster to complete one-off creatures.&lt;br /&gt;
&lt;br /&gt;
== Celestial ==&lt;br /&gt;
I'm gonna guess this one explains itself.&lt;br /&gt;
&lt;br /&gt;
* '''Angel'''&lt;br /&gt;
: Pretty much what you'd expect from the name, except that Heaven is a Dominion, God is its Dominator, and nobody's heard from him in forever.&lt;br /&gt;
: The angels are largely divided between the Metatron faction who believe they should guide humanity to do good and exterminate all monsters, and the Michael faction who believes they should follow in God's love and avoid fruitless conflict.&lt;br /&gt;
&lt;br /&gt;
* '''Dragon'''&lt;br /&gt;
: The ancient rules of the Earth bluh bluh come on they're dragons. You know what a dragon is.&lt;br /&gt;
&lt;br /&gt;
* '''Deity'''&lt;br /&gt;
: Spirits of nature and human faith taken form. Similar to Spirits, but closer to humanity.&lt;br /&gt;
: More Shinto or tribal gods than Abrahamic.&lt;br /&gt;
&lt;br /&gt;
* '''Bakegitsune&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Fox spirits who serve the Dominator, Sun Goddess Amaterasu.&lt;br /&gt;
&lt;br /&gt;
== Demon ==&lt;br /&gt;
Self explanatory.&lt;br /&gt;
&lt;br /&gt;
* '''Dark Lord's Heir'''&lt;br /&gt;
: The sons and daughters of ruling demons, send to Earth to broaden their horizons, grow into a suitable successor, and indulge in some healthy fighting amongst each other.&lt;br /&gt;
&lt;br /&gt;
* '''Devil'''&lt;br /&gt;
: Powerful and greatly varied demons with a strong Ego. Fallen angels and dark gods fall into this category as well.&lt;br /&gt;
&lt;br /&gt;
* '''Infernal Jester'''&lt;br /&gt;
: Natural trolls who will spend hundreds of years on a really good prank if its funny enough.&lt;br /&gt;
&lt;br /&gt;
* '''Dead One&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Deceased whose powerful Ego has returned them to this world body and all.&lt;br /&gt;
&lt;br /&gt;
== Neighbor ==&lt;br /&gt;
Demihumans. Those whose existence has been forgotten amidst humanity's long history.&lt;br /&gt;
&lt;br /&gt;
* '''Werewolf'''&lt;br /&gt;
: WEREWOLVES. Come on. Also nature worshipers. Other types of were-creature are filed here for the sake of simplicity.&lt;br /&gt;
&lt;br /&gt;
* '''Bastet's Children'''&lt;br /&gt;
: People who can turn into cats, or cats who can turn into people.&lt;br /&gt;
&lt;br /&gt;
* '''Oni'''&lt;br /&gt;
: Big fucking ogre-like people native to the Japan island chain.&lt;br /&gt;
&lt;br /&gt;
* '''Fishman&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: As the name says. Mermaids. Or deep ones.&lt;br /&gt;
: Founders of Mu and Atlantis, but now in danger of going extinct.&lt;br /&gt;
&lt;br /&gt;
== Hermit ==&lt;br /&gt;
Humans who use the power of an organization or great wisdom to surpass the limits of humanity.&lt;br /&gt;
&lt;br /&gt;
* '''Black Coat'''&lt;br /&gt;
: [http://static.comicvine.com/uploads/original/6/63935/4032755-5455294214-img_513171_9003560_0 A picture is worth a thousand words.]&lt;br /&gt;
&lt;br /&gt;
* '''Magician'''&lt;br /&gt;
: Self explanatory.&lt;br /&gt;
&lt;br /&gt;
* '''Lord'''&lt;br /&gt;
: Physically an ordinary human, with no magic or psychic powers, no ability to transform. Only absolute charisma and the ability to lead.&lt;br /&gt;
: 'A flock of sheep led by a wolf is mightier than a pack of wolves led by a sheep'&lt;br /&gt;
&lt;br /&gt;
* '''Mobile Police&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Members of Special Machines Section 2, a police squadron equipped with powered armor that handles monster incidents.&lt;br /&gt;
&lt;br /&gt;
* '''Exorcist Monk&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Buddhist monks who have studied ways to repel demons and monsters.&lt;br /&gt;
&lt;br /&gt;
* '''Feng Shui Master&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: A human who has studied how to draw power from and control leylines and dragon lines.&lt;br /&gt;
&lt;br /&gt;
* '''Hirasaka Style Devotee&amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Practitioners of an old form of Shinto that has protected Japan since ancient times.&lt;br /&gt;
&lt;br /&gt;
* '''Media&amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: TV, newspaper, or net journalists who have stepped into the nighttime side.&lt;br /&gt;
&lt;br /&gt;
== Full Metal ==&lt;br /&gt;
Artificial lifeforms created by mankind.&lt;br /&gt;
&lt;br /&gt;
* '''Autonomous Doll'''&lt;br /&gt;
: Dolls or robots which run off the Gospel Engine invented by Nikola Tesla and Charles Babbage.&lt;br /&gt;
: This engine operates by drawing power from the Abyss, and gives the automaton a soul as a side effect.&lt;br /&gt;
: As this soul is most stable in a human-shaped body, most are humanoid.&lt;br /&gt;
&lt;br /&gt;
* '''Cyborg'''&lt;br /&gt;
: A human or monster who has replaced the majority of their body with Full Metal technology.&lt;br /&gt;
: Only those with a powerful Ego towards life... less than 1 in 10... can survive the operation.&lt;br /&gt;
&lt;br /&gt;
* '''Manmade Monster'''&lt;br /&gt;
: The oldest type of Full Metal, based in biotechnology and magic.&lt;br /&gt;
: Chimera, homunculi, and Frankenstein's Monster are examples.&lt;br /&gt;
&lt;br /&gt;
* '''Gear Rider&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Giant robot pilots.&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
Stories told among humanity come to life.&lt;br /&gt;
&lt;br /&gt;
* '''Fairy Tale Denizen'''&lt;br /&gt;
: Generally, the characters in old tales come to life. There are examples of cartoon or comic characters coming to life as well.&lt;br /&gt;
: Most live in a Dominion based on the story to which they belong and spend their days reliving it.&lt;br /&gt;
: Whether their 'character' is good or evil, they are kind to those who love their story.&lt;br /&gt;
&lt;br /&gt;
* '''Legendary Hero'''&lt;br /&gt;
: A hero from mythology or history, regardless of whether they really existed or not, manifested as a monster.&lt;br /&gt;
&lt;br /&gt;
* '''Urban Legend'''&lt;br /&gt;
: Self explanatory?&lt;br /&gt;
&lt;br /&gt;
* '''Reincarnated&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Those with memories of a past life in an ancient civilization.&lt;br /&gt;
&lt;br /&gt;
== Void&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; ==&lt;br /&gt;
Monsters associated with the mysterious Void. Only one Root exists.&lt;br /&gt;
&lt;br /&gt;
* '''Reaper'''&lt;br /&gt;
: Executioners of the Void who act to keep the world from overflowing with Abyss-fueled immortal monsters.&lt;br /&gt;
: Abandoned by the Void for a long time, some have been unable to discard their Bonds and now live as half-breeds.&lt;br /&gt;
&lt;br /&gt;
== Stranger&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; ==&lt;br /&gt;
Humans who have stepped into another world, or move by another world's rules.&lt;br /&gt;
&lt;br /&gt;
* '''Transfer Student'''&lt;br /&gt;
: A school is, in a way, a Dominion unto itself. Not literally, of course, but very similar.&lt;br /&gt;
: The Transfer Student has the power to slip in and out of this Dominion completely naturally.&lt;br /&gt;
: ''Generally considered a joke root. Not suitable for more serious campaigns.''&lt;br /&gt;
&lt;br /&gt;
* '''Cyber Magus'''&lt;br /&gt;
: The Ego accumulated in the Dominion that is cyberspace taken form as an sentient body of information.&lt;br /&gt;
: Their human forms are often holograms or hacked maid robots.&lt;br /&gt;
&lt;br /&gt;
* '''Witch'''&lt;br /&gt;
: Servants of Gaia. Male witches exist too.&lt;br /&gt;
: Where Magicians focus on control and destruction, Witches focus on protection and creation.&lt;br /&gt;
&lt;br /&gt;
* '''Mad Scientist'''&lt;br /&gt;
: Those who have accessed the laws of a different world.&lt;br /&gt;
: Their strong belief in these alternate laws forces them upon this world, allowing their theories that should never work to take form.&lt;br /&gt;
&lt;br /&gt;
* '''R.E.L.I.C.'''&lt;br /&gt;
: Agents of an organization which seeks out powerful relics of past cultures and seals them away to prevent their misuse.&lt;br /&gt;
&lt;br /&gt;
* '''Time Traveler&amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Visitors from the Dominions known as the past and future, and those who are trapped in a time loop.&lt;br /&gt;
&lt;br /&gt;
* '''Famed Detective&amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;'''&lt;br /&gt;
: Wherever they go, mystery follows, and solving them is their daily routine.&lt;br /&gt;
&lt;br /&gt;
== Cosmic Horror&amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt; ==&lt;br /&gt;
See HP Lovecraft.&lt;br /&gt;
&lt;br /&gt;
* '''Spawn'''&lt;br /&gt;
: Offspring of the dark gods or their relatives with a human or monster.&lt;br /&gt;
&lt;br /&gt;
* '''Underling'''&lt;br /&gt;
: Servant races of the dark gods, or independent races that oppose them. Possessed of a profane appearance and repulsive power.&lt;br /&gt;
&lt;br /&gt;
* '''Dark God's Branch'''&lt;br /&gt;
: Offshoots or terminals of the sleeping dark gods. An ancient and great existence descended upon the Earth Dominion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Beast Bind Trinity]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wren&amp;diff=436</id>
		<title>Wren</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wren&amp;diff=436"/>
		<updated>2016-01-17T03:01:39Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|profileurl=http://i.imgur.com/jGtNHBf.jpg&lt;br /&gt;
|name=Wren&lt;br /&gt;
|campaign=[[Cutefinder]]&lt;br /&gt;
|age=20&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|originalworld=Unnamed, Golarion&lt;br /&gt;
|occupation=Guild Initiate&lt;br /&gt;
|height=4'0&amp;quot;&lt;br /&gt;
|weight=55 lbs.&lt;br /&gt;
|eyecolor=Silver&lt;br /&gt;
|haircolor=Silver&lt;br /&gt;
|relatives=Unnamed&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Dragonblooded wanderer''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wren is a player character from the [[Cutefinder]] campaign. An eldritch scion with the blood of a silver dragon, she has traveled Golarion for years in search of answers to her family history. A free spirit and friendly to a fault, but she can be somewhat sarcastic, and is frightening when angered.&lt;br /&gt;
&lt;br /&gt;
Her character sheet is [http://www.myth-weavers.com/sheet.html#id=172805 here].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
{{PFRPG_Statblock&lt;br /&gt;
|name=Wren&lt;br /&gt;
|raceClass=Human Magus (Eldritch Scion) 5/Dragon Disciple 1&lt;br /&gt;
|creatureType=CG medium humanoid (human)&lt;br /&gt;
|init=+3 | senses=Perception +6&lt;br /&gt;
|acArmor=+5 | acNatural=+2 | acDex=+3&lt;br /&gt;
|hitPoints=58 | hitDice=5d8+1d12&lt;br /&gt;
|fortSave=+6 | reflexSave=+4 | willSave=+6; +1 vs language-dependent or sonic effects&lt;br /&gt;
|resist=cold 5&lt;br /&gt;
|speed=30 ft.&lt;br /&gt;
|meleeWeapons=claws +6 (1d6); longsword +5 (1d8)&lt;br /&gt;
|magic='''Magus spells known''' (CL 5th, concentration +10; +14 when casting defensively)&lt;br /&gt;
:2nd (3/day)&amp;amp;mdash;alter self, frigid touch (4d6+stagger), elemental touch (DC17-18, 1d6)&lt;br /&gt;
:1st (6/day)&amp;amp;mdash;shocking grasp (5d6), feather fall, snowball (5d6 + DC17 stagger), color spray (DC16)&lt;br /&gt;
:0 (at will)&amp;amp;mdash;detect magic, prestidigitation, read magic, light, mage hand, ray of frost (1d3), &lt;br /&gt;
'''Bloodline''' draconic&lt;br /&gt;
|str=14 | dex=16 | con=13 | int=16 | wis=13 | cha=21&lt;br /&gt;
|BAB=+3 | CMB=+5 | CMD=18&lt;br /&gt;
|feats=Combat Casting, Weapon Focus (Natural Weapons), Elemental Focus (Cold), Energy Substitution (Cold), Extra Arcane Pool&lt;br /&gt;
|skills=Climb +8, Craft (Alchemy) +9, Diplomacy +10, Escape Artist +7, Intimidate +13, Knowledge (Arcana) +11, Knowledge (Planes) +7, Perception +6, Ride +7, Spellcraft +11, Swim +11, Use Magic Device +12&lt;br /&gt;
|traits=Free Spirit, Careful Combatant, Guild Initiate (B)&lt;br /&gt;
|language=Common, Draconic, Halfling, Auran&lt;br /&gt;
|specQualities=Eldritch Pool: 10, Spell Combat, Natural Spell Combat, Spellstrike&lt;br /&gt;
|combatGear=spell component pouch; ring of disable construct&lt;br /&gt;
|gear=longsword, mithral shirt +1, handy haversack, portable alchemists lab, 2010 gp and jewelry worth 50 gp&lt;br /&gt;
|specAbilityToggle=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Eldritch Pool''' Wren has a 10 point eldritch pool she may use to activate draconic abilities for 2 rounds or to grant a +2 enhancement bonus and magic effect to a weapon for 1 minute.&lt;br /&gt;
&lt;br /&gt;
'''(Natural) Spell Combat''' Wren may attack with a melee weapon or natural attack and cast a spell in the same action.&lt;br /&gt;
&lt;br /&gt;
'''Spellstrike''' Wren may deliver touch spells with a melee weapon attack.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A diminutive, child-like human whose hair and eyes are both a decidedly unusual silver. Her cheeks, upper back, and the backs of her hands are decorated with what appear at first glance to be ornate tribal tattoos of some sort, these are in actuality birthmarks betraying her heritage and tend to glow faintly when she's casting spells.&lt;br /&gt;
&lt;br /&gt;
Years of harsh travel have left Wren's padded upbringing a distant memory, and most of the time there's no trace of the refinement... or arrogance... typical of nobility. A restless free spirit to a fault, she dislikes sitting idle and has been known to wander off and explore the town when the Order has no work for her. She views violence as a last resort in most cases, a response only appropriate in the defense of herself or others. She will never harm non-combatants or children, even of a race traditionally seen as evil. When she does engage in combat, she is keenly aware of the fragility of her immature frame and exercises the utmost of caution. However, both her non-violent tendencies and her caution can be overridden by a significant enough atrocity, and one does not want to be on the wrong end of her claws on the rare occasions she loses her temper.&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Myth-Weavers character sheet''&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Born to a noble family in a distant kingdom which shall remain nameless because I’m lazy, Wren enjoyed a privilege life for most of her early childhood in spite of the wary looks her relatives sometimes gave her birthmarks. This changed, however, when she manifested spontaneous casting powers at 10 years old. The truth of the matter is that one of her not-so-distant ancestors had engaged in a secret affair with a silver dragon. Their home country being human-centric and quite xenophobic, her house had held this secret close to their chests for fear of losing face, and perhaps even their lands and titles. When Wren herself became living evidence of this tryst, it didn’t take long for her own relatives to make an attempt on her life to keep the secret.&lt;br /&gt;
&lt;br /&gt;
Her powers still in their infancy, she was forced to flee into exile at a young age. She quickly learned out of necessity how to care for herself, how to bluff and cajole people into doing what she wanted, and how to defend herself when push came to shove. As years passed, she found her body was not maturing to match her mind.. an unusual and rare magical condition related to her dragon blood. As she honed her magic, she researched her family secret further, going so far as to break into the families estates once or twice, seeking clues as to where her dragon ancestor may have gone after the tryst came to an end.&lt;br /&gt;
&lt;br /&gt;
Knowing the long lifespan of dragons, and wishing to find some sort of meaning in the blood that had uprooted her from her life of ease, she set out on a journey of many years. Along the way she encountered many different cultures, met many demihumans, and developed an open mind in comparison to those of her homeland. She also saw many forms of injustice, and developed a disdain for those who would take the freedom of other sentient beings.&lt;br /&gt;
&lt;br /&gt;
After many years, her journey brought her to Kova, but her ancestors trail had gone dead and her traveling funds were running low. She joined the Guild to save up funds once more, and in the hopes that their connections would eventually turn up a clue…&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Obsidian Portal character bio''&lt;br /&gt;
&lt;br /&gt;
[[category:Cutefinder]][[category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Mule_Teiwaz_Artonelico&amp;diff=435</id>
		<title>Mule Teiwaz Artonelico</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Mule_Teiwaz_Artonelico&amp;diff=435"/>
		<updated>2016-01-17T02:58:54Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|profileurl=http://i.imgur.com/Vi4j2gk.jpg&lt;br /&gt;
|name=Mule Teiwaz Artonelico&lt;br /&gt;
|campaign=[[Cutefinder]]&lt;br /&gt;
|birthday=&lt;br /&gt;
|age=382&lt;br /&gt;
|race=Reyvateil&lt;br /&gt;
|gender=Female&lt;br /&gt;
|originalworld=Sol Ciel, Ar Ciel&lt;br /&gt;
|occupation=Guild Initiate&lt;br /&gt;
|height=5'0&amp;quot;&lt;br /&gt;
|weight=75 lbs.&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|relatives=None&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Final boss''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mule Teiwaz Artonelico is a player character from the [[Cutefinder]] campaign. An artificial humanoid who traveled to Golarion from another planet, she's seeking a means to save her own dying world.&lt;br /&gt;
&lt;br /&gt;
Her character sheet is [http://www.myth-weavers.com/sheet.html#id=679219 here].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
{{PFRPG_Statblock&lt;br /&gt;
|name=Mule Teiwaz Artonelico&lt;br /&gt;
|raceClass=Reyvateil Cleric (Evangelist) 5/Reyvateil 1&lt;br /&gt;
|creatureType=CN medium humanoid construct (Reyvateil)&lt;br /&gt;
|init=+1 | senses=Perception +5&lt;br /&gt;
|acArmor=+3 | acDex=+1&lt;br /&gt;
|hitPoints=58 | hitDice=5d8+1d12&lt;br /&gt;
|fortSave=+4 | reflexSave=+2 | willSave=+10; +4 vs Mind-affecting, paralysis, and poison.&lt;br /&gt;
|immune=disease | resist=cold/electricity/acid 5&lt;br /&gt;
|speed=30 ft.&lt;br /&gt;
|meleeWeapons=bare hands +1 1d3 nonlethal&lt;br /&gt;
|magic='''Cleric spells''' (CL 5th, concentration +10;)&lt;br /&gt;
:3rd (2+1 slots)&amp;amp;mdash;DC 18 (May spontaneously cast tongues)&lt;br /&gt;
:2nd (2+1 slots)&amp;amp;mdash;DC 17 (May spontaneously cast enthrall)&lt;br /&gt;
:1st (5+1 slots)&amp;amp;mdash;DC 16 (May spontaneously cast command)&lt;br /&gt;
:0 (4 slots)&amp;amp;mdash;DC 15&lt;br /&gt;
|str=7 | dex=12 | con=11 | int=16 | wis=20 | cha=21&lt;br /&gt;
|BAB=+3 | CMB=+1 | CMD=12&lt;br /&gt;
|feats=Technologist (B), Extra Performance, Lingering Performance, Empower Spell&lt;br /&gt;
|skills=Bluff +14, Intimidate +14, Knowledge (Arcana) +9, Knowledge (Engineering) +9, Perform (Sing) +14, Spellcraft +12&lt;br /&gt;
|language=Galactic Standard, Hymmnos, Common, Draconic, Abyssal&lt;br /&gt;
|specQualities=Hymnal Performance (Skald); Song Magic; Harmonic Display; Musical Infusion; Sermonic Performance; Channel Negative Energy ; Destructive Smite&lt;br /&gt;
|combatGear=quantum bauble, modified black hypogun (10 charges), tranquility x4, cureall x4, hype x2, baseline x2, zortaphen x3, regenerator x1, gravity grenade x2, bang grenade x2, flash grenade x2&lt;br /&gt;
|gear=inssuit, ion tape, zip stick (10 charges)&lt;br /&gt;
|specAbilityToggle=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hymnal Performance (Skald)''' Mule may use Raging Song as a 7th level Skald. She may begin singing as a move action, and maintain songs as a free action. She has 27 rounds of performance per day (shared with Sermonic Performance). Performances linger for 2 rounds.&lt;br /&gt;
*Inspired Rage: Affected allies gain a +2 morale bonus to Strength and Constitution and +1 to Will saving throws, but cannot use most Charisma, Dexterity, or Intelligence based skills or abilities that require patience or concentration.&lt;br /&gt;
*Song of Marching: Allows allies to hustle for one hour per round spent without suffering fatigue.&lt;br /&gt;
*Song of Strength: Add +3 to the strength checks or strength-based skill checks of affected allies.&lt;br /&gt;
&lt;br /&gt;
'''Sermonic Performance''' Mule may use a select portion of Bard performances. This ability normally uses Perform (oratory)&lt;br /&gt;
*Countersong: Allies may use Mule's Perform (Sing) check in place of their own saving throw to resist sound-based effects.&lt;br /&gt;
*Fascinate: Targets must succeed at a DC18 Will save or fixate on Mule's performance.&lt;br /&gt;
*Inspire Courage: Give a +2 morale bonus against charm and fear effects and a +2 competence bonus to attack and weapon damage rolls.&lt;br /&gt;
&lt;br /&gt;
'''Song Magic/Harmonic Display''' Mule may substitute Perform (sing) for any other audible or visible effect and learn Masterpieces as a bard, even those she doesn't formally qualify for. All performances must be sung in Hymmnos, and all spells have a verbal component like a bard.&lt;br /&gt;
*The Rheumy Refrain: One enemy who can hear this song must make a DC18 Will save or be sickened. Each time the victim does more than move or make a single attack (but not both) it must make a DC15 concentration check or waste its action coughing and sneezing.&lt;br /&gt;
&lt;br /&gt;
'''Musical Infusion''' May postpone releasing a spell and sing for 1 round to raise its save DC or Caster Level by 1 (up to +1 and an adjusted total of 6 respectively)&lt;br /&gt;
&lt;br /&gt;
'''Channel Negative Energy''' Deal 3D6 damage to all living creatures or heal 3D6 to all undead creatures in a 30 foot radius, 8 times per day. DC18 Will save halves.&lt;br /&gt;
&lt;br /&gt;
'''Destructive Smite''' Add a +2 morale bonus to melee attacks 8 times per day.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[category:Cutefinder]][[category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Mule_Teiwaz_Artonelico&amp;diff=434</id>
		<title>Mule Teiwaz Artonelico</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Mule_Teiwaz_Artonelico&amp;diff=434"/>
		<updated>2016-01-17T02:20:54Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|profileurl=https://photos-3.dropbox.com/t/2/AADpA4Lf4qHwQl9WI3hXKbbWLqb8ZF2r97rsQZPdRVqqNQ/12/128881437/jpeg/32x32/3/1452891600/0/2/5688-1237430108.jpg/EMujnWMY_wcgAigC/Xw8mJRiX0RyPnXv7BEvWdSKjc_LHj8RJQ8VQJUyGuUs?size_mode=3&amp;amp;size=1024x768&lt;br /&gt;
|name=Mule Teiwaz Artonelico&lt;br /&gt;
|campaign=[[Cutefinder]]&lt;br /&gt;
|birthday=&lt;br /&gt;
|age=382&lt;br /&gt;
|race=Reyvateil&lt;br /&gt;
|gender=Female&lt;br /&gt;
|originalworld=Sol Ciel, Ar Ciel&lt;br /&gt;
|occupation=Guild Initiate&lt;br /&gt;
|height=5'0&amp;quot;&lt;br /&gt;
|weight=75 lbs.&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|haircolor=Black&lt;br /&gt;
|relatives=None&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Final boss''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mule Teiwaz Artonelico is a player character from the [[Cutefinder]] campaign. An artificial humanoid who traveled to Golarion from another planet, she's seeking a means to save her own dying world.&lt;br /&gt;
&lt;br /&gt;
Her character sheet is [http://www.myth-weavers.com/sheet.html#id=679219 here].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
{{PFRPG_Statblock&lt;br /&gt;
|name=Mule Teiwaz Artonelico&lt;br /&gt;
|raceClass=Reyvateil Cleric (Evangelist) 5/Reyvateil 1&lt;br /&gt;
|creatureType=CN medium humanoid construct (Reyvateil)&lt;br /&gt;
|init=+1 | senses=Perception +5&lt;br /&gt;
|acArmor=+3 | acDex=+1&lt;br /&gt;
|hitPoints=58 | hitDice=5d8+1d12&lt;br /&gt;
|fortSave=+4 | reflexSave=+2 | willSave=+10; +4 vs Mind-affecting, paralysis, and poison.&lt;br /&gt;
|immune=disease | resist=cold/electricity/acid 5&lt;br /&gt;
|speed=30 ft.&lt;br /&gt;
|meleeWeapons=bare hands +1 1d3 nonlethal&lt;br /&gt;
|magic='''Cleric spells''' (CL 5th, concentration +10;)&lt;br /&gt;
:3rd (2+1 slots)&amp;amp;mdash;DC 18 (May spontaneously cast tongues)&lt;br /&gt;
:2nd (2+1 slots)&amp;amp;mdash;DC 17 (May spontaneously cast enthrall)&lt;br /&gt;
:1st (5+1 slots)&amp;amp;mdash;DC 16 (May spontaneously cast command)&lt;br /&gt;
:0 (4 slots)&amp;amp;mdash;DC 15&lt;br /&gt;
|str=7 | dex=12 | con=11 | int=16 | wis=20 | cha=21&lt;br /&gt;
|BAB=+3 | CMB=+1 | CMD=12&lt;br /&gt;
|feats=Technologist (B), Extra Performance, Lingering Performance, Empower Spell&lt;br /&gt;
|skills=Bluff +14, Intimidate +14, Knowledge (Arcana) +9, Knowledge (Engineering) +9, Perform (Sing) +14, Spellcraft +12&lt;br /&gt;
|language=Galactic Standard, Hymmnos, Common, Draconic, Abyssal&lt;br /&gt;
|specQualities=Hymnal Performance (Skald); Song Magic; Harmonic Display; Musical Infusion; Sermonic Performance; Channel Negative Energy ; Destructive Smite&lt;br /&gt;
|combatGear=quantum bauble, modified black hypogun (10 charges), tranquility x4, cureall x4, hype x2, baseline x2, zortaphen x3, regenerator x1, gravity grenade x2, bang grenade x2, flash grenade x2&lt;br /&gt;
|gear=inssuit, ion tape, zip stick (10 charges)&lt;br /&gt;
|specAbilityToggle=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hymnal Performance (Skald)''' Mule may use Raging Song as a 7th level Skald. She may begin singing as a move action, and maintain songs as a free action. She has 27 rounds of performance per day (shared with Sermonic Performance). Performances linger for 2 rounds.&lt;br /&gt;
*Inspired Rage: Affected allies gain a +2 morale bonus to Strength and Constitution and +1 to Will saving throws, but cannot use most Charisma, Dexterity, or Intelligence based skills or abilities that require patience or concentration.&lt;br /&gt;
*Song of Marching: Allows allies to hustle for one hour per round spent without suffering fatigue.&lt;br /&gt;
*Song of Strength: Add +3 to the strength checks or strength-based skill checks of affected allies.&lt;br /&gt;
&lt;br /&gt;
'''Sermonic Performance''' Mule may use a select portion of Bard performances. This ability normally uses Perform (oratory)&lt;br /&gt;
*Countersong: Allies may use Mule's Perform (Sing) check in place of their own saving throw to resist sound-based effects.&lt;br /&gt;
*Fascinate: Targets must succeed at a DC18 Will save or fixate on Mule's performance.&lt;br /&gt;
*Inspire Courage: Give a +2 morale bonus against charm and fear effects and a +2 competence bonus to attack and weapon damage rolls.&lt;br /&gt;
&lt;br /&gt;
'''Song Magic/Harmonic Display''' Mule may substitute Perform (sing) for any other audible or visible effect and learn Masterpieces as a bard, even those she doesn't formally qualify for. All performances must be sung in Hymmnos, and all spells have a verbal component like a bard.&lt;br /&gt;
*The Rheumy Refrain: One enemy who can hear this song must make a DC18 Will save or be sickened. Each time the victim does more than move or make a single attack (but not both) it must make a DC15 concentration check or waste its action coughing and sneezing.&lt;br /&gt;
&lt;br /&gt;
'''Musical Infusion''' May postpone releasing a spell and sing for 1 round to raise its save DC or Caster Level by 1 (up to +1 and an adjusted total of 6 respectively)&lt;br /&gt;
&lt;br /&gt;
'''Channel Negative Energy''' Deal 3D6 damage to all living creatures or heal 3D6 to all undead creatures in a 30 foot radius, 8 times per day. DC18 Will save halves.&lt;br /&gt;
&lt;br /&gt;
'''Destructive Smite''' Add a +2 morale bonus to melee attacks 8 times per day.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[category:Cutefinder]][[category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Caden_Graves&amp;diff=399</id>
		<title>Caden Graves</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Caden_Graves&amp;diff=399"/>
		<updated>2016-01-16T03:50:41Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=&lt;br /&gt;
|aliases=&lt;br /&gt;
|campaign=[[Beast Bind Trinity]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|originalworld=&lt;br /&gt;
|currentworld=&lt;br /&gt;
|race=&lt;br /&gt;
|gender=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|player=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(Namehere) is a character from the [[Beast Bind Trinity]] campaign.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* '''Blood:''' Spirit (Ghost)/Spirit (Ghost)&lt;br /&gt;
* '''Style:''' Defender&lt;br /&gt;
* '''Type:''' Spirit&lt;br /&gt;
&lt;br /&gt;
=== Life Path ===&lt;br /&gt;
* '''Origin:''' Death&lt;br /&gt;
* '''Relationship:''' &lt;br /&gt;
* '''Ego:''' I want a hug&lt;br /&gt;
* '''Cover:''' Freelancer&lt;br /&gt;
&lt;br /&gt;
* '''Mutation (40):''' Loses body temperature&lt;br /&gt;
* '''Mutation (20):''' Smells of incense&lt;br /&gt;
* '''Mutation (0):''' Body periodically turns transparent&lt;br /&gt;
&lt;br /&gt;
=== Bonds/Egos ===&lt;br /&gt;
* '''Bond:''' Unwanted Death (Fear)&lt;br /&gt;
* '''Ego:''' I want a hug&lt;br /&gt;
&lt;br /&gt;
=== Statistics ===&lt;br /&gt;
&lt;br /&gt;
* '''FP:''' 65&lt;br /&gt;
* '''Humanity:''' 58&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ability Scores&lt;br /&gt;
|-&lt;br /&gt;
!       !! Body !! Tech !! Emotion !! Blessing !! Society&lt;br /&gt;
|-&lt;br /&gt;
! Score&lt;br /&gt;
| 4    || 3    || 8       || 8        || 4&lt;br /&gt;
|-&lt;br /&gt;
! Bonus &lt;br /&gt;
| +2   || +1   || +4      || +4       || +2&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
| 8(12) || 7(11)  || 10(14)  || 10(14)  || 8(12)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Combat Statistics&lt;br /&gt;
|-&lt;br /&gt;
!      !! Melee !! Ranged !! Evade !! Initiative&lt;br /&gt;
|-&lt;br /&gt;
! Base&lt;br /&gt;
| 5     || 6      || 6     || 12&lt;br /&gt;
|-&lt;br /&gt;
! Adj.&lt;br /&gt;
| 5     || 6      || 4    || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Weapons &amp;amp; Armour&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Check !! Attack !! Dodge !! Guard !! Armour !! Initiative !! Range !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bare Hands || Weapon(Melee) || 5 || Body+1D6 || || 3 || || 0 || Close || &lt;br /&gt;
|-&lt;br /&gt;
| Force Field || Weapon(Melee/Magic) || 5 || (Emotion+3)+1D6 ||  || 7 || || -2 || Close || Requires 7 ''Emotion'' to equip. Increase Guard score by +5 against ''Emotion'' attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Mascot Armor || Armor || || || -2 || || 6 || -4 || || While this armor is equipped, add +2 to the Guard of all weapons you have equipped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Common Gear&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! Timing !! Target !! Range !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Communicator || Other || ''See Effect'' || Self || None || A cell phone, transceiver, magical network, or other means to speak with people from a distance. Normally usable at any time, but the GM may judge it to be blocked by the environment or magic.&lt;br /&gt;
|-&lt;br /&gt;
| Regenerative Medicine || Recovery, Consumable || Minor Action || Single || Close || Restore 2D6 FP to the target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! LV !! Timing !! Check !! Target !! Range !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast Form || Auto || 1/1 || Minor Action || Automatic || Self || None || 2 || Shift to your Beast form for the remainder of the scene. You may cancel this effect with a Minor Action.&lt;br /&gt;
|-&lt;br /&gt;
| Create Arena || Auto || 1/1 || Major Action || Automatic || Area || Scene || 0 || All Unknown Men present become Extras, and are unaware of anything happening in the scene. The effect remains until you cancel it with a Minor Action or the scene ends.&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Form || Auto, Beast || 1/1 || Passive || Automatic || Self || None || 0 || Add +30 to your maximum FP. In Beast form, add your highest ''Attribute Bonus'' to your Armor score. You may use Beast Form simultaneously with any Defender Art.&lt;br /&gt;
|-&lt;br /&gt;
| Obstructor of Ego || Auto || 1/1 || ''See Effect'' || Automatic || Single || Scene || Love || Use when the target declares use of a non Timing: Passive Dominion Art. Cancel the effect of the Dominion Art (The Art still counts as having been used). This art can only be used once per scenario, and cannot be used against calamity-class Dominion Arts.&lt;br /&gt;
|-&lt;br /&gt;
| Guardian's Shield || Auto || 1/1 || ''See Effect'' || Automatic || Self || None || 1 || Use simultaneously to Covering. Your Covering action does not end your turn, and you may perform Covering even if your turn is already over.&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal || Auto, Beast || 1/1 || Passive || Automatic || Self || None || 0 || While under the effect of Beast Form you are considered to be flying, and take -5 damage from Body and Technology attacks. Increase the cost of your Beast Form by +1.&lt;br /&gt;
|-&lt;br /&gt;
| Poltergeist || Defense, Beast || 1/3 || After Damage Roll || Automatic || Single || Scene || 2 || Decrease damage taken by the target by -''Emotion''. Can be used once per round per LV.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Possession || Beast || 1/1 || Set Up Process || Automatic || Single || Close || 1 || You are Synchronized with the target. As long as this Synchronization state continues, apply a +1 or -1 modifier to all dice checks the target makes. The user chooses which modifier to apply.&lt;br /&gt;
|-&lt;br /&gt;
| Passthrough || Beast || 1/1 || Before Check || Automatic || Self || None || 1 || You may use ''Emotion'' for a Dodge or Information Gathering check.&lt;br /&gt;
|-&lt;br /&gt;
| Controller of Laws || None || 1/1 || ''See Effect'' || Automatic || Self || None || 4 || Use simultaneously with any Spirit art or Type: Magic art. Add +''Emotion'' to the damage the art deals, the damage it reduces, or the FP it restores. May only be used once per round.&lt;br /&gt;
|-&lt;br /&gt;
| Lead Attack || None || 1/1 || Set Up Process || Automatic || Single || Scene || 2 || Inflict '''Provoked: You''' on the target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Beast Bind Trinity]][[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Rubedo&amp;diff=398</id>
		<title>Rubedo</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Rubedo&amp;diff=398"/>
		<updated>2016-01-16T02:45:01Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Rubedo&lt;br /&gt;
|campaign=[[Cutefinder]]&lt;br /&gt;
|age=17&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|height=140 cm&lt;br /&gt;
|weight=38 kg&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|haircolor=Red&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Vertically challenged gunslinger''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rubedo is a player character from the [[Cutefinder]] campaign.&lt;br /&gt;
&lt;br /&gt;
His character sheet is [http://www.myth-weavers.com/sheet.html#id=251562 here].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
{{PFRPG_Statblock&lt;br /&gt;
|name=Rubedo&lt;br /&gt;
|raceClass=Human(ish) Kukaigun 5&lt;br /&gt;
|creatureType=CG medium humanoid (human)&lt;br /&gt;
|init=+7 | senses=Perception +12&lt;br /&gt;
|acArmor=+3 | acDex=+4 | acDodge=+1&lt;br /&gt;
|hitPoints=60 | hitDice=5d10&lt;br /&gt;
|fortSave=+3 | reflexSave=+8 | willSave=+8;&lt;br /&gt;
|speed=30 ft.&lt;br /&gt;
|rangeWeapons=Markeroff Pistol +10 (1d8) x2&lt;br /&gt;
|magic='''Psionic powers known''' (ML 5th, concentration +9, 18 PP per day)&lt;br /&gt;
:1st (1 PP)&amp;amp;mdash;defensive precognition, prevenom weapon&lt;br /&gt;
:0 (focus or 1 PP)&amp;amp;mdash;conceal thoughts, detect psionics, distract, ectoplasmic trinket, far hand, float, my light, telekinetic punch, trick shot&lt;br /&gt;
|str=12 | dex=18 | con=14 | int=12 | wis=18 | cha=15&lt;br /&gt;
|BAB=+5 | CMB=+6 | CMD=20&lt;br /&gt;
|feats=Gunsmithing (B), Deadly Aim, Two-Weapon Fighting, Psionic Meditation, Precise Shot, Point Blank Shot, Technologist&lt;br /&gt;
|skills=Acrobatics +12, Autohypnosis +10, Bluff +7, Climb +6, Diplomacy +8, Intimidate +10, Knowledge (Engineering) +9, Knowledge (Psionics) +6, Perception +12, Sense Motive +10&lt;br /&gt;
|specQualities=Grit: 4, Volley combat style, Wind Reader (8/day), Explosive Shot, Pistol-whip, Split Shot (7/day), Cover Fire&lt;br /&gt;
|combatGear=hypogun, 6 loaded magazines, 28 bullets&lt;br /&gt;
|gear=markeroff pistol x2, kukaigun armored coat, zipstick (10), red tinted sunglasses (10)&lt;br /&gt;
|specAbilityToggle=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Small boy that looks 12 or 13. with shortish red hair and bright blue eyes and a cute face. Slight build. Dresses like someone out of a space western, Minus the silly hat.&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Myth-Weavers character sheet''&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[category:Cutefinder]][[category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Rubedo&amp;diff=397</id>
		<title>Rubedo</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Rubedo&amp;diff=397"/>
		<updated>2016-01-16T02:43:53Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Rubedo&lt;br /&gt;
|campaign=[[Cutefinder]]&lt;br /&gt;
|age=17&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|height=140 cm&lt;br /&gt;
|weight=38 kg&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|haircolor=Red&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Vertically challenged gunslinger''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rubedo is a player character from the [[Cutefinder]] campaign.&lt;br /&gt;
&lt;br /&gt;
Her character sheet is [http://www.myth-weavers.com/sheet.html#id=172805 here].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
{{PFRPG_Statblock&lt;br /&gt;
|name=Rubedo&lt;br /&gt;
|raceClass=Human(ish) Kukaigun 5&lt;br /&gt;
|creatureType=CG medium humanoid (human)&lt;br /&gt;
|init=+7 | senses=Perception +12&lt;br /&gt;
|acArmor=+3 | acDex=+4 | acDodge=+1&lt;br /&gt;
|hitPoints=60 | hitDice=5d10&lt;br /&gt;
|fortSave=+3 | reflexSave=+8 | willSave=+8;&lt;br /&gt;
|speed=30 ft.&lt;br /&gt;
|rangeWeapons=Markeroff Pistol +10 (1d8) x2&lt;br /&gt;
|magic='''Psionic powers known''' (ML 5th, concentration +9, 18 PP per day)&lt;br /&gt;
:1st (1 PP)&amp;amp;mdash;defensive precognition, prevenom weapon&lt;br /&gt;
:0 (focus or 1 PP)&amp;amp;mdash;conceal thoughts, detect psionics, distract, ectoplasmic trinket, far hand, float, my light, telekinetic punch, trick shot&lt;br /&gt;
|str=12 | dex=18 | con=14 | int=12 | wis=18 | cha=15&lt;br /&gt;
|BAB=+5 | CMB=+6 | CMD=20&lt;br /&gt;
|feats=Gunsmithing (B), Deadly Aim, Two-Weapon Fighting, Psionic Meditation, Precise Shot, Point Blank Shot, Technologist&lt;br /&gt;
|skills=Acrobatics +12, Autohypnosis +10, Bluff +7, Climb +6, Diplomacy +8, Intimidate +10, Knowledge (Engineering) +9, Knowledge (Psionics) +6, Perception +12, Sense Motive +10&lt;br /&gt;
|specQualities=Grit: 4, Volley combat style, Wind Reader (8/day), Explosive Shot, Pistol-whip, Split Shot (7/day), Cover Fire&lt;br /&gt;
|combatGear=hypogun, 6 loaded magazines, 28 bullets&lt;br /&gt;
|gear=markeroff pistol x2, kukaigun armored coat, zipstick (10), red tinted sunglasses (10)&lt;br /&gt;
|specAbilityToggle=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Small boy that looks 12 or 13. with shortish red hair and bright blue eyes and a cute face. Slight build. Dresses like someone out of a space western, Minus the silly hat.&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Myth-Weavers character sheet''&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[category:Cutefinder]][[category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Rubedo&amp;diff=396</id>
		<title>Rubedo</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Rubedo&amp;diff=396"/>
		<updated>2016-01-16T02:04:23Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: Created page with &amp;quot;{{CharacterInfo |name=Rubedo |campaign=Cutefinder |age=17 |race=Human |gender=Male |height=140 cm |weight=38 kg |eyecolor=Blue |haircolor=Red }} &amp;lt;blockquote&amp;gt;''Vertically c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|name=Rubedo&lt;br /&gt;
|campaign=[[Cutefinder]]&lt;br /&gt;
|age=17&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|height=140 cm&lt;br /&gt;
|weight=38 kg&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|haircolor=Red&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Vertically challenged gunslinger''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rubedo is a player character from the [[Cutefinder]] campaign.&lt;br /&gt;
&lt;br /&gt;
Her character sheet is [http://www.myth-weavers.com/sheet.html#id=172805 here].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
{{PFRPG_Statblock&lt;br /&gt;
|name=Rubedo&lt;br /&gt;
|raceClass=Human(ish) Kukaigun 5&lt;br /&gt;
|creatureType=CG medium humanoid (human)&lt;br /&gt;
|init=+7 | senses=Perception +12&lt;br /&gt;
|acArmor=+3 | acDex=+4&lt;br /&gt;
|hitPoints=58 | hitDice=5d8+1d12&lt;br /&gt;
|fortSave=+6 | reflexSave=+4 | willSave=+6; +1 vs language-dependent or sonic effects&lt;br /&gt;
|resist=cold 5&lt;br /&gt;
|speed=30 ft.&lt;br /&gt;
|meleeWeapons=claws +6 (1d6); longsword +5 (1d8)&lt;br /&gt;
|magic='''Magus spells known''' (CL 5th, concentration +10; +14 when casting defensively)&lt;br /&gt;
:2nd (3/day)&amp;amp;mdash;alter self, frigid touch (4d6+stagger), elemental touch (DC17-18, 1d6)&lt;br /&gt;
:1st (6/day)&amp;amp;mdash;shocking grasp (5d6), feather fall, snowball (5d6 + DC17 stagger), color spray (DC16)&lt;br /&gt;
:0 (at will)&amp;amp;mdash;detect magic, prestidigitation, read magic, light, mage hand, ray of frost (1d3), &lt;br /&gt;
'''Bloodline''' draconic&lt;br /&gt;
|str=14 | dex=16 | con=13 | int=16 | wis=13 | cha=21&lt;br /&gt;
|BAB=+3 | CMB=+5 | CMD=18&lt;br /&gt;
|feats=Combat Casting, Weapon Focus (Natural Weapons), Elemental Focus (Cold), Energy Substitution (Cold), Extra Arcane Pool&lt;br /&gt;
|skills=Climb +8, Craft (Alchemy) +9, Diplomacy +10, Escape Artist +7, Intimidate +13, Knowledge (Arcana) +11, Knowledge (Planes) +7, Perception +6, Ride +7, Spellcraft +11, Swim +11, Use Magic Device +12&lt;br /&gt;
|traits=Free Spirit, Careful Combatant, Guild Initiate (B)&lt;br /&gt;
|language=Common, Draconic, Halfling, Auran&lt;br /&gt;
|specQualities=Eldritch Pool: 10, Spell Combat, Natural Spell Combat, Spellstrike&lt;br /&gt;
|combatGear=spell component pouch; ring of disable construct&lt;br /&gt;
|gear=longsword, mithral shirt +1, handy haversack, portable alchemists lab, 2010 gp and jewelry worth 50 gp&lt;br /&gt;
|specAbilityToggle=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Eldritch Pool''' Wren has a 10 point eldritch pool she may use to activate draconic abilities for 2 rounds or to grant a +2 enhancement bonus and magic effect to a weapon for 1 minute.&lt;br /&gt;
&lt;br /&gt;
'''(Natural) Spell Combat''' Wren may attack with a melee weapon or natural attack and cast a spell in the same action.&lt;br /&gt;
&lt;br /&gt;
'''Spellstrike''' Wren may deliver touch spells with a melee weapon attack.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A diminutive, child-like human whose hair and eyes are both a decidedly unusual silver. Her cheeks, upper back, and the backs of her hands are decorated with what appear at first glance to be ornate tribal tattoos of some sort, these are in actuality birthmarks betraying her heritage and tend to glow faintly when she's casting spells.&lt;br /&gt;
&lt;br /&gt;
Years of harsh travel have left Wren's padded upbringing a distant memory, and most of the time there's no trace of the refinement... or arrogance... typical of nobility. A restless free spirit to a fault, she dislikes sitting idle and has been known to wander off and explore the town when the Order has no work for her. She views violence as a last resort in most cases, a response only appropriate in the defense of herself or others. She will never harm non-combatants or children, even of a race traditionally seen as evil. When she does engage in combat, she is keenly aware of the fragility of her immature frame and exercises the utmost of caution. However, both her non-violent tendencies and her caution can be overridden by a significant enough atrocity, and one does not want to be on the wrong end of her claws on the rare occasions she loses her temper.&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Myth-Weavers character sheet''&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Born to a noble family in a distant kingdom which shall remain nameless because I’m lazy, Wren enjoyed a privilege life for most of her early childhood in spite of the wary looks her relatives sometimes gave her birthmarks. This changed, however, when she manifested spontaneous casting powers at 10 years old. The truth of the matter is that one of her not-so-distant ancestors had engaged in a secret affair with a silver dragon. Their home country being human-centric and quite xenophobic, her house had held this secret close to their chests for fear of losing face, and perhaps even their lands and titles. When Wren herself became living evidence of this tryst, it didn’t take long for her own relatives to make an attempt on her life to keep the secret.&lt;br /&gt;
&lt;br /&gt;
Her powers still in their infancy, she was forced to flee into exile at a young age. She quickly learned out of necessity how to care for herself, how to bluff and cajole people into doing what she wanted, and how to defend herself when push came to shove. As years passed, she found her body was not maturing to match her mind.. an unusual and rare magical condition related to her dragon blood. As she honed her magic, she researched her family secret further, going so far as to break into the families estates once or twice, seeking clues as to where her dragon ancestor may have gone after the tryst came to an end.&lt;br /&gt;
&lt;br /&gt;
Knowing the long lifespan of dragons, and wishing to find some sort of meaning in the blood that had uprooted her from her life of ease, she set out on a journey of many years. Along the way she encountered many different cultures, met many demihumans, and developed an open mind in comparison to those of her homeland. She also saw many forms of injustice, and developed a disdain for those who would take the freedom of other sentient beings.&lt;br /&gt;
&lt;br /&gt;
After many years, her journey brought her to Kova, but her ancestors trail had gone dead and her traveling funds were running low. She joined the Guild to save up funds once more, and in the hopes that their connections would eventually turn up a clue…&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Obsidian Portal character bio''&lt;br /&gt;
&lt;br /&gt;
[[category:Cutefinder]][[category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Cutefinder&amp;diff=395</id>
		<title>Cutefinder</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Cutefinder&amp;diff=395"/>
		<updated>2016-01-16T02:00:03Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: /* Main Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;The Land of Kova, a land of mystery, a land of legends, filled with relics from times gone past yet to come in the historical future.&lt;br /&gt;
&lt;br /&gt;
This is a story told from many perspectives, some which may not see eye to eye, but will come together against a force that does not take their individual wants, needs, beliefs or races into account.&lt;br /&gt;
&lt;br /&gt;
Provided they survive against the things they encounter that they cannot yet understand, this will be a story of epic proportions, equal parts love and hate, creation and destruction, science and magic.&lt;br /&gt;
&lt;br /&gt;
… All told by ME, Algister, the world’s best historian! I guarantee you the stories you read within these numerous tomes will be 100% true, without mistruth, misunderstanding or mis…anthropy?&lt;br /&gt;
&lt;br /&gt;
Also if you order now, you’ll get a limited edition, 100% genuine Statue of the Celestial, guaranteed to cure all that ails you and make your teeth whiter!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutefinder (subtitle: ''The Chronicles of Kova and the Islands of the Largest Ocean'') is a campaign run using the Pathfinder Roleplaying Game system, administrated by [[User:Mrqbear|Mr. Q Bear]] and taking place in the campaign-specific region of Kova, located on the western peninsula of the once-isolated continent Sarusan. The story centers around the ancient but active ruins that lay beneath the rocky plateaus of the region, the six guilds excavating them, as well as the circumstances around the formation of these ruins so long ago.&lt;br /&gt;
&lt;br /&gt;
This campaign is in the process of being migrated over from Obsidian Portal, so a lot of the links are external at present.&lt;br /&gt;
&lt;br /&gt;
== Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[Cutefinder/House Rules|House Rules]]&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/wikis/history-of-kova History of Kova] &amp;lt;!--[[Cutefinder/History of Kova|History of Kova]]--&amp;gt;&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/wikis/maps-of-the-cutefinder-area Regional Map] &amp;lt;!--[[Cutefinder/Regional Map|Regional Map]]--&amp;gt;&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/wikis/interesting-guild-information Guild Information] &amp;lt;!--[[Cutefinder/Guild Information|Guild Information]]--&amp;gt;&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/adventure-log Adventure Log]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Main Characters ===&lt;br /&gt;
&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/characters/situation Carys Trailseeker]&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/characters/d-everywhere D Everywhere]&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/characters/dacquoise-tart Dacquoise Tart]&lt;br /&gt;
* [[Rubedo]]&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/characters/lithrand Lithrand Whitescale]&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/characters/murin Murin]&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/characters/raiden-jack Raiden]&lt;br /&gt;
* [[Runica Argensolde]]&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/characters/selestine-seles-amalie-wei-en Selestine Weißen]&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/characters/laina-storman Tanya Luden]&lt;br /&gt;
* [[Wren]]&lt;br /&gt;
&lt;br /&gt;
=== Side Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Hito Ano]]&lt;br /&gt;
* [[Mule Teiwaz Artonelico]]&lt;br /&gt;
* [https://cutefinder.obsidianportal.com/characters/scarlet Scarlet]&lt;br /&gt;
* [[Unnamed gnome girl]]&lt;br /&gt;
* [[Dr. Vincram Solomon]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wren&amp;diff=394</id>
		<title>Wren</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wren&amp;diff=394"/>
		<updated>2016-01-16T01:58:53Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|profileurl=https://photos-6.dropbox.com/t/2/AAA8NC7RhlKsHf6gBUbDhmLYQ3fUaQwQBYCUY8v3O4brZw/12/128881437/jpeg/32x32/1/_/1/2/wrenthumb.jpg/EMujnWMYgAggAigC/5Ug187LEIIL_DUTogrttm3UoLXonHf0cMofXpGcoZ28?size=1024x768&amp;amp;size_mode=3&lt;br /&gt;
|name=Wren&lt;br /&gt;
|campaign=[[Cutefinder]]&lt;br /&gt;
|age=20&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|originalworld=Unnamed, Golarion&lt;br /&gt;
|occupation=Guild Initiate&lt;br /&gt;
|height=4'0&amp;quot;&lt;br /&gt;
|weight=55 lbs.&lt;br /&gt;
|eyecolor=Silver&lt;br /&gt;
|haircolor=Silver&lt;br /&gt;
|relatives=Unnamed&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Dragonblooded wanderer''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wren is a player character from the [[Cutefinder]] campaign. An eldritch scion with the blood of a silver dragon, she has traveled Golarion for years in search of answers to her family history. A free spirit and friendly to a fault, but she can be somewhat sarcastic, and is frightening when angered.&lt;br /&gt;
&lt;br /&gt;
Her character sheet is [http://www.myth-weavers.com/sheet.html#id=172805 here].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
{{PFRPG_Statblock&lt;br /&gt;
|name=Wren&lt;br /&gt;
|raceClass=Human Magus (Eldritch Scion) 5/Dragon Disciple 1&lt;br /&gt;
|creatureType=CG medium humanoid (human)&lt;br /&gt;
|init=+3 | senses=Perception +6&lt;br /&gt;
|acArmor=+5 | acNatural=+2 | acDex=+3&lt;br /&gt;
|hitPoints=58 | hitDice=5d8+1d12&lt;br /&gt;
|fortSave=+6 | reflexSave=+4 | willSave=+6; +1 vs language-dependent or sonic effects&lt;br /&gt;
|resist=cold 5&lt;br /&gt;
|speed=30 ft.&lt;br /&gt;
|meleeWeapons=claws +6 (1d6); longsword +5 (1d8)&lt;br /&gt;
|magic='''Magus spells known''' (CL 5th, concentration +10; +14 when casting defensively)&lt;br /&gt;
:2nd (3/day)&amp;amp;mdash;alter self, frigid touch (4d6+stagger), elemental touch (DC17-18, 1d6)&lt;br /&gt;
:1st (6/day)&amp;amp;mdash;shocking grasp (5d6), feather fall, snowball (5d6 + DC17 stagger), color spray (DC16)&lt;br /&gt;
:0 (at will)&amp;amp;mdash;detect magic, prestidigitation, read magic, light, mage hand, ray of frost (1d3), &lt;br /&gt;
'''Bloodline''' draconic&lt;br /&gt;
|str=14 | dex=16 | con=13 | int=16 | wis=13 | cha=21&lt;br /&gt;
|BAB=+3 | CMB=+5 | CMD=18&lt;br /&gt;
|feats=Combat Casting, Weapon Focus (Natural Weapons), Elemental Focus (Cold), Energy Substitution (Cold), Extra Arcane Pool&lt;br /&gt;
|skills=Climb +8, Craft (Alchemy) +9, Diplomacy +10, Escape Artist +7, Intimidate +13, Knowledge (Arcana) +11, Knowledge (Planes) +7, Perception +6, Ride +7, Spellcraft +11, Swim +11, Use Magic Device +12&lt;br /&gt;
|traits=Free Spirit, Careful Combatant, Guild Initiate (B)&lt;br /&gt;
|language=Common, Draconic, Halfling, Auran&lt;br /&gt;
|specQualities=Eldritch Pool: 10, Spell Combat, Natural Spell Combat, Spellstrike&lt;br /&gt;
|combatGear=spell component pouch; ring of disable construct&lt;br /&gt;
|gear=longsword, mithral shirt +1, handy haversack, portable alchemists lab, 2010 gp and jewelry worth 50 gp&lt;br /&gt;
|specAbilityToggle=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Eldritch Pool''' Wren has a 10 point eldritch pool she may use to activate draconic abilities for 2 rounds or to grant a +2 enhancement bonus and magic effect to a weapon for 1 minute.&lt;br /&gt;
&lt;br /&gt;
'''(Natural) Spell Combat''' Wren may attack with a melee weapon or natural attack and cast a spell in the same action.&lt;br /&gt;
&lt;br /&gt;
'''Spellstrike''' Wren may deliver touch spells with a melee weapon attack.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A diminutive, child-like human whose hair and eyes are both a decidedly unusual silver. Her cheeks, upper back, and the backs of her hands are decorated with what appear at first glance to be ornate tribal tattoos of some sort, these are in actuality birthmarks betraying her heritage and tend to glow faintly when she's casting spells.&lt;br /&gt;
&lt;br /&gt;
Years of harsh travel have left Wren's padded upbringing a distant memory, and most of the time there's no trace of the refinement... or arrogance... typical of nobility. A restless free spirit to a fault, she dislikes sitting idle and has been known to wander off and explore the town when the Order has no work for her. She views violence as a last resort in most cases, a response only appropriate in the defense of herself or others. She will never harm non-combatants or children, even of a race traditionally seen as evil. When she does engage in combat, she is keenly aware of the fragility of her immature frame and exercises the utmost of caution. However, both her non-violent tendencies and her caution can be overridden by a significant enough atrocity, and one does not want to be on the wrong end of her claws on the rare occasions she loses her temper.&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Myth-Weavers character sheet''&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Born to a noble family in a distant kingdom which shall remain nameless because I’m lazy, Wren enjoyed a privilege life for most of her early childhood in spite of the wary looks her relatives sometimes gave her birthmarks. This changed, however, when she manifested spontaneous casting powers at 10 years old. The truth of the matter is that one of her not-so-distant ancestors had engaged in a secret affair with a silver dragon. Their home country being human-centric and quite xenophobic, her house had held this secret close to their chests for fear of losing face, and perhaps even their lands and titles. When Wren herself became living evidence of this tryst, it didn’t take long for her own relatives to make an attempt on her life to keep the secret.&lt;br /&gt;
&lt;br /&gt;
Her powers still in their infancy, she was forced to flee into exile at a young age. She quickly learned out of necessity how to care for herself, how to bluff and cajole people into doing what she wanted, and how to defend herself when push came to shove. As years passed, she found her body was not maturing to match her mind.. an unusual and rare magical condition related to her dragon blood. As she honed her magic, she researched her family secret further, going so far as to break into the families estates once or twice, seeking clues as to where her dragon ancestor may have gone after the tryst came to an end.&lt;br /&gt;
&lt;br /&gt;
Knowing the long lifespan of dragons, and wishing to find some sort of meaning in the blood that had uprooted her from her life of ease, she set out on a journey of many years. Along the way she encountered many different cultures, met many demihumans, and developed an open mind in comparison to those of her homeland. She also saw many forms of injustice, and developed a disdain for those who would take the freedom of other sentient beings.&lt;br /&gt;
&lt;br /&gt;
After many years, her journey brought her to Kova, but her ancestors trail had gone dead and her traveling funds were running low. She joined the Guild to save up funds once more, and in the hopes that their connections would eventually turn up a clue…&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Obsidian Portal character bio''&lt;br /&gt;
&lt;br /&gt;
[[category:Cutefinder]][[category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wren&amp;diff=374</id>
		<title>Wren</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wren&amp;diff=374"/>
		<updated>2016-01-15T16:13:20Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|profileurl=https://photos-6.dropbox.com/t/2/AAA8NC7RhlKsHf6gBUbDhmLYQ3fUaQwQBYCUY8v3O4brZw/12/128881437/jpeg/32x32/1/_/1/2/wrenthumb.jpg/EMujnWMYgAggAigC/5Ug187LEIIL_DUTogrttm3UoLXonHf0cMofXpGcoZ28?size=1024x768&amp;amp;size_mode=3&lt;br /&gt;
|name=Wren&lt;br /&gt;
|campaign=[[Cutefinder]]&lt;br /&gt;
|birthday=&lt;br /&gt;
|age=20&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|originalworld=Unnamed, Golarion&lt;br /&gt;
|occupation=Guild Initiate&lt;br /&gt;
|height=4'0&amp;quot;&lt;br /&gt;
|weight=55 lbs.&lt;br /&gt;
|eyecolor=Silver&lt;br /&gt;
|haircolor=Silver&lt;br /&gt;
|relatives=Unnamed&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Dragonblooded wanderer''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wren is a player character from the [[Cutefinder]] campaign. An eldritch scion with the blood of a silver dragon, she has traveled Golarion for years in search of answers to her family history. A free spirit and friendly to a fault, but she can be somewhat sarcastic, and is frightening when angered.&lt;br /&gt;
&lt;br /&gt;
Her character sheet is [http://www.myth-weavers.com/sheet.html#id=172805 here].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
{{PFRPG_Statblock&lt;br /&gt;
|name=Wren&lt;br /&gt;
|raceClass=Human Magus (Eldritch Scion) 5/Dragon Disciple 1&lt;br /&gt;
|creatureType=CG medium humanoid (human)&lt;br /&gt;
|init=+3 | senses=Perception +6&lt;br /&gt;
|acArmor=+5 | acNatural=+2 | acDex=+3&lt;br /&gt;
|hitPoints=58 | hitDice=5d8+1d12&lt;br /&gt;
|fortSave=+6 | reflexSave=+4 | willSave=+6; +1 vs language-dependent or sonic effects&lt;br /&gt;
|resist=cold 5&lt;br /&gt;
|speed=30 ft.&lt;br /&gt;
|meleeWeapons=claws +6 (1d6); longsword +5 (1d8)&lt;br /&gt;
|magic='''Magus spells known''' (CL 5th, concentration +10; +14 when casting defensively)&lt;br /&gt;
:2nd (3/day)&amp;amp;mdash;alter self, frigid touch (4d6+stagger), elemental touch (DC17-18, 1d6)&lt;br /&gt;
:1st (6/day)&amp;amp;mdash;shocking grasp (5d6), feather fall, snowball (5d6 + DC17 stagger), color spray (DC16)&lt;br /&gt;
:0 (at will)&amp;amp;mdash;detect magic, prestidigitation, read magic, light, mage hand, ray of frost (1d3), &lt;br /&gt;
'''Bloodline''' draconic&lt;br /&gt;
|str=14 | dex=16 | con=13 | int=16 | wis=13 | cha=21&lt;br /&gt;
|BAB=+3 | CMB=+5 | CMD=18&lt;br /&gt;
|feats=Combat Casting, Weapon Focus (Natural Weapons), Elemental Focus (Cold), Energy Substitution (Cold), Extra Arcane Pool&lt;br /&gt;
|skills=Climb +8, Craft (Alchemy) +9, Diplomacy +10, Escape Artist +7, Intimidate +13, Knowledge (Arcana) +11, Knowledge (Planes) +7, Perception +6, Ride +7, Spellcraft +11, Swim +11, Use Magic Device +12&lt;br /&gt;
|traits=Free Spirit, Careful Combatant, Guild Initiate (B)&lt;br /&gt;
|language=Common, Draconic, Halfling, Auran&lt;br /&gt;
|specQualities=Eldritch Pool: 10, Spell Combat, Natural Spell Combat, Spellstrike&lt;br /&gt;
|combatGear=spell component pouch; ring of disable construct&lt;br /&gt;
|gear=longsword, mithral shirt +1, handy haversack, portable alchemists lab, 2010 gp and jewelry worth 50 gp&lt;br /&gt;
|specAbilityToggle=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Eldritch Pool''' Wren has a 10 point eldritch pool she may use to activate draconic abilities for 2 rounds or to grant a +2 enhancement bonus and magic effect to a weapon for 1 minute.&lt;br /&gt;
&lt;br /&gt;
'''(Natural) Spell Combat''' Wren may attack with a melee weapon or natural attack and cast a spell in the same action.&lt;br /&gt;
&lt;br /&gt;
'''Spellstrike''' Wren may deliver touch spells with a melee weapon attack.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A diminutive, child-like human whose hair and eyes are both a decidedly unusual silver. Her cheeks, upper back, and the backs of her hands are decorated with what appear at first glance to be ornate tribal tattoos of some sort, these are in actuality birthmarks betraying her heritage and tend to glow faintly when she's casting spells.&lt;br /&gt;
&lt;br /&gt;
Years of harsh travel have left Wren's padded upbringing a distant memory, and most of the time there's no trace of the refinement... or arrogance... typical of nobility. A restless free spirit to a fault, she dislikes sitting idle and has been known to wander off and explore the town when the Order has no work for her. She views violence as a last resort in most cases, a response only appropriate in the defense of herself or others. She will never harm non-combatants or children, even of a race traditionally seen as evil. When she does engage in combat, she is keenly aware of the fragility of her immature frame and exercises the utmost of caution. However, both her non-violent tendencies and her caution can be overridden by a significant enough atrocity, and one does not want to be on the wrong end of her claws on the rare occasions she loses her temper.&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Myth-Weavers character sheet''&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Born to a noble family in a distant kingdom which shall remain nameless because I’m lazy, Wren enjoyed a privilege life for most of her early childhood in spite of the wary looks her relatives sometimes gave her birthmarks. This changed, however, when she manifested spontaneous casting powers at 10 years old. The truth of the matter is that one of her not-so-distant ancestors had engaged in a secret affair with a silver dragon. Their home country being human-centric and quite xenophobic, her house had held this secret close to their chests for fear of losing face, and perhaps even their lands and titles. When Wren herself became living evidence of this tryst, it didn’t take long for her own relatives to make an attempt on her life to keep the secret.&lt;br /&gt;
&lt;br /&gt;
Her powers still in their infancy, she was forced to flee into exile at a young age. She quickly learned out of necessity how to care for herself, how to bluff and cajole people into doing what she wanted, and how to defend herself when push came to shove. As years passed, she found her body was not maturing to match her mind.. an unusual and rare magical condition related to her dragon blood. As she honed her magic, she researched her family secret further, going so far as to break into the families estates once or twice, seeking clues as to where her dragon ancestor may have gone after the tryst came to an end.&lt;br /&gt;
&lt;br /&gt;
Knowing the long lifespan of dragons, and wishing to find some sort of meaning in the blood that had uprooted her from her life of ease, she set out on a journey of many years. Along the way she encountered many different cultures, met many demihumans, and developed an open mind in comparison to those of her homeland. She also saw many forms of injustice, and developed a disdain for those who would take the freedom of other sentient beings.&lt;br /&gt;
&lt;br /&gt;
After many years, her journey brought her to Kova, but her ancestors trail had gone dead and her traveling funds were running low. She joined the Guild to save up funds once more, and in the hopes that their connections would eventually turn up a clue…&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Obsidian Portal character bio''&lt;br /&gt;
&lt;br /&gt;
[[category:Cutefinder]][[category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wren&amp;diff=373</id>
		<title>Wren</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wren&amp;diff=373"/>
		<updated>2016-01-15T16:10:58Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|profileurl=https://photos-6.dropbox.com/t/2/AAA8NC7RhlKsHf6gBUbDhmLYQ3fUaQwQBYCUY8v3O4brZw/12/128881437/jpeg/32x32/1/_/1/2/wrenthumb.jpg/EMujnWMYgAggAigC/5Ug187LEIIL_DUTogrttm3UoLXonHf0cMofXpGcoZ28?size=1024x768&amp;amp;size_mode=3&lt;br /&gt;
|name=Wren&lt;br /&gt;
|campaign=[[Cutefinder]]&lt;br /&gt;
|birthday=&lt;br /&gt;
|age=20&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|originalworld=Unnamed, Golarion&lt;br /&gt;
|occupation=Guild Initiate&lt;br /&gt;
|height=4'0&amp;quot;&lt;br /&gt;
|weight=55 lbs.&lt;br /&gt;
|eyecolor=Silver&lt;br /&gt;
|haircolor=Silver&lt;br /&gt;
|relatives=Unnamed&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Dragonblooded wanderer''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wren is a player character from the [[Cutefinder]] campaign. An eldritch scion with the blood of a silver dragon, she has traveled Golarion for years in search of answers to her family history. A free spirit and friendly to a fault, but she can be somewhat sarcastic, and is frightening when angered.&lt;br /&gt;
&lt;br /&gt;
Her character sheet is [http://www.myth-weavers.com/sheet.html#id=172805 here].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
{{PFRPG_Statblock&lt;br /&gt;
|name=Wren&lt;br /&gt;
|raceClass=Human Magus (Eldritch Scion) 5&lt;br /&gt;
|creatureType=CG medium humanoid (human)&lt;br /&gt;
|init=+3 | senses=Perception +6&lt;br /&gt;
|acArmor=+5 | acNatural=+2 | acDex=+3&lt;br /&gt;
|hitPoints=58 | hitDice=5d8+1d12&lt;br /&gt;
|fortSave=+6 | reflexSave=+4 | willSave=+6; +1 vs language-dependent or sonic effects&lt;br /&gt;
|resist=cold 5&lt;br /&gt;
|speed=30 ft.&lt;br /&gt;
|meleeWeapons=claws +6 (1d6); longsword +5 (1d8)&lt;br /&gt;
|magic='''Magus spells known''' (CL 5th, concentration +10; +14 when casting defensively)&lt;br /&gt;
:2nd (3/day)&amp;amp;mdash;alter self, frigid touch (4d6+stagger), elemental touch (DC17-18, 1d6)&lt;br /&gt;
:1st (6/day)&amp;amp;mdash;shocking grasp (5d6), feather fall, snowball (5d6 + DC17 stagger), color spray (DC16)&lt;br /&gt;
:0 (at will)&amp;amp;mdash;detect magic, prestidigitation, read magic, light, mage hand, ray of frost (1d3), &lt;br /&gt;
'''Bloodline''' draconic&lt;br /&gt;
|str=14 | dex=16 | con=13 | int=16 | wis=13 | cha=21&lt;br /&gt;
|BAB=+3 | CMB=+5 | CMD=18&lt;br /&gt;
|feats=Combat Casting, Weapon Focus (Natural Weapons), Elemental Focus (Cold), Energy Substitution (Cold), Extra Arcane Pool&lt;br /&gt;
|skills=Climb +8, Craft (Alchemy) +9, Diplomacy +10, Escape Artist +7, Intimidate +13, Knowledge (Arcana) +11, Knowledge (Planes) +7, Perception +6, Ride +7, Spellcraft +11, Swim +11, Use Magic Device +12&lt;br /&gt;
|traits=Free Spirit, Careful Combatant, Guild Initiate (B)&lt;br /&gt;
|language=Common, Draconic, Halfling, Auran&lt;br /&gt;
|specQualities=Eldritch Pool: 10, Spell Combat, Natural Spell Combat, Spellstrike&lt;br /&gt;
|combatGear=spell component pouch; ring of disable construct&lt;br /&gt;
|gear=longsword, mithral shirt +1, handy haversack, portable alchemists lab, 2010 gp and jewelry worth 50 gp&lt;br /&gt;
|specAbilityToggle=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Eldritch Pool''' Wren has a 10 point eldritch pool she may use to activate draconic abilities for 2 rounds or to grant a +2 enhancement bonus and magic effect to a weapon for 1 minute.&lt;br /&gt;
&lt;br /&gt;
'''(Natural) Spell Combat''' Wren may attack with a melee weapon or natural attack and cast a spell in the same action.&lt;br /&gt;
&lt;br /&gt;
'''Spellstrike''' Wren may deliver touch spells with a melee weapon attack.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A diminutive, child-like human whose hair and eyes are both a decidedly unusual silver. Her cheeks, upper back, and the backs of her hands are decorated with what appear at first glance to be ornate tribal tattoos of some sort, these are in actuality birthmarks betraying her heritage and tend to glow faintly when she's casting spells.&lt;br /&gt;
&lt;br /&gt;
Years of harsh travel have left Wren's padded upbringing a distant memory, and most of the time there's no trace of the refinement... or arrogance... typical of nobility. A restless free spirit to a fault, she dislikes sitting idle and has been known to wander off and explore the town when the Order has no work for her. She views violence as a last resort in most cases, a response only appropriate in the defense of herself or others. She will never harm non-combatants or children, even of a race traditionally seen as evil. When she does engage in combat, she is keenly aware of the fragility of her immature frame and exercises the utmost of caution. However, both her non-violent tendencies and her caution can be overridden by a significant enough atrocity, and one does not want to be on the wrong end of her claws on the rare occasions she loses her temper.&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Myth-Weavers character sheet''&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Born to a noble family in a distant kingdom which shall remain nameless because I’m lazy, Wren enjoyed a privilege life for most of her early childhood in spite of the wary looks her relatives sometimes gave her birthmarks. This changed, however, when she manifested spontaneous casting powers at 10 years old. The truth of the matter is that one of her not-so-distant ancestors had engaged in a secret affair with a silver dragon. Their home country being human-centric and quite xenophobic, her house had held this secret close to their chests for fear of losing face, and perhaps even their lands and titles. When Wren herself became living evidence of this tryst, it didn’t take long for her own relatives to make an attempt on her life to keep the secret.&lt;br /&gt;
&lt;br /&gt;
Her powers still in their infancy, she was forced to flee into exile at a young age. She quickly learned out of necessity how to care for herself, how to bluff and cajole people into doing what she wanted, and how to defend herself when push came to shove. As years passed, she found her body was not maturing to match her mind.. an unusual and rare magical condition related to her dragon blood. As she honed her magic, she researched her family secret further, going so far as to break into the families estates once or twice, seeking clues as to where her dragon ancestor may have gone after the tryst came to an end.&lt;br /&gt;
&lt;br /&gt;
Knowing the long lifespan of dragons, and wishing to find some sort of meaning in the blood that had uprooted her from her life of ease, she set out on a journey of many years. Along the way she encountered many different cultures, met many demihumans, and developed an open mind in comparison to those of her homeland. She also saw many forms of injustice, and developed a disdain for those who would take the freedom of other sentient beings.&lt;br /&gt;
&lt;br /&gt;
After many years, her journey brought her to Kova, but her ancestors trail had gone dead and her traveling funds were running low. She joined the Guild to save up funds once more, and in the hopes that their connections would eventually turn up a clue…&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Obsidian Portal character bio''&lt;br /&gt;
&lt;br /&gt;
[[category:Cutefinder]][[category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
	<entry>
		<id>http://bearscape.org/mw/index.php?title=Wren&amp;diff=372</id>
		<title>Wren</title>
		<link rel="alternate" type="text/html" href="http://bearscape.org/mw/index.php?title=Wren&amp;diff=372"/>
		<updated>2016-01-15T16:10:41Z</updated>

		<summary type="html">&lt;p&gt;Doctor West: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfo&lt;br /&gt;
|https://photos-6.dropbox.com/t/2/AAA8NC7RhlKsHf6gBUbDhmLYQ3fUaQwQBYCUY8v3O4brZw/12/128881437/jpeg/32x32/1/_/1/2/wrenthumb.jpg/EMujnWMYgAggAigC/5Ug187LEIIL_DUTogrttm3UoLXonHf0cMofXpGcoZ28?size=1024x768&amp;amp;size_mode=3&lt;br /&gt;
|name=Wren&lt;br /&gt;
|campaign=[[Cutefinder]]&lt;br /&gt;
|birthday=&lt;br /&gt;
|age=20&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|originalworld=Unnamed, Golarion&lt;br /&gt;
|occupation=Guild Initiate&lt;br /&gt;
|height=4'0&amp;quot;&lt;br /&gt;
|weight=55 lbs.&lt;br /&gt;
|eyecolor=Silver&lt;br /&gt;
|haircolor=Silver&lt;br /&gt;
|relatives=Unnamed&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Dragonblooded wanderer''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wren is a player character from the [[Cutefinder]] campaign. An eldritch scion with the blood of a silver dragon, she has traveled Golarion for years in search of answers to her family history. A free spirit and friendly to a fault, but she can be somewhat sarcastic, and is frightening when angered.&lt;br /&gt;
&lt;br /&gt;
Her character sheet is [http://www.myth-weavers.com/sheet.html#id=172805 here].&lt;br /&gt;
&lt;br /&gt;
== Game Information ==&lt;br /&gt;
{{PFRPG_Statblock&lt;br /&gt;
|name=Wren&lt;br /&gt;
|raceClass=Human Magus (Eldritch Scion) 5&lt;br /&gt;
|creatureType=CG medium humanoid (human)&lt;br /&gt;
|init=+3 | senses=Perception +6&lt;br /&gt;
|acArmor=+5 | acNatural=+2 | acDex=+3&lt;br /&gt;
|hitPoints=58 | hitDice=5d8+1d12&lt;br /&gt;
|fortSave=+6 | reflexSave=+4 | willSave=+6; +1 vs language-dependent or sonic effects&lt;br /&gt;
|resist=cold 5&lt;br /&gt;
|speed=30 ft.&lt;br /&gt;
|meleeWeapons=claws +6 (1d6); longsword +5 (1d8)&lt;br /&gt;
|magic='''Magus spells known''' (CL 5th, concentration +10; +14 when casting defensively)&lt;br /&gt;
:2nd (3/day)&amp;amp;mdash;alter self, frigid touch (4d6+stagger), elemental touch (DC17-18, 1d6)&lt;br /&gt;
:1st (6/day)&amp;amp;mdash;shocking grasp (5d6), feather fall, snowball (5d6 + DC17 stagger), color spray (DC16)&lt;br /&gt;
:0 (at will)&amp;amp;mdash;detect magic, prestidigitation, read magic, light, mage hand, ray of frost (1d3), &lt;br /&gt;
'''Bloodline''' draconic&lt;br /&gt;
|str=14 | dex=16 | con=13 | int=16 | wis=13 | cha=21&lt;br /&gt;
|BAB=+3 | CMB=+5 | CMD=18&lt;br /&gt;
|feats=Combat Casting, Weapon Focus (Natural Weapons), Elemental Focus (Cold), Energy Substitution (Cold), Extra Arcane Pool&lt;br /&gt;
|skills=Climb +8, Craft (Alchemy) +9, Diplomacy +10, Escape Artist +7, Intimidate +13, Knowledge (Arcana) +11, Knowledge (Planes) +7, Perception +6, Ride +7, Spellcraft +11, Swim +11, Use Magic Device +12&lt;br /&gt;
|traits=Free Spirit, Careful Combatant, Guild Initiate (B)&lt;br /&gt;
|language=Common, Draconic, Halfling, Auran&lt;br /&gt;
|specQualities=Eldritch Pool: 10, Spell Combat, Natural Spell Combat, Spellstrike&lt;br /&gt;
|combatGear=spell component pouch; ring of disable construct&lt;br /&gt;
|gear=longsword, mithral shirt +1, handy haversack, portable alchemists lab, 2010 gp and jewelry worth 50 gp&lt;br /&gt;
|specAbilityToggle=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Eldritch Pool''' Wren has a 10 point eldritch pool she may use to activate draconic abilities for 2 rounds or to grant a +2 enhancement bonus and magic effect to a weapon for 1 minute.&lt;br /&gt;
&lt;br /&gt;
'''(Natural) Spell Combat''' Wren may attack with a melee weapon or natural attack and cast a spell in the same action.&lt;br /&gt;
&lt;br /&gt;
'''Spellstrike''' Wren may deliver touch spells with a melee weapon attack.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A diminutive, child-like human whose hair and eyes are both a decidedly unusual silver. Her cheeks, upper back, and the backs of her hands are decorated with what appear at first glance to be ornate tribal tattoos of some sort, these are in actuality birthmarks betraying her heritage and tend to glow faintly when she's casting spells.&lt;br /&gt;
&lt;br /&gt;
Years of harsh travel have left Wren's padded upbringing a distant memory, and most of the time there's no trace of the refinement... or arrogance... typical of nobility. A restless free spirit to a fault, she dislikes sitting idle and has been known to wander off and explore the town when the Order has no work for her. She views violence as a last resort in most cases, a response only appropriate in the defense of herself or others. She will never harm non-combatants or children, even of a race traditionally seen as evil. When she does engage in combat, she is keenly aware of the fragility of her immature frame and exercises the utmost of caution. However, both her non-violent tendencies and her caution can be overridden by a significant enough atrocity, and one does not want to be on the wrong end of her claws on the rare occasions she loses her temper.&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Myth-Weavers character sheet''&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Born to a noble family in a distant kingdom which shall remain nameless because I’m lazy, Wren enjoyed a privilege life for most of her early childhood in spite of the wary looks her relatives sometimes gave her birthmarks. This changed, however, when she manifested spontaneous casting powers at 10 years old. The truth of the matter is that one of her not-so-distant ancestors had engaged in a secret affair with a silver dragon. Their home country being human-centric and quite xenophobic, her house had held this secret close to their chests for fear of losing face, and perhaps even their lands and titles. When Wren herself became living evidence of this tryst, it didn’t take long for her own relatives to make an attempt on her life to keep the secret.&lt;br /&gt;
&lt;br /&gt;
Her powers still in their infancy, she was forced to flee into exile at a young age. She quickly learned out of necessity how to care for herself, how to bluff and cajole people into doing what she wanted, and how to defend herself when push came to shove. As years passed, she found her body was not maturing to match her mind.. an unusual and rare magical condition related to her dragon blood. As she honed her magic, she researched her family secret further, going so far as to break into the families estates once or twice, seeking clues as to where her dragon ancestor may have gone after the tryst came to an end.&lt;br /&gt;
&lt;br /&gt;
Knowing the long lifespan of dragons, and wishing to find some sort of meaning in the blood that had uprooted her from her life of ease, she set out on a journey of many years. Along the way she encountered many different cultures, met many demihumans, and developed an open mind in comparison to those of her homeland. She also saw many forms of injustice, and developed a disdain for those who would take the freedom of other sentient beings.&lt;br /&gt;
&lt;br /&gt;
After many years, her journey brought her to Kova, but her ancestors trail had gone dead and her traveling funds were running low. She joined the Guild to save up funds once more, and in the hopes that their connections would eventually turn up a clue…&lt;br /&gt;
&lt;br /&gt;
:''&amp;amp;mdash;Obsidian Portal character bio''&lt;br /&gt;
&lt;br /&gt;
[[category:Cutefinder]][[category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Doctor West</name></author>
		
	</entry>
</feed>